Player Matchup

Thor
Thor
AlexKusanagi
Thor
Level 28
God Stats
3W - 3L
1,304 SR
Queue Stats
71W - 80L
1,444 Elo+
Party 2
Nu Wa
Nu Wa
Athena17037390
Nu Wa
Level 17
God Stats
4W - 13L
1,266 SR
Queue Stats
14W - 22L
1,417 Elo+
Party 1
Chaac
Chaac
GustavoGG2003
Chaac
Level 22
God Stats
15W - 5L
1,820 SR
Queue Stats
33W - 43L
1,383 Elo+
Party 2
Athena
Athena
SiulLeirbag
Athena
Level 30
God Stats
10W - 7L
1,508 SR
Queue Stats
96W - 105L
1,472 Elo+
Party 2
Skadi
Skadi
Vinicius GD2440
Skadi
Level 24
God Stats
2W - 2L
1,477 SR
Queue Stats
26W - 30L
1,394 Elo+
Party 1
Team Averages
Level 24
1,475 SR
1,422 Elo+

VS

Team Averages
Level 11
1,552 SR
1,414 Elo+
Hel
Hel
BAHANDER-BR
Hel
Level 29
God Stats
13W - 16L
1,589 SR
Queue Stats
194W - 209L
1,478 Elo+
Solo
Ra
Ra
Chilani
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,227 Elo+
Solo
Nemesis
Nemesis
Cleverson 36
Nemesis
Level 8
God Stats
0W - 2L
1,294 SR
Queue Stats
1W - 2L
1,480 Elo+
Solo
Chernobog
Chernobog
Im sorry2389
Chernobog
Level 10
God Stats
0W - 1L
1,699 SR
Queue Stats
5W - 7L
1,417 Elo+
Solo
Neith
Neith
tortu5768
Neith
Level 4
God Stats
3W - 4L
1,679 SR
Queue Stats
9W - 13L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 3 / 5
10,821
541
5,533
11,953
4,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

16
4 / 3 / 6
10,554
528
11,148
11,315
3,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
8 / 5 / 4
11,768
588
10,964
16,523
11,487
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Athena
14
2 / 3 / 14
9,900
495
4,927
18,900
14,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

18
9 / 3 / 5
11,473
574
14,716
11,900
4,745
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 5 / 4
10,132
507
11,868
10,604
3,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

16
7 / 6 / 2
10,266
513
17,565
15,486
5,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Cleverson 36
Nemesis
14
1 / 4 / 3
8,429
421
5,076
15,157
5,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Chernobog
Im sorry2389
Chernobog
12
0 / 7 / 5
7,878
394
4,004
15,048
4,972
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Neith
tortu5768
Neith
12
0 / 8 / 3
7,957
398
5,194
13,342
7,093
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
31
30
Kills
14
17
Deaths
30
34
Assists
17
Player
Kills
Deaths
Assists
KDA
W
7
3
5
3.17
W
4
3
6
2.33
L
6
5
4
1.6
L
7
6
2
1.33
L
Nemesis
Cleverson 36
Nemesis
1
4
3
0.63
W
8
5
4
2
L
Chernobog
Im sorry2389
Chernobog
0
7
5
0.36
W
Athena
2
3
14
3
W
9
3
5
3.83
L
Neith
tortu5768
Neith
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,288
Damage
43,707
70,591
Taken
69,637
38,946
Mitigated
26,617
20,380
Healing
14,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,533
1,466
0
4,706
11,953
4,743
1,865
3,260
8,649
0
48,516
W
11,148
1,153
133
3,504
11,315
3,725
504
6,922
4,015
53,187
0
L
11,868
2,493
851
3,697
10,604
3,830
58
4,175
6,147
38,414
0
L
17,565
1,286
473
3,960
15,486
5,016
879
4,816
10,470
84,278
0
L
Nemesis
Cleverson 36
Nemesis
5,076
1,534
0
3,737
15,157
5,706
346
2,548
12,491
0
48,724
W
10,964
1,654
0
4,566
16,523
11,487
2,302
3,317
13,058
5,094
64,490
L
Chernobog
Im sorry2389
Chernobog
4,004
2,582
0
1,345
15,048
4,972
1,304
3,273
11,637
0
30,309
W
Athena
4,927
1,291
0
3,438
18,900
14,246
1,003
9,377
9,349
23,615
0
W
14,716
8,586
0
4,033
11,900
4,745
4,287
6,276
5,602
0
80,704
L
Neith
tortu5768
Neith
5,194
2,105
0
548
13,342
7,093
357
2,108
11,170
3,616
39,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,516
Gold Earned
44,662
460
Minions Killed
406
0
Camps Cleared
0
1,901,002
Distance Traveled
1,684,885
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,821
541
77
4
0
382,525
0
W
Nu Wa
10,554
528
105
5
0
340,579
6
L
Hel
10,132
507
73
4
0
335,446
4
L
Ra
10,266
513
148
7
0
330,965
4
L
Nemesis
8,429
421
81
4
0
380,158
1
W
Chaac
11,768
588
130
7
0
387,398
0
L
Chernobog
7,878
394
47
2
0
334,718
0
W
Athena
9,900
495
32
2
0
429,970
4
W
Skadi
11,473
574
116
6
0
360,530
6
L
Neith
7,957
398
57
3
0
303,598
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role