Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
dxbFreddie
Chaac
Level 68
God Stats
9W - 17L
1,409 SR
Queue Stats
59W - 103L
1,659 Elo+
Party 2
Nemesis
Nemesis
lJusil
Nemesis
Level 29
God Stats
2W - 5L
1,285 SR
Queue Stats
35W - 50L
1,384 Elo+
Solo
Tsukuyomi
Tsukuyomi
nagibatorvsego
Tsukuyomi
Level 7
God Stats
0W - 2L
1,126 SR
Queue Stats
0W - 7L
969 Elo+
Party 3
Ymir
Ymir
Árés
Ymir
Level 3
God Stats
1W - 1L
1,419 SR
Queue Stats
1W - 1L
1,659 Elo+
Party 2
Team Averages
Level 25
1,348 SR
1,434 Elo+

VS

Team Averages
Level 28
1,321 SR
1,478 Elo+
Ganesha
Ganesha
Petruszkó
Ganesha
Level 29
God Stats
8W - 5L
1,558 SR
Queue Stats
53W - 58L
1,480 Elo+
Party 1
Poseidon
Poseidon
Pípá
Poseidon
Level 29
God Stats
3W - 2L
1,329 SR
Queue Stats
46W - 47L
1,484 Elo+
Party 1
Cthulhu
Cthulhu
Sargerasz
Cthulhu
Level 25
God Stats
1W - 1L
1,022 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo
Neith
Neith
Steaksouce
Neith
Level 28
God Stats
3W - 2L
1,318 SR
Queue Stats
40W - 45L
1,470 Elo+
Party 1
Fenrir
Fenrir
cukortalanasy
Fenrir
Level 28
God Stats
11W - 16L
1,379 SR
Queue Stats
37W - 43L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
1 / 1 / 6
7,532
396
7,435
9,340
7,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chaac
11
4 / 5 / 7
8,018
422
7,526
17,192
15,069
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
lJusil
Nemesis
14
8 / 2 / 2
9,103
479
10,268
11,836
4,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tsukuyomi
nagibatorvsego
Tsukuyomi
10
1 / 11 / 8
7,231
381
5,867
14,930
4,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Ymir
Árés
Ymir
12
5 / 8 / 6
8,747
460
7,611
15,447
6,158
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Petruszkó
Ganesha
13
0 / 2 / 12
9,328
491
4,447
16,212
14,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Poseidon
Pípá
Poseidon
15
11 / 8 / 6
10,788
568
16,247
9,200
2,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Sargerasz
Cthulhu
13
4 / 6 / 3
8,926
470
8,048
14,881
10,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
14
5 / 2 / 3
9,626
507
9,501
8,071
3,028
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

17
7 / 2 / 10
10,709
564
13,478
15,298
6,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
61
19
Kills
27
27
Deaths
20
29
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
1
6
4
W
Ganesha
Petruszkó
Ganesha
0
2
12
3
W
Poseidon
Pípá
Poseidon
11
8
6
1.75
W
Cthulhu
Sargerasz
Cthulhu
4
6
3
0.92
W
Neith
5
2
3
3.25
W
7
2
10
6
L
Chaac
4
5
7
1.5
L
Nemesis
lJusil
Nemesis
8
2
2
4.5
L
Tsukuyomi
nagibatorvsego
Tsukuyomi
1
11
8
0.45
L
Ymir
Árés
Ymir
5
8
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,707
Damage
51,721
68,745
Taken
63,662
37,882
Mitigated
37,453
17,450
Healing
16,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,435
673
178
2,840
9,340
7,606
0
4,055
4,921
29,665
0
W
Ganesha
Petruszkó
Ganesha
4,447
701
0
2,822
16,212
14,331
326
4,355
11,337
31,465
0
W
Poseidon
Pípá
Poseidon
16,247
3,233
0
869
9,200
2,911
177
2,000
7,126
55,607
0
W
Cthulhu
Sargerasz
Cthulhu
8,048
1,505
0
3,304
14,881
10,933
472
3,884
10,762
39,587
0
W
Neith
9,501
2,990
0
3,884
8,071
3,028
1,377
2,204
5,761
0
57,336
W
13,478
4,981
0
5,670
15,298
6,250
1,437
1,791
13,425
0
86,819
L
Chaac
7,526
1,567
0
4,847
17,192
15,069
0
4,163
12,527
0
30,092
L
Nemesis
lJusil
Nemesis
10,268
5,825
0
4,440
11,836
4,137
0
5,158
6,377
0
44,464
L
Tsukuyomi
nagibatorvsego
Tsukuyomi
5,867
2,480
0
2,093
14,930
4,912
53
5,504
8,992
0
27,656
L
Ymir
Árés
Ymir
7,611
2,143
0
3,052
15,447
6,158
0
7,734
7,186
30,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,631
Gold Earned
49,377
273
Minions Killed
390
0
Camps Cleared
0
1,726,939
Distance Traveled
1,856,602
4
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,532
396
52
3
0
406,933
4
W
Ganesha
9,328
491
21
1
0
376,622
8
W
Poseidon
10,788
568
99
5
0
369,410
10
W
Cthulhu
8,926
470
58
3
0
339,359
3
W
Neith
9,626
507
91
5
0
363,113
6
W
Fenrir
10,709
564
121
6
0
408,098
3
L
Chaac
8,018
422
40
2
0
377,388
0
L
Nemesis
9,103
479
79
4
0
335,718
0
L
Tsukuyomi
7,231
381
42
2
0
319,995
0
L
Ymir
8,747
460
60
3
0
286,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role