Player Matchup

Scylla
Scylla
Dababbeh
Scylla
Level 23
God Stats
0W - 1L
1,291 SR
Queue Stats
13W - 11L
1,605 Elo+
Solo
Nemesis
Nemesis
DeltaSecondary
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,635 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Earfgang
Cu Chulainn
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,635 Elo+
Party 2
Chang'e
Chang'e
Jinniberry
Chang'e
Level 4
God Stats
1W - 1L
1,731 SR
Queue Stats
1W - 1L
1,635 Elo+
Party 2
Izanami
Izanami
Kaminari210
Izanami
Level 22
God Stats
0W - 2L
1,470 SR
Queue Stats
4W - 6L
1,498 Elo+
Solo
Team Averages
Level 11
1,498 SR
1,601 Elo+

VS

Team Averages
Level 16
1,649 SR
1,534 Elo+
Ares
Ares
GucciFlipFlopz25
Ares
Level 24
God Stats
7W - 7L
1,733 SR
Queue Stats
50W - 45L
1,597 Elo+
Party 1
Bellona
Bellona
RaguPastaSalsa
Bellona
Level 4
God Stats
1W - 0L
1,777 SR
Queue Stats
1W - 1L
1,230 Elo+
Solo
Izanami
Izanami
almep3
Izanami
Level 8
God Stats
2W - 0L
1,771 SR
Queue Stats
6W - 3L
1,534 Elo+
Solo
Agni
Agni
imLOSTTTT
Agni
Level 21
God Stats
5W - 6L
1,463 SR
Queue Stats
90W - 76L
1,617 Elo+
Solo
Nemesis
Nemesis
ragergager97
Nemesis
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 14L
1,691 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Dababbeh
Scylla
13
3 / 6 / 4
8,161
480
6,332
10,895
3,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 12 / 2
7,165
421
7,516
16,967
4,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cu Chulainn
Earfgang
Cu Chulainn
14
7 / 4 / 0
9,250
544
9,292
16,327
12,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
Jinniberry
Chang'e
9
0 / 6 / 2
6,523
384
2,289
8,339
4,877
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
Kaminari210
Izanami
12
2 / 4 / 0
7,651
450
3,678
11,273
3,235
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 14
9,199
541
8,556
10,982
8,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
2 / 5 / 4
8,921
525
8,539
10,358
10,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
almep3
Izanami
14
10 / 0 / 4
9,104
536
10,176
7,277
2,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Agni
17
5 / 2 / 10
10,176
599
9,133
6,798
4,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nemesis
ragergager97
Nemesis
15
10 / 5 / 2
9,536
561
9,952
12,691
5,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
66
13
Kills
32
32
Deaths
13
8
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Scylla
Dababbeh
Scylla
3
6
4
0.83
L
1
12
2
0.17
L
Cu Chulainn
Earfgang
Cu Chulainn
7
4
0
1.75
W
5
1
14
12
L
Chang'e
Jinniberry
Chang'e
0
6
2
0.17
L
Izanami
Kaminari210
Izanami
2
4
0
0.5
W
2
5
4
0.8
W
Izanami
almep3
Izanami
10
0
4
12
W
Agni
5
2
10
5
W
Nemesis
ragergager97
Nemesis
10
5
2
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,107
Damage
46,356
63,801
Taken
48,106
28,768
Mitigated
31,063
14,872
Healing
13,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Dababbeh
Scylla
6,332
158
0
3,142
10,895
3,259
0
3,962
6,643
38,872
0
L
7,516
2,717
0
2,618
16,967
4,934
0
3,295
13,406
0
40,598
L
Cu Chulainn
Earfgang
Cu Chulainn
9,292
1,733
0
2,774
16,327
12,463
0
2,651
13,580
229
46,786
W
8,556
747
0
4,520
10,982
8,514
56
1,967
8,920
23,015
0
L
Chang'e
Jinniberry
Chang'e
2,289
783
1,586
1,376
8,339
4,877
0
3,578
4,615
8,860
0
L
Izanami
Kaminari210
Izanami
3,678
2,232
0
3,376
11,273
3,235
0
3,775
7,448
0
44,593
W
8,539
2,768
0
1,053
10,358
10,683
482
686
8,899
3,665
46,471
W
Izanami
almep3
Izanami
10,176
6,839
0
3,297
7,277
2,617
1,314
842
6,294
0
64,641
W
Agni
9,133
487
0
679
6,798
4,084
0
1,881
4,705
66,386
0
W
Nemesis
ragergager97
Nemesis
9,952
5,047
0
3,702
12,691
5,165
0
3,113
9,350
0
61,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,750
Gold Earned
46,936
353
Minions Killed
488
0
Camps Cleared
0
1,490,486
Distance Traveled
1,659,094
11
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,161
480
91
5
0
305,016
6
L
Nemesis
7,165
421
71
4
0
316,751
0
L
Cu Chulainn
9,250
544
104
6
0
300,756
3
W
Ares
9,199
541
22
1
0
346,912
4
L
Chang'e
6,523
384
15
1
0
263,927
0
L
Izanami
7,651
450
72
4
0
304,036
2
W
Bellona
8,921
525
103
6
0
310,997
7
W
Izanami
9,104
536
108
6
0
312,404
6
W
Agni
10,176
599
143
8
0
326,954
0
W
Nemesis
9,536
561
112
7
0
361,827
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role