Player Matchup

Tiamat
Tiamat
DanteNer3
Tiamat
Level 51
God Stats
1W - 1L
1,229 SR
Queue Stats
5W - 7L
1,211 Elo+
Party 1
Tsukuyomi
Tsukuyomi
DontKnowAName11
Tsukuyomi
Level 25
God Stats
1W - 0L
1,395 SR
Queue Stats
2W - 0L
1,740 Elo+
Solo
Cthulhu
Cthulhu
horiaWolF56
Cthulhu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,270 Elo+
Party 1
Team Averages
Level 35
1,375 SR
1,407 Elo+

VS

Team Averages
Level 40
1,464 SR
1,274 Elo+
Kukulkan
Kukulkan
IBagginsI
Kukulkan
Level 68
God Stats
3W - 1L
1,651 SR
Queue Stats
39W - 94L
1,308 Elo+
Party 2
Xbalanque
Xbalanque
ICrollmanI
Xbalanque
Level 28
God Stats
2W - 14L
1,477 SR
Queue Stats
6W - 25L
1,223 Elo+
Party 2
Sun Wukong
Sun Wukong
IMALLAMI
Sun Wukong
Level 24
God Stats
5W - 6L
1,263 SR
Queue Stats
10W - 20L
1,292 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DanteNer3
Tiamat
19
6 / 6 / 11
15,431
735
10,914
17,621
13,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Tsukuyomi
DontKnowAName11
Tsukuyomi
20
11 / 11 / 5
16,862
803
25,921
23,692
8,920
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
horiaWolF56
Cthulhu
18
3 / 10 / 12
14,222
677
10,204
24,903
21,589
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
IBagginsI
Kukulkan
19
10 / 8 / 11
15,395
733
23,440
15,636
7,470
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Xbalanque
ICrollmanI
Xbalanque
18
16 / 6 / 8
15,637
745
25,948
21,951
9,246
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
IMALLAMI
Sun Wukong
16
1 / 8 / 18
14,100
671
9,054
24,222
23,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
64
20
Kills
27
27
Deaths
22
28
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Tiamat
DanteNer3
Tiamat
6
6
11
1.92
W
Tsukuyomi
DontKnowAName11
Tsukuyomi
11
11
5
1.23
L
Kukulkan
IBagginsI
Kukulkan
10
8
11
1.94
L
Xbalanque
ICrollmanI
Xbalanque
16
6
8
3.33
L
Sun Wukong
IMALLAMI
Sun Wukong
1
8
18
1.25
W
Cthulhu
horiaWolF56
Cthulhu
3
10
12
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,039
Damage
58,442
66,216
Taken
61,809
43,990
Mitigated
40,100
11,056
Healing
12,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
DanteNer3
Tiamat
10,914
1,369
86
6,459
17,621
13,481
1,276
6,074
11,547
30,007
0
W
Tsukuyomi
DontKnowAName11
Tsukuyomi
25,921
10,310
0
3,232
23,692
8,920
905
8,835
14,857
0
71,627
L
Kukulkan
IBagginsI
Kukulkan
23,440
2,258
0
2,104
15,636
7,470
607
5,594
9,826
69,555
0
L
Xbalanque
ICrollmanI
Xbalanque
25,948
18,765
0
6,408
21,951
9,246
1,899
9,302
12,299
0
53,636
L
Sun Wukong
IMALLAMI
Sun Wukong
9,054
1,030
0
3,528
24,222
23,384
509
6,353
17,521
0
30,077
W
Cthulhu
horiaWolF56
Cthulhu
10,204
605
0
1,279
24,903
21,589
353
8,710
16,044
43,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,515
Gold Earned
45,132
188
Minions Killed
199
7
Camps Cleared
9
994,327
Distance Traveled
939,294
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
15,431
735
36
2
0
338,971
0
W
Tsukuyomi
16,862
803
74
4
6
331,298
1
L
Kukulkan
15,395
733
110
5
6
305,423
2
L
Xbalanque
15,637
745
58
3
3
307,832
2
L
Sun Wukong
14,100
671
31
1
0
326,039
0
W
Cthulhu
14,222
677
78
4
1
324,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role