Player Matchup

Khepri
Khepri
Masters
 
Khepri
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Diamond II
Anekdod
Thoth
Diamond II
Level 88
God Stats
16W - 5L
1,683 SR
Queue Stats
189W - 165L
2,365 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond II
FlirNeckLizard
Ah Muzen Cab
Diamond II
Level 146
God Stats
1W - 1L
1,283 SR
Queue Stats
254W - 245L
2,343 MMR
Solo
Ne Zha
Ne Zha
Diamond V
FoolyCoolу
Ne Zha
Diamond V
Level 84
God Stats
4W - 2L
1,894 SR
Queue Stats
39W - 22L
2,345 MMR
Party 2
Artio
Artio
Diamond IV
Fxnction
Artio
Diamond IV
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 26L
2,300 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 127
1,572 SR
2,171 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 119
1,660 SR
2,322 MMR
Scylla
Scylla
Diamond III
FadedFantasy
Scylla
Diamond III
Level 134
God Stats
5W - 3L
1,703 SR
Queue Stats
159W - 150L
2,296 MMR
Solo
Fenrir
Fenrir
Diamond I
MarleyBuds
Fenrir
Diamond I
Level 120
God Stats
46W - 48L
1,641 SR
Queue Stats
824W - 816L
2,473 MMR
Party 1
Hachiman
Hachiman
Masters
Saltsniffer
Hachiman
Masters
Level 123
God Stats
8W - 5L
1,750 SR
Queue Stats
387W - 368L
2,353 MMR
Solo
Xing Tian
Xing Tian
Diamond II
Worlik
Xing Tian
Diamond II
Level 160
God Stats
9W - 10L
1,688 SR
Queue Stats
184W - 173L
2,209 MMR
Solo
Vulcan
Vulcan
Diamond III
ƒorεskin
Vulcan
Diamond III
Level 56
God Stats
1W - 2L
1,520 SR
Queue Stats
170W - 150L
2,280 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
15
0 / 2 / 11
9,976
475
3,676
16,353
19,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thoth
Anekdod
Thoth
18
6 / 3 / 7
12,185
580
19,116
8,969
3,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
FlirNeckLizard
Ah Muzen Cab
17
6 / 4 / 4
11,888
566
15,408
16,393
6,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
20
12 / 3 / 7
13,086
623
21,356
20,751
14,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artio
Fxnction
Artio
18
3 / 1 / 11
11,789
561
13,333
26,000
34,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
MulanGebOdin

VS

Bans
AchillesLokiKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
2 / 4 / 2
9,615
458
6,155
15,283
4,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
MarleyBuds
Fenrir
14
5 / 7 / 2
9,411
448
4,625
13,651
4,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
Saltsniffer
Hachiman
16
3 / 6 / 3
10,030
478
12,100
17,489
5,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
Worlik
Xing Tian
13
2 / 4 / 5
8,788
418
11,088
26,728
24,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Vulcan
ƒorεskin
Vulcan
14
1 / 6 / 2
9,389
447
10,856
15,223
8,283
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
27
27
Kills
13
13
Deaths
27
40
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
0
2
11
2.75
W
Thoth
Anekdod
Thoth
6
3
7
3.17
L
Scylla
2
4
2
0.75
W
Ah Muzen Cab
FlirNeckLizard
Ah Muzen Cab
6
4
4
2
W
Ne Zha
12
3
7
5.17
W
Artio
Fxnction
Artio
3
1
11
8.5
L
Fenrir
MarleyBuds
Fenrir
5
7
2
0.86
L
Hachiman
Saltsniffer
Hachiman
3
6
3
0.75
L
Xing Tian
Worlik
Xing Tian
2
4
5
1.13
L
Vulcan
ƒorεskin
Vulcan
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,889
Damage
44,824
88,466
Taken
88,374
78,088
Mitigated
48,316
44,761
Healing
14,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
3,676
378
1,018
4,367
16,353
19,025
0
3,818
12,535
22,848
0
W
Thoth
Anekdod
Thoth
19,116
345
227
3,261
8,969
3,494
1,823
3,110
5,859
107,347
0
L
Scylla
6,155
514
264
1,514
15,283
4,909
0
7,300
7,879
71,084
0
W
Ah Muzen Cab
FlirNeckLizard
Ah Muzen Cab
15,408
7,745
0
9,358
16,393
6,672
8,014
5,912
10,481
0
106,094
W
Ne Zha
21,356
8,040
0
11,531
20,751
14,033
575
8,123
12,628
0
97,002
W
Artio
Fxnction
Artio
13,333
1,418
1,613
13,386
26,000
34,864
105
9,302
15,212
70,067
0
L
Fenrir
MarleyBuds
Fenrir
4,625
1,310
0
4,193
13,651
4,517
0
4,785
8,762
0
46,593
L
Hachiman
Saltsniffer
Hachiman
12,100
7,371
0
4,306
17,489
5,626
166
4,931
12,311
0
74,181
L
Xing Tian
Worlik
Xing Tian
11,088
1,140
0
2,094
26,728
24,981
0
9,112
17,285
24,158
0
L
Vulcan
ƒorεskin
Vulcan
10,856
4,285
0
2,074
15,223
8,283
0
8,534
6,012
57,184
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,924
Gold Earned
47,233
628
Minions Killed
516
0
Camps Cleared
0
2,130,437
Distance Traveled
1,759,912
35
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
9,976
475
30
1
0
406,163
10
W
Thoth
12,185
580
179
9
0
401,850
8
L
Scylla
9,615
458
142
7
0
381,247
4
W
Ah Muzen Cab
11,888
566
151
7
0
406,274
5
W
Ne Zha
13,086
623
133
6
0
457,754
7
W
Artio
11,789
561
135
6
0
458,396
5
L
Fenrir
9,411
448
94
4
0
269,686
2
L
Hachiman
10,030
478
148
7
0
356,197
8
L
Xing Tian
8,788
418
14
1
0
394,914
4
L
Vulcan
9,389
447
118
6
0
357,868
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role