Player Matchup

Anubis
Anubis
Ninsaya
Anubis
Level 46
God Stats
1W - 4L
1,199 SR
Queue Stats
111W - 172L
1,322 Elo+
Party 1
Izanami
Izanami
VenomAppleGG-_-
Izanami
Level 21
God Stats
8W - 14L
1,302 SR
Queue Stats
24W - 60L
1,104 Elo+
Party 1
Sylvanus
Sylvanus
Vicent617
Sylvanus
Level 62
God Stats
4W - 5L
1,538 SR
Queue Stats
88W - 152L
1,301 Elo+
Party 1
Team Averages
Level 43
1,346 SR
1,242 Elo+

VS

Team Averages
Level 14
1,560 SR
1,410 Elo+
Cu Chulainn
Cu Chulainn
ICZbm2
Cu Chulainn
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,412 Elo+
Solo
The Morrigan
The Morrigan
OldFutureGG
The Morrigan
Level 22
God Stats
3W - 2L
1,681 SR
Queue Stats
19W - 9L
1,656 Elo+
Solo
Bakasura
Bakasura
Oneverso_
Bakasura
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,163 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Ninsaya
Anubis
16
3 / 9 / 8
12,742
637
10,232
23,694
12,983
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
7 / 6 / 5
14,286
714
9,667
13,781
5,732
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Vicent617
Sylvanus
16
4 / 7 / 8
13,516
676
10,702
25,911
34,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ICZbm2
Cu Chulainn
17
7 / 6 / 8
13,789
689
14,134
19,980
11,299
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

The Morrigan
OldFutureGG
The Morrigan
20
15 / 3 / 7
15,963
798
37,546
10,935
4,264
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
Oneverso_
Bakasura
7
0 / 5 / 3
10,063
503
1,176
5,855
1,119

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
40
14
Kills
22
22
Deaths
14
21
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
ICZbm2
Cu Chulainn
7
6
8
1.83
W
Anubis
Ninsaya
Anubis
3
9
8
0.78
L
The Morrigan
OldFutureGG
The Morrigan
15
3
7
6.17
L
Bakasura
Oneverso_
Bakasura
0
5
3
0.3
W
7
6
5
1.58
W
Sylvanus
Vicent617
Sylvanus
4
7
8
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,601
Damage
52,856
63,386
Taken
36,770
52,816
Mitigated
16,682
19,507
Healing
2,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
ICZbm2
Cu Chulainn
14,134
3,487
0
277
19,980
11,299
427
12,045
7,935
0
29,429
W
Anubis
Ninsaya
Anubis
10,232
350
597
8,658
23,694
12,983
638
13,585
9,642
56,728
0
L
The Morrigan
OldFutureGG
The Morrigan
37,546
4,403
149
2,175
10,935
4,264
2,888
5,699
5,236
102,335
0
L
Bakasura
Oneverso_
Bakasura
1,176
710
0
57
5,855
1,119
0
3,133
2,722
0
3,222
W
9,667
6,207
0
1,226
13,781
5,732
1,257
9,134
4,487
0
57,779
W
Sylvanus
Vicent617
Sylvanus
10,702
2,921
1,658
7,368
25,911
34,101
275
13,782
11,490
31,984
3,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,544
Gold Earned
39,815
217
Minions Killed
190
4
Camps Cleared
14
872,991
Distance Traveled
684,486
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
13,789
689
24
1
3
275,251
1
W
Anubis
12,742
637
108
5
2
291,947
3
L
The Morrigan
15,963
798
160
8
10
325,842
0
L
Bakasura
10,063
503
6
0
1
83,393
0
W
Izanami
14,286
714
81
4
0
293,933
5
W
Sylvanus
13,516
676
28
1
2
287,111
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role