Player Matchup

Skadi
Skadi
BulkaKG
Skadi
Level 25
God Stats
5W - 4L
1,480 SR
Queue Stats
64W - 101L
1,258 Elo+
Party 1
Thor
Thor
CyTryNowY
Thor
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 6L
1,339 Elo+
Party 2
Ah Puch
Ah Puch
MERTTTTT1905
Ah Puch
Level 21
God Stats
14W - 9L
1,577 SR
Queue Stats
33W - 33L
1,507 Elo+
Solo
Ra
Ra
Maniekx0021
Ra
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,339 Elo+
Party 2
Yemoja
Yemoja
Natali912089
Yemoja
Level 13
God Stats
14W - 23L
1,347 SR
Queue Stats
23W - 45L
1,285 Elo+
Party 1
Team Averages
Level 23
1,481 SR
1,345 Elo+

VS

Team Averages
Level 12
1,434 SR
1,408 Elo+
Medusa
Medusa
CFELL
Medusa
Level 15
God Stats
1W - 1L
1,509 SR
Queue Stats
4W - 5L
1,372 Elo+
Party 4
Merlin
Merlin
N4STY07
Merlin
Level 7
God Stats
0W - 2L
1,280 SR
Queue Stats
19W - 21L
1,359 Elo+
Party 3
Scylla
Scylla
Realwalby
Scylla
Level 6
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 10L
1,108 Elo+
Party 3
Geb
Geb
Sapphirehunter
Geb
Level 23
God Stats
4W - 3L
1,513 SR
Queue Stats
21W - 25L
1,382 Elo+
Party 4
Sun Wukong
Sun Wukong
jaga353
Sun Wukong
Level 7
God Stats
1W - 1L
1,370 SR
Queue Stats
6W - 4L
1,817 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
BulkaKG
Skadi
20
3 / 4 / 20
12,707
977
13,550
19,891
9,668
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thor
20
15 / 4 / 12
15,206
1,170
17,506
16,813
7,275
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
MERTTTTT1905
Ah Puch
20
15 / 2 / 17
14,645
1,127
48,224
11,669
4,808
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

20
8 / 2 / 19
13,106
1,008
16,856
9,080
3,858
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
20
0 / 2 / 25
12,262
943
7,384
17,792
14,120
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Team 1 Tickets

181

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CFELL
Medusa
18
2 / 5 / 4
11,349
873
13,062
18,102
6,497
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
N4STY07
Merlin
19
0 / 11 / 10
11,799
908
16,442
23,284
8,138
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
Realwalby
Scylla
19
2 / 11 / 10
12,098
931
9,513
19,011
6,129
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
3 / 7 / 5
11,737
903
14,970
25,322
29,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
jaga353
Sun Wukong
18
7 / 7 / 5
13,332
1,026
16,358
23,969
23,574
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
48
41
Kills
14
14
Deaths
41
93
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Skadi
BulkaKG
Skadi
3
4
20
3.25
L
Medusa
CFELL
Medusa
2
5
4
0.8
W
Thor
15
4
12
5.25
W
Ah Puch
MERTTTTT1905
Ah Puch
15
2
17
11.75
W
8
2
19
8.75
L
Merlin
N4STY07
Merlin
0
11
10
0.45
W
Yemoja
0
2
25
6.25
L
Scylla
Realwalby
Scylla
2
11
10
0.64
L
3
7
5
0.79
L
Sun Wukong
jaga353
Sun Wukong
7
7
5
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,520
Damage
70,345
75,245
Taken
109,688
39,729
Mitigated
73,669
11,436
Healing
7,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
BulkaKG
Skadi
13,550
6,170
633
908
19,891
9,668
0
10,842
8,775
0
31,340
L
Medusa
CFELL
Medusa
13,062
6,270
0
1,235
18,102
6,497
0
12,807
5,295
0
30,104
W
Thor
17,506
4,320
0
120
16,813
7,275
0
7,605
8,995
0
33,201
W
Ah Puch
MERTTTTT1905
Ah Puch
48,224
1,342
555
2,891
11,669
4,808
0
6,678
4,546
73,920
0
W
16,856
2,991
1,738
1,360
9,080
3,858
0
6,049
2,954
37,036
0
L
Merlin
N4STY07
Merlin
16,442
1,310
190
1,921
23,284
8,138
0
16,465
6,819
52,484
0
W
Yemoja
7,384
2,081
1,846
1,385
17,792
14,120
0
8,554
9,050
30,046
0
L
Scylla
Realwalby
Scylla
9,513
1,467
0
250
19,011
6,129
0
12,040
6,971
19,632
0
L
14,970
581
0
2,242
25,322
29,331
0
15,820
9,385
29,605
0
L
Sun Wukong
jaga353
Sun Wukong
16,358
4,294
0
1,297
23,969
23,574
0
15,332
8,637
0
29,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,926
Gold Earned
60,315
231
Minions Killed
217
7
Camps Cleared
3
1,114,242
Distance Traveled
1,242,124
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
12,707
977
39
3
1
224,081
2
L
Medusa
11,349
873
47
4
0
266,372
0
W
Thor
15,206
1,170
29
2
1
219,069
4
W
Ah Puch
14,645
1,127
52
4
3
251,908
2
W
Ra
13,106
1,008
57
4
0
234,033
0
L
Merlin
11,799
908
101
8
1
217,374
0
W
Yemoja
12,262
943
54
4
2
185,151
3
L
Scylla
12,098
931
25
2
1
230,375
0
L
Geb
11,737
903
14
1
0
287,482
0
L
Sun Wukong
13,332
1,026
30
2
1
240,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role