Player Matchup

Charybdis
Charybdis
Choker_ChainGang
Charybdis
Level 47
God Stats
2W - 7L
1,379 SR
Queue Stats
6W - 19L
1,259 Elo+
Solo
Cerberus
Cerberus
Newfie_AirBourne
Cerberus
Level 102
God Stats
10W - 14L
1,400 SR
Queue Stats
378W - 413L
1,487 Elo+
Solo
Hercules
Hercules
Youtube_SYCORAX
Hercules
Level 38
God Stats
7W - 2L
1,590 SR
Queue Stats
54W - 75L
1,349 Elo+
Solo
Loki
Loki
i69420skrrt
Loki
Level 35
God Stats
23W - 33L
1,402 SR
Queue Stats
150W - 205L
1,360 Elo+
Solo
Sol
Sol
xStorm_SwaG
Sol
Level 69
God Stats
18W - 19L
1,511 SR
Queue Stats
194W - 191L
1,394 Elo+
Solo
Team Averages
Level 58
1,456 SR
1,370 Elo+

VS

Team Averages
Level 62
1,509 SR
1,438 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
BJF3593
Athena
Level 41
God Stats
1W - 5L
1,528 SR
Queue Stats
135W - 153L
1,473 Elo+
Solo
Gilgamesh
Gilgamesh
Prodson_
Gilgamesh
Level 43
God Stats
5W - 7L
1,647 SR
Queue Stats
59W - 57L
1,460 Elo+
Solo
Bellona
Bellona
UPM_Chilli_Peper
Bellona
Level 46
God Stats
7W - 13L
1,337 SR
Queue Stats
99W - 144L
1,301 Elo+
Solo
Danzaburou
Danzaburou
i_boop_yor_nose
Danzaburou
Level 43
God Stats
47W - 40L
1,531 SR
Queue Stats
172W - 168L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
18
7 / 6 / 2
11,707
532
15,096
18,821
6,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
7 / 1 / 8
10,975
499
13,759
23,339
24,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Hercules
15
1 / 6 / 4
10,120
460
11,920
17,189
14,485
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
2 / 3 / 4
10,624
483
3,995
14,131
4,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
7 / 5 / 6
11,595
527
31,283
18,072
7,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
16
3 / 6 / 10
10,546
479
12,811
20,239
23,060
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Athena
BJF3593
Athena
14
2 / 4 / 6
9,488
431
9,108
22,221
21,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Gilgamesh
Prodson_
Gilgamesh
18
10 / 4 / 3
11,471
521
17,004
21,979
10,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
2 / 3 / 3
9,614
437
9,195
18,447
12,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
i_boop_yor_nose
Danzaburou
17
4 / 7 / 4
10,797
491
11,865
16,889
4,621
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
47
24
Kills
21
21
Deaths
24
24
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
3
6
10
1.33
L
Athena
BJF3593
Athena
2
4
6
1.25
W
Charybdis
7
6
2
1.33
W
7
1
8
11
L
Gilgamesh
Prodson_
Gilgamesh
10
4
3
2.88
L
2
3
3
1.17
W
Hercules
1
6
4
0.5
W
2
3
4
1.33
L
Danzaburou
i_boop_yor_nose
Danzaburou
4
7
4
0.86
W
7
5
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,053
Damage
59,983
91,552
Taken
99,775
57,689
Mitigated
72,680
32,959
Healing
26,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
12,811
4,598
894
3,673
20,239
23,060
0
10,097
10,142
50,596
0
L
Athena
BJF3593
Athena
9,108
2,402
0
4,007
22,221
21,584
191
12,049
10,172
46,662
0
W
Charybdis
15,096
8,132
179
7,550
18,821
6,225
2,286
4,156
14,665
0
102,111
W
13,759
1,077
183
7,293
23,339
24,874
42
6,667
16,672
39,622
0
L
Gilgamesh
Prodson_
Gilgamesh
17,004
4,659
0
8,175
21,979
10,876
0
7,710
14,269
0
78,331
L
9,195
3,954
0
4,691
18,447
12,539
454
6,354
12,093
0
47,694
W
Hercules
11,920
6,291
0
3,959
17,189
14,485
106
2,486
14,703
0
58,857
W
3,995
1,781
0
4,715
14,131
4,667
0
1,923
12,208
0
73,991
L
Danzaburou
i_boop_yor_nose
Danzaburou
11,865
5,137
0
5,316
16,889
4,621
0
5,983
10,906
0
61,843
W
31,283
12,286
0
9,080
18,072
7,438
1,266
6,819
11,253
79,503
10,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,021
Gold Earned
51,916
578
Minions Killed
459
0
Camps Cleared
0
1,937,365
Distance Traveled
2,082,780
6
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
10,546
479
60
3
0
379,202
6
L
Athena
9,488
431
77
4
0
418,068
2
W
Charybdis
11,707
532
147
7
0
364,767
2
W
Cerberus
10,975
499
59
3
0
432,082
0
L
Gilgamesh
11,471
521
116
5
0
451,873
14
L
Bellona
9,614
437
110
5
0
436,104
5
W
Hercules
10,120
460
115
5
0
395,664
2
W
Loki
10,624
483
127
6
0
374,241
2
L
Danzaburou
10,797
491
96
4
0
397,533
3
W
Sol
11,595
527
130
6
0
370,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role