Player Matchup

Olorun
Olorun
Aspectye
Olorun
Level 13
God Stats
1W - 3L
1,253 SR
Queue Stats
18W - 14L
1,579 Elo+
Solo
Ymir
Ymir
BredToGame
Ymir
Level 27
God Stats
3W - 5L
1,444 SR
Queue Stats
106W - 100L
1,688 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
LittleBoyBicycle
Ah Muzen Cab
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 10L
1,723 Elo+
Solo
Hercules
Hercules
NemesisMischief
Hercules
Level 29
God Stats
6W - 2L
1,665 SR
Queue Stats
177W - 147L
1,628 Elo+
Solo
Fenrir
Fenrir
femurbeamer
Fenrir
Level 29
God Stats
5W - 4L
1,642 SR
Queue Stats
113W - 104L
1,480 Elo+
Solo
Team Averages
Level 21
1,501 SR
1,620 Elo+

VS

Team Averages
Level 13
1,663 SR
1,677 Elo+
Loki
Loki
IxParadoxI
Loki
Level 17
God Stats
3W - 2L
1,915 SR
Queue Stats
26W - 16L
1,746 Elo+
Solo
Jing Wei
Jing Wei
Peachykash
Jing Wei
Level 14
God Stats
4W - 4L
1,480 SR
Queue Stats
9W - 8L
1,502 Elo+
Solo
Sol
Sol
acerrman
Sol
Level 25
God Stats
3W - 2L
1,725 SR
Queue Stats
111W - 91L
1,673 Elo+
Solo
Ares
Ares
gonrogthedumb
Ares
Level 4
God Stats
5W - 6L
1,921 SR
Queue Stats
20W - 22L
1,927 Elo+
Solo
Tyr
Tyr
noahmad
Tyr
Level 4
God Stats
0W - 2L
1,274 SR
Queue Stats
10W - 6L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Aspectye
Olorun
17
2 / 3 / 0
9,957
553
3,883
9,470
4,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
2 / 1 / 9
10,160
564
8,298
11,123
5,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ah Muzen Cab
LittleBoyBicycle
Ah Muzen Cab
18
11 / 0 / 3
11,067
615
12,488
12,442
4,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
16
2 / 0 / 5
10,089
561
8,645
16,600
15,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
15
4 / 1 / 12
9,484
527
6,915
11,099
7,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 2
8,303
461
3,943
9,898
2,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
Peachykash
Jing Wei
13
0 / 5 / 0
8,143
452
5,079
10,444
3,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 3 / 1
10,022
557
5,679
10,795
3,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
0 / 6 / 2
7,098
394
5,989
15,552
11,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tyr
14
0 / 5 / 0
8,581
477
9,341
14,751
14,351
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
10
21
Kills
5
5
Deaths
22
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Olorun
Aspectye
Olorun
2
3
0
0.67
W
2
1
9
6.5
L
2
3
2
1
W
Ah Muzen Cab
LittleBoyBicycle
Ah Muzen Cab
11
0
3
12.5
W
Hercules
2
0
5
4.5
L
Jing Wei
Peachykash
Jing Wei
0
5
0
0
L
3
3
1
1.17
W
Fenrir
4
1
12
10
L
0
6
2
0.17
L
Tyr
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,229
Damage
30,031
60,734
Taken
61,440
36,413
Mitigated
35,486
27,102
Healing
16,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Aspectye
Olorun
3,883
1,244
0
4,116
9,470
4,239
1,134
3,077
6,393
70,198
8,750
W
8,298
1,279
0
3,329
11,123
5,052
0
2,016
9,107
66,858
0
L
3,943
1,165
0
4,042
9,898
2,523
0
919
8,945
0
46,091
W
Ah Muzen Cab
LittleBoyBicycle
Ah Muzen Cab
12,488
5,755
0
9,631
12,442
4,607
227
1,951
10,491
0
103,902
W
Hercules
8,645
2,969
0
7,316
16,600
15,241
575
4,441
12,159
219
59,597
L
Jing Wei
Peachykash
Jing Wei
5,079
2,717
0
864
10,444
3,008
0
1,837
8,559
0
50,232
L
5,679
2,372
0
5,122
10,795
3,887
740
3,356
7,355
79,811
9,722
W
Fenrir
6,915
949
0
2,710
11,099
7,274
0
2,322
8,777
6,386
22,048
L
5,989
332
0
1,756
15,552
11,717
154
5,115
10,342
33,876
0
L
Tyr
9,341
720
0
4,649
14,751
14,351
287
2,287
11,713
0
58,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,757
Gold Earned
42,147
587
Minions Killed
553
0
Camps Cleared
0
1,890,844
Distance Traveled
1,742,285
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,957
553
137
8
0
320,883
4
W
Ymir
10,160
564
125
7
0
392,864
3
L
Loki
8,303
461
85
5
0
358,596
4
W
Ah Muzen Cab
11,067
615
147
8
0
385,763
3
W
Hercules
10,089
561
144
8
0
397,054
4
L
Jing Wei
8,143
452
115
6
0
339,791
4
L
Sol
10,022
557
167
9
0
320,157
6
W
Fenrir
9,484
527
34
2
0
394,280
7
L
Ares
7,098
394
58
3
0
351,427
3
L
Tyr
8,581
477
128
7
0
372,314
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role