Player Matchup

Neith
Neith
BattleHardend23
Neith
Level 5
God Stats
1W - 1L
1,722 SR
Queue Stats
1W - 1L
1,632 Elo+
Solo
Horus
Horus
ExoticGryphon
Horus
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,403 Elo+
Solo
Ah Puch
Ah Puch
WeldedSmoke
Ah Puch
Level 24
God Stats
1W - 1L
1,703 SR
Queue Stats
12W - 5L
1,732 Elo+
Solo
Set
Set
Younggkilla3
Set
Level 17
God Stats
19W - 8L
1,768 SR
Queue Stats
31W - 15L
1,727 Elo+
Solo
Thor
Thor
wolfJFlywheel904
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,491 Elo+
Solo
Team Averages
Level 13
1,639 SR
1,597 Elo+

VS

Team Averages
Level 22
1,750 SR
1,607 Elo+
King Arthur
King Arthur
ChillingEmbers
King Arthur
Level 3
God Stats
2W - 1L
1,775 SR
Queue Stats
6W - 3L
1,861 Elo+
Solo
Achilles
Achilles
DepressedSupp
Achilles
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 85L
1,576 Elo+
Solo
Thoth
Thoth
SoccerTiger15
Thoth
Level 28
God Stats
2W - 2L
1,798 SR
Queue Stats
127W - 127L
1,452 Elo+
Solo
Skadi
Skadi
XbrandonisvibinX
Skadi
Level 21
God Stats
12W - 7L
1,776 SR
Queue Stats
36W - 32L
1,520 Elo+
Solo
Arachne
Arachne
soulzdriftz
Arachne
Level 29
God Stats
13W - 4L
1,901 SR
Queue Stats
120W - 106L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 3
5,779
385
2,396
4,734
1,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

7
1 / 6 / 5
5,589
373
2,514
9,836
3,834
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ah Puch
WeldedSmoke
Ah Puch
13
9 / 4 / 4
8,480
565
9,645
11,379
3,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
8 / 1 / 3
8,931
595
12,306
13,931
6,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 9 / 1
6,128
409
3,138
9,845
2,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ChillingEmbers
King Arthur
16
7 / 3 / 1
9,829
655
9,567
13,546
5,936
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Achilles
DepressedSupp
Achilles
12
3 / 3 / 7
7,476
498
6,258
12,154
8,426
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 7 / 5
7,285
486
6,936
7,695
2,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
5 / 5 / 3
8,580
572
7,299
11,099
2,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
soulzdriftz
Arachne
14
6 / 1 / 2
9,092
606
4,395
8,888
3,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
41
19
Kills
23
24
Deaths
19
16
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
W
King Arthur
ChillingEmbers
King Arthur
7
3
1
2.5
W
Achilles
DepressedSupp
Achilles
3
3
7
2.17
L
1
6
5
0.58
W
2
7
5
0.64
L
Ah Puch
WeldedSmoke
Ah Puch
9
4
4
2.75
W
5
5
3
1.3
L
8
1
3
9.5
W
Arachne
soulzdriftz
Arachne
6
1
2
7
L
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,999
Damage
34,455
49,725
Taken
53,382
18,254
Mitigated
22,803
10,094
Healing
14,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,396
896
0
750
4,734
1,320
0
560
4,118
0
17,667
W
King Arthur
ChillingEmbers
King Arthur
9,567
990
0
5,761
13,546
5,936
108
888
12,585
0
62,055
W
Achilles
DepressedSupp
Achilles
6,258
2,791
0
1,412
12,154
8,426
0
2,238
9,698
0
33,305
L
2,514
1,784
120
1,303
9,836
3,834
0
1,743
7,835
0
7,180
W
6,936
185
0
544
7,695
2,139
889
3,651
3,714
25,676
0
L
Ah Puch
WeldedSmoke
Ah Puch
9,645
208
72
3,529
11,379
3,791
35
1,917
9,034
39,205
0
W
7,299
3,037
0
3,460
11,099
2,552
969
1,027
10,050
0
43,124
L
12,306
5,415
0
4,018
13,931
6,440
0
346
13,555
0
60,509
W
Arachne
soulzdriftz
Arachne
4,395
3,188
0
3,484
8,888
3,750
676
1,180
7,630
0
55,167
L
3,138
1,163
0
302
9,845
2,869
0
1,460
8,247
0
19,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,907
Gold Earned
42,262
285
Minions Killed
410
0
Camps Cleared
0
1,230,441
Distance Traveled
1,404,251
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,779
385
34
2
0
205,380
1
W
King Arthur
9,829
655
139
9
0
272,754
1
W
Achilles
7,476
498
45
3
0
302,126
0
L
Horus
5,589
373
15
1
0
237,262
2
W
Thoth
7,285
486
68
5
0
242,100
1
L
Ah Puch
8,480
565
83
6
0
254,834
4
W
Skadi
8,580
572
69
5
0
252,899
2
L
Set
8,931
595
118
8
0
292,594
2
W
Arachne
9,092
606
89
6
0
334,372
0
L
Thor
6,128
409
35
2
0
240,371
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role