Player Matchup

Bacchus
Bacchus
DigenisGR
Bacchus
Level 100
God Stats
11W - 11L
1,502 SR
Queue Stats
621W - 638L
1,329 Elo+
Solo
Eset
Eset
Doc Knockem
Eset
Level 109
God Stats
7W - 6L
1,400 SR
Queue Stats
212W - 250L
1,341 Elo+
Party 1
Yemoja
Yemoja
GreatMessiahNL
Yemoja
Level 109
God Stats
3W - 4L
1,343 SR
Queue Stats
381W - 422L
1,289 Elo+
Solo
Ne Zha
Ne Zha
Hisbeautyamy
Ne Zha
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 44L
1,220 Elo+
Party 1
Cerberus
Cerberus
ceza45
Cerberus
Level 47
God Stats
1W - 2L
1,140 SR
Queue Stats
189W - 264L
1,342 Elo+
Solo
Team Averages
Level 77
1,377 SR
1,304 Elo+

VS

Team Averages
Level 63
1,582 SR
1,262 Elo+
Hercules
Hercules
Diamondkawaii
Hercules
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 56L
1,391 Elo+
Party 2
Hel
Hel
Loret455
Hel
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 18L
1,114 Elo+
Party 2
Anubis
Anubis
RettBatler
Anubis
Level 32
God Stats
1W - 1L
1,745 SR
Queue Stats
126W - 155L
1,243 Elo+
Solo
Vulcan
Vulcan
Spocony_SzymonQ
Vulcan
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 35L
1,252 Elo+
Solo
Osiris
Osiris
steliosk38
Osiris
Level 156
God Stats
0W - 1L
1,664 SR
Queue Stats
41W - 64L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DigenisGR
Bacchus
20
10 / 3 / 15
13,358
742
14,164
34,353
38,616
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

19
12 / 9 / 13
13,480
749
33,650
19,311
8,575
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
7 / 0 / 20
13,325
740
14,850
18,229
8,796
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ne Zha
20
3 / 4 / 17
12,625
701
10,678
16,898
11,234
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
ceza45
Cerberus
18
5 / 5 / 14
12,186
677
6,304
29,539
22,339
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Diamondkawaii
Hercules
19
4 / 3 / 11
11,663
648
10,027
15,069
7,840
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
1 / 8 / 10
9,832
546
4,395
12,957
5,285
Anubis
RettBatler
Anubis
18
3 / 10 / 12
11,150
619
20,722
22,727
11,857
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
9 / 7 / 8
12,620
701
26,220
16,526
6,704
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Osiris
steliosk38
Osiris
16
2 / 9 / 11
10,734
596
19,243
24,409
21,221
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
71
37
Kills
19
21
Deaths
37
79
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Hercules
Diamondkawaii
Hercules
4
3
11
3.17
W
Bacchus
DigenisGR
Bacchus
10
3
15
5.83
W
12
9
13
2.06
W
7
0
20
17
W
Ne Zha
3
4
17
2.88
L
1
8
10
0.75
L
Anubis
RettBatler
Anubis
3
10
12
0.9
L
9
7
8
1.86
W
Cerberus
ceza45
Cerberus
5
5
14
2.4
L
Osiris
steliosk38
Osiris
2
9
11
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,646
Damage
80,607
118,330
Taken
91,688
89,560
Mitigated
52,907
57,557
Healing
25,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Diamondkawaii
Hercules
10,027
2,770
1,359
4,455
15,069
7,840
0
13,126
1,943
0
21,053
W
Bacchus
DigenisGR
Bacchus
14,164
1,733
3,974
13,319
34,353
38,616
330
11,356
22,997
28,758
0
W
33,650
2,700
4,762
4,805
19,311
8,575
837
8,496
10,815
58,973
0
W
14,850
1,723
7,402
6,555
18,229
8,796
2,361
8,251
9,978
35,698
0
W
Ne Zha
10,678
5,234
1,648
2,982
16,898
11,234
1,844
8,387
8,511
769
18,738
L
4,395
192
3,256
1,790
12,957
5,285
0
10,144
2,813
11,267
0
L
Anubis
RettBatler
Anubis
20,722
2,493
498
7,139
22,727
11,857
0
16,735
5,992
39,770
0
L
26,220
13,427
176
1,700
16,526
6,704
0
14,040
2,486
43,722
0
W
Cerberus
ceza45
Cerberus
6,304
307
1,616
10,494
29,539
22,339
461
14,847
14,692
24,065
0
L
Osiris
steliosk38
Osiris
19,243
7,497
1,716
3,706
24,409
21,221
0
15,177
9,232
0
31,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,974
Gold Earned
55,999
154
Minions Killed
129
0
Camps Cleared
0
1,598,539
Distance Traveled
1,373,324
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,663
648
23
1
0
323,353
0
W
Bacchus
13,358
742
14
1
0
323,814
2
W
Eset
13,480
749
45
3
0
280,302
0
W
Yemoja
13,325
740
28
2
0
379,725
7
W
Ne Zha
12,625
701
19
1
0
313,947
0
L
Hel
9,832
546
6
0
0
263,490
0
L
Anubis
11,150
619
41
2
0
217,524
0
L
Vulcan
12,620
701
43
2
0
283,789
0
W
Cerberus
12,186
677
48
3
0
300,751
0
L
Osiris
10,734
596
16
1
0
285,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role