Player Matchup

Jing Wei
Jing Wei
Averageish
Jing Wei
Level 123
God Stats
2W - 2L
1,640 SR
Queue Stats
206W - 181L
1,608 Elo+
Party 2
Ra
Ra
BAD DaDDy 609
Ra
Level 139
God Stats
37W - 28L
1,710 SR
Queue Stats
293W - 304L
1,578 Elo+
Solo
Baba Yaga
Baba Yaga
LZVendetta
Baba Yaga
Level 121
God Stats
2W - 0L
1,999 SR
Queue Stats
51W - 40L
1,603 Elo+
Party 2
Set
Set
Rook407
Set
Level 128
God Stats
1W - 3L
1,403 SR
Queue Stats
246W - 266L
1,556 Elo+
Solo
Terra
Terra
SGUnpaidIntern
Terra
Level 69
God Stats
1W - 1L
1,207 SR
Queue Stats
12W - 10L
1,547 Elo+
Party 2
Team Averages
Level 116
1,592 SR
1,578 Elo+

VS

Team Averages
Level 139
1,616 SR
1,590 Elo+
Camazotz
Camazotz
Leif629
Camazotz
Level 129
God Stats
1W - 2L
1,409 SR
Queue Stats
61W - 61L
1,564 Elo+
Party 1
Osiris
Osiris
Nahcy
Osiris
Level 148
God Stats
7W - 3L
1,604 SR
Queue Stats
382W - 364L
1,619 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SGASheppard
Ah Muzen Cab
Level 148
God Stats
21W - 13L
1,739 SR
Queue Stats
86W - 81L
1,561 Elo+
Party 1
Ymir
Ymir
StolidWeevil349
Ymir
Level 141
God Stats
4W - 2L
1,729 SR
Queue Stats
55W - 54L
1,568 Elo+
Solo
Ra
Ra
ZaharaShadow
Ra
Level 127
God Stats
4W - 2L
1,600 SR
Queue Stats
53W - 43L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Averageish
Jing Wei
17
2 / 0 / 4
9,006
819
9,795
9,702
3,836
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
3 / 0 / 4
8,158
742
9,681
6,489
2,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Baba Yaga
LZVendetta
Baba Yaga
15
2 / 0 / 3
8,036
731
10,901
5,214
2,280
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Set
13
1 / 2 / 4
7,451
677
5,905
7,022
3,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 3 / 6
7,032
639
4,318
11,812
10,334
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Leif629
Camazotz
14
2 / 1 / 2
7,499
682
4,608
10,244
4,221
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Osiris
Nahcy
Osiris
12
0 / 3 / 4
6,603
600
9,687
13,047
10,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ah Muzen Cab
SGASheppard
Ah Muzen Cab
15
2 / 0 / 2
7,916
720
8,811
5,540
2,295
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
1 / 2 / 2
7,999
727
5,481
14,176
14,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

15
0 / 2 / 5
7,578
689
5,330
7,208
3,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
20
8
Kills
5
5
Deaths
8
21
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Averageish
Jing Wei
2
0
4
4
W
3
0
4
5
W
Baba Yaga
LZVendetta
Baba Yaga
2
0
3
3.5
L
Camazotz
Leif629
Camazotz
2
1
2
3
L
Osiris
Nahcy
Osiris
0
3
4
0.67
W
Set
1
2
4
1.5
L
Ah Muzen Cab
SGASheppard
Ah Muzen Cab
2
0
2
3
W
0
3
6
1
L
1
2
2
1
L
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,600
Damage
33,917
40,239
Taken
50,215
22,829
Mitigated
34,253
16,480
Healing
19,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Averageish
Jing Wei
9,795
8,154
0
4,123
9,702
3,836
1,703
1,459
7,745
0
51,868
W
9,681
689
2,549
3,833
6,489
2,740
140
1,725
4,656
33,021
0
W
Baba Yaga
LZVendetta
Baba Yaga
10,901
328
0
876
5,214
2,280
0
980
4,030
39,439
0
L
Camazotz
Leif629
Camazotz
4,608
678
0
4,549
10,244
4,221
0
5,125
5,119
0
16,997
L
Osiris
Nahcy
Osiris
9,687
1,564
0
3,124
13,047
10,500
0
5,099
7,948
236
19,175
W
Set
5,905
1,830
0
249
7,022
3,639
0
2,572
4,301
0
21,800
L
Ah Muzen Cab
SGASheppard
Ah Muzen Cab
8,811
4,945
0
3,356
5,540
2,295
0
3,855
1,685
0
42,102
W
4,318
734
1,292
3,558
11,812
10,334
16
4,546
7,106
8,019
0
L
5,481
496
17
3,757
14,176
14,005
0
6,677
7,499
29,861
0
L
5,330
114
2,205
2,580
7,208
3,232
58
4,543
2,665
37,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,683
Gold Earned
37,595
324
Minions Killed
294
8
Camps Cleared
8
1,175,994
Distance Traveled
1,153,105
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,006
819
126
11
1
240,687
3
W
Ra
8,158
742
69
6
1
232,705
3
W
Baba Yaga
8,036
731
95
9
2
241,399
1
L
Camazotz
7,499
682
32
3
1
245,362
2
L
Osiris
6,603
600
19
2
1
226,036
1
W
Set
7,451
677
30
3
3
234,814
0
L
Ah Muzen Cab
7,916
720
92
8
2
253,785
5
W
Terra
7,032
639
4
0
1
226,389
0
L
Ymir
7,999
727
56
5
0
195,889
3
L
Ra
7,578
689
95
9
4
232,033
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role