Player Matchup

Ne Zha
Ne Zha
Dehtail
Ne Zha
Level 157
God Stats
5W - 4L
1,589 SR
Queue Stats
110W - 133L
1,482 Elo+
Party 1
Bacchus
Bacchus
StrayAssassin x
Bacchus
Level 157
God Stats
8W - 8L
1,517 SR
Queue Stats
234W - 247L
1,416 Elo+
Party 1
Kukulkan
Kukulkan
W0LFsRAG3
Kukulkan
Level 83
God Stats
24W - 16L
1,606 SR
Queue Stats
149W - 132L
1,548 Elo+
Party 1
Team Averages
Level 132
1,571 SR
1,482 Elo+

VS

Team Averages
Level 46
1,474 SR
1,496 Elo+
Zeus
Zeus
JediJake722
Zeus
Level 41
God Stats
13W - 9L
1,658 SR
Queue Stats
51W - 62L
1,498 Elo+
Party 2
Chiron
Chiron
crazybongas
Chiron
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 92L
1,518 Elo+
Party 2
Sun Wukong
Sun Wukong
koihjfghk
Sun Wukong
Level 8
God Stats
1W - 2L
1,265 SR
Queue Stats
5W - 5L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Dehtail
Ne Zha
13
5 / 0 / 6
8,294
754
8,699
6,367
2,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
3 / 1 / 7
8,195
745
5,779
11,778
12,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Kukulkan
W0LFsRAG3
Kukulkan
13
3 / 1 / 7
8,294
754
10,373
5,619
2,164
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 0
7,621
693
10,110
8,622
3,498
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
11
0 / 4 / 2
6,761
615
5,686
7,427
2,744
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Sun Wukong
koihjfghk
Sun Wukong
10
0 / 3 / 2
6,916
629
4,800
13,145
11,855
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
11
Kills
2
2
Deaths
11
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Dehtail
Ne Zha
5
0
6
8
L
2
4
0
0.5
W
3
1
7
6.5
W
Kukulkan
W0LFsRAG3
Kukulkan
3
1
7
6.5
L
Chiron
0
4
2
0.25
L
Sun Wukong
koihjfghk
Sun Wukong
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,851
Damage
20,596
23,764
Taken
29,194
17,612
Mitigated
18,097
4,875
Healing
4,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Dehtail
Ne Zha
8,699
1,128
0
963
6,367
2,914
0
2,908
3,459
0
31,457
L
10,110
936
390
1,259
8,622
3,498
468
5,409
3,213
42,349
0
W
5,779
530
507
2,217
11,778
12,534
0
4,094
7,684
8,888
0
W
Kukulkan
W0LFsRAG3
Kukulkan
10,373
828
570
618
5,619
2,164
80
3,639
1,980
45,690
0
L
Chiron
5,686
3,058
785
1,246
7,427
2,744
0
3,375
4,052
0
16,770
L
Sun Wukong
koihjfghk
Sun Wukong
4,800
1,229
270
862
13,145
11,855
0
7,516
5,629
0
11,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,783
Gold Earned
21,298
149
Minions Killed
131
7
Camps Cleared
4
648,201
Distance Traveled
597,743
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,294
754
41
4
4
226,542
1
L
Zeus
7,621
693
94
9
4
194,105
3
W
Bacchus
8,195
745
11
1
0
204,411
1
W
Kukulkan
8,294
754
97
9
3
217,248
2
L
Chiron
6,761
615
30
3
0
200,493
3
L
Sun Wukong
6,916
629
7
1
0
203,145
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role