Player Matchup

Ullr
Ullr
B0NeSy
Ullr
Level 146
God Stats
2W - 7L
1,442 SR
Queue Stats
492W - 492L
1,525 Elo+
Party 1
Geb
Geb
Maxalottle
Geb
Level 105
God Stats
4W - 4L
1,313 SR
Queue Stats
274W - 242L
1,560 Elo+
Party 2
Chernobog
Chernobog
SuoIin
Chernobog
Level 114
God Stats
3W - 2L
1,579 SR
Queue Stats
110W - 104L
1,595 Elo+
Solo
Baron Samedi
Baron Samedi
jongehond
Baron Samedi
Level 157
God Stats
3W - 3L
1,481 SR
Queue Stats
533W - 530L
1,541 Elo+
Party 1
Zeus
Zeus
moonpod
Zeus
Level 100
God Stats
6W - 4L
1,733 SR
Queue Stats
255W - 226L
1,560 Elo+
Party 2
Team Averages
Level 124
1,510 SR
1,556 Elo+

VS

Team Averages
Level 118
1,618 SR
1,547 Elo+
Skadi
Skadi
 
Skadi
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Forsstrommen
Baron Samedi
Level 102
God Stats
2W - 1L
1,447 SR
Queue Stats
178W - 157L
1,620 Elo+
Solo
Athena
Athena
JimmyBacon-
Athena
Level 157
God Stats
5W - 7L
1,617 SR
Queue Stats
463W - 435L
1,554 Elo+
Party 3
Cthulhu
Cthulhu
Kesslar89
Cthulhu
Level 133
God Stats
17W - 12L
1,696 SR
Queue Stats
594W - 580L
1,516 Elo+
Party 3
Cu Chulainn
Cu Chulainn
hotdog dab
Cu Chulainn
Level 160
God Stats
12W - 2L
1,833 SR
Queue Stats
620W - 652L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
B0NeSy
Ullr
18
5 / 8 / 10
11,671
729
22,824
16,653
7,606
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
1 / 6 / 17
11,648
728
12,525
23,553
29,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chernobog
SuoIin
Chernobog
18
5 / 9 / 11
12,046
753
20,481
19,194
8,955
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
jongehond
Baron Samedi
20
6 / 6 / 13
12,021
751
20,610
23,219
13,458
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zeus
moonpod
Zeus
19
7 / 5 / 13
12,211
763
34,881
15,710
7,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
20
13 / 5 / 13
13,944
872
25,372
19,171
8,985
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
Forsstrommen
Baron Samedi
20
7 / 4 / 16
12,486
780
16,216
20,208
11,727
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Athena
19
4 / 6 / 20
12,393
775
8,781
36,634
46,931
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cthulhu
Kesslar89
Cthulhu
20
5 / 2 / 23
13,280
830
19,028
28,679
38,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cu Chulainn
hotdog dab
Cu Chulainn
19
4 / 7 / 19
12,710
794
19,426
26,020
31,070
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
124
24
Kills
33
34
Deaths
24
64
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
13
5
13
3.9
L
Ullr
B0NeSy
Ullr
5
8
10
1.25
W
Baron Samedi
Forsstrommen
Baron Samedi
7
4
16
3.75
W
Athena
4
6
20
2.33
W
Cthulhu
Kesslar89
Cthulhu
5
2
23
8.25
L
1
6
17
1.58
L
Chernobog
SuoIin
Chernobog
5
9
11
1.17
W
Cu Chulainn
hotdog dab
Cu Chulainn
4
7
19
1.93
L
Baron Samedi
jongehond
Baron Samedi
6
6
13
2.08
L
Zeus
moonpod
Zeus
7
5
13
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

111,321
Damage
88,823
98,329
Taken
130,712
67,107
Mitigated
137,008
33,214
Healing
54,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
25,372
7,941
3,347
2,009
19,171
8,985
1,834
11,875
7,296
0
45,559
L
Ullr
B0NeSy
Ullr
22,824
9,435
512
732
16,653
7,606
1,550
8,422
8,231
0
33,557
W
Baron Samedi
Forsstrommen
Baron Samedi
16,216
752
9,774
7,072
20,208
11,727
1,026
11,394
8,814
38,356
0
W
Athena
8,781
1,357
6,225
7,887
36,634
46,931
701
15,554
21,080
18,180
0
W
Cthulhu
Kesslar89
Cthulhu
19,028
697
3,309
5,137
28,679
38,295
677
15,033
13,646
36,645
0
L
12,525
811
1,704
3,756
23,553
29,690
331
8,728
14,825
21,220
0
L
Chernobog
SuoIin
Chernobog
20,481
13,231
0
2,666
19,194
8,955
900
10,317
8,877
0
34,452
W
Cu Chulainn
hotdog dab
Cu Chulainn
19,426
3,705
4,797
4,466
26,020
31,070
1,374
14,160
11,860
845
36,121
L
Baron Samedi
jongehond
Baron Samedi
20,610
1,653
8,629
6,540
23,219
13,458
595
9,629
13,590
39,589
0
L
Zeus
moonpod
Zeus
34,881
4,159
4,280
4,395
15,710
7,398
544
7,695
8,015
61,787
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,597
Gold Earned
64,813
166
Minions Killed
175
0
Camps Cleared
0
1,384,784
Distance Traveled
1,496,915
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
13,944
872
30
2
0
266,099
0
L
Ullr
11,671
729
25
2
0
275,471
1
W
Baron Samedi
12,486
780
48
3
0
291,354
1
W
Athena
12,393
775
19
1
0
303,824
2
W
Cthulhu
13,280
830
46
3
0
342,596
0
L
Geb
11,648
728
19
1
0
302,584
4
L
Chernobog
12,046
753
32
2
0
257,755
2
W
Cu Chulainn
12,710
794
32
2
0
293,042
4
L
Baron Samedi
12,021
751
29
2
0
281,450
1
L
Zeus
12,211
763
61
4
0
267,524
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role