Player Matchup

Da Ji
Da Ji
BIO_shock_2_HD
Da Ji
Level 28
God Stats
10W - 14L
1,476 SR
Queue Stats
40W - 38L
1,428 Elo+
Solo
Fenrir
Fenrir
Dibuss_1990
Fenrir
Level 15
God Stats
0W - 1L
1,065 SR
Queue Stats
1W - 2L
1,483 Elo+
Solo
Chang'e
Chang'e
JedesezZz
Chang'e
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 83L
1,450 Elo+
Party 2
Danzaburou
Danzaburou
TupakkiKala
Danzaburou
Level 28
God Stats
2W - 4L
1,399 SR
Queue Stats
101W - 121L
1,415 Elo+
Party 2
Odin
Odin
danielesaccardi
Odin
Level 18
God Stats
1W - 4L
1,428 SR
Queue Stats
58W - 69L
1,450 Elo+
Solo
Team Averages
Level 23
1,374 SR
1,445 Elo+

VS

Team Averages
Level 13
1,529 SR
1,391 Elo+
Cu Chulainn
Cu Chulainn
BaNaNa8MaN8
Cu Chulainn
Level 5
God Stats
2W - 1L
1,695 SR
Queue Stats
2W - 5L
1,264 Elo+
Party 1
Apollo
Apollo
MonsTeR_DisTurB
Apollo
Level 28
God Stats
5W - 2L
1,829 SR
Queue Stats
259W - 150L
1,674 Elo+
Solo
Ra
Ra
S1ckaN94
Ra
Level 22
God Stats
25W - 23L
1,366 SR
Queue Stats
89W - 93L
1,365 Elo+
Solo
Cthulhu
Cthulhu
hairy_nunz
Cthulhu
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,202 Elo+
Party 1
Sun Wukong
Sun Wukong
mr_ninja379
Sun Wukong
Level 5
God Stats
1W - 2L
1,256 SR
Queue Stats
11W - 23L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
33 / 7 / 6
15,726
605
46,572
31,998
23,950
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
13
0 / 6 / 6
9,623
370
861
15,573
5,630
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
JedesezZz
Chang'e
16
1 / 8 / 5
11,311
435
8,014
23,597
8,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
TupakkiKala
Danzaburou
17
7 / 8 / 6
11,938
459
15,803
23,273
6,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
8 / 2 / 8
13,007
500
18,333
24,764
24,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BaNaNa8MaN8
Cu Chulainn
13
1 / 17 / 7
9,908
381
4,597
27,299
13,716
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
22 / 4 / 3
17,973
691
50,184
28,671
13,728
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

20
4 / 4 / 8
13,962
537
14,122
17,580
8,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
hairy_nunz
Cthulhu
15
0 / 13 / 11
11,052
425
8,836
28,102
25,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
mr_ninja379
Sun Wukong
15
2 / 12 / 8
11,688
450
8,254
22,948
10,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
66
49
Kills
29
31
Deaths
50
31
Assists
37
Player
Kills
Deaths
Assists
KDA
L
33
7
6
5.14
W
Cu Chulainn
BaNaNa8MaN8
Cu Chulainn
1
17
7
0.26
L
Fenrir
0
6
6
0.5
L
Chang'e
JedesezZz
Chang'e
1
8
5
0.44
W
22
4
3
5.88
W
4
4
8
2
L
Danzaburou
TupakkiKala
Danzaburou
7
8
6
1.25
L
8
2
8
6
W
Cthulhu
hairy_nunz
Cthulhu
0
13
11
0.42
W
Sun Wukong
mr_ninja379
Sun Wukong
2
12
8
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,583
Damage
85,993
119,205
Taken
124,600
69,562
Mitigated
71,509
43,380
Healing
29,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
46,572
20,144
42
14,547
31,998
23,950
2,171
6,009
25,210
0
115,782
W
Cu Chulainn
BaNaNa8MaN8
Cu Chulainn
4,597
1,186
0
0
27,299
13,716
671
759
26,295
1,235
15,056
L
Fenrir
861
186
0
5,488
15,573
5,630
152
3,530
11,784
0
26,837
L
Chang'e
JedesezZz
Chang'e
8,014
1,521
1,810
8,213
23,597
8,980
270
2,709
20,777
43,728
0
W
50,184
39,492
0
14,619
28,671
13,728
5,443
3,244
24,969
0
172,668
W
14,122
963
2,998
7,848
17,580
8,110
1,697
0
17,039
94,874
0
L
Danzaburou
TupakkiKala
Danzaburou
15,803
10,226
0
7,658
23,273
6,267
1,923
2,779
20,137
0
78,999
L
18,333
2,694
0
5,622
24,764
24,735
238
6,165
17,651
0
91,428
W
Cthulhu
hairy_nunz
Cthulhu
8,836
1,471
77
1,031
28,102
25,623
931
1,234
26,568
27,650
0
W
Sun Wukong
mr_ninja379
Sun Wukong
8,254
2,955
0
2,803
22,948
10,332
1,321
2,777
20,073
0
56,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,605
Gold Earned
64,583
531
Minions Killed
495
0
Camps Cleared
0
2,270,915
Distance Traveled
2,415,129
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
15,726
605
128
5
0
427,052
1
W
Cu Chulainn
9,908
381
25
1
0
477,940
0
L
Fenrir
9,623
370
49
2
0
447,191
5
L
Chang'e
11,311
435
57
2
0
432,898
1
W
Apollo
17,973
691
200
8
0
492,314
7
W
Ra
13,962
537
153
6
0
494,902
0
L
Danzaburou
11,938
459
118
5
0
440,020
2
L
Odin
13,007
500
179
7
0
523,754
1
W
Cthulhu
11,052
425
39
2
0
469,795
0
W
Sun Wukong
11,688
450
78
3
0
480,178
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role