Player Matchup

Danzaburou
Danzaburou
Cachumbo22
Danzaburou
Level 32
God Stats
30W - 24L
1,588 SR
Queue Stats
162W - 152L
1,447 Elo+
Party 1
Ra
Ra
HoopekPL
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,664 Elo+
Solo
Cliodhna
Cliodhna
UzMann
Cliodhna
Level 20
God Stats
6W - 5L
1,578 SR
Queue Stats
51W - 31L
1,666 Elo+
Solo
Ymir
Ymir
llllllol
Ymir
Level 23
God Stats
6W - 11L
1,590 SR
Queue Stats
95W - 79L
1,594 Elo+
Solo
Kumbhakarna
Kumbhakarna
marckama
Kumbhakarna
Level 28
God Stats
6W - 4L
1,621 SR
Queue Stats
50W - 37L
1,512 Elo+
Party 1
Team Averages
Level 22
1,575 SR
1,577 Elo+

VS

Team Averages
Level 18
1,518 SR
1,581 Elo+
Jing Wei
Jing Wei
BellaTrixUK
Jing Wei
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 13L
1,702 Elo+
Solo
Bellona
Bellona
Gutterer
Bellona
Level 29
God Stats
5W - 4L
1,529 SR
Queue Stats
144W - 141L
1,535 Elo+
Solo
The Morrigan
The Morrigan
Hyperion092
The Morrigan
Level 4
God Stats
1W - 1L
1,313 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Da Ji
Da Ji
ThugRek
Da Ji
Level 28
God Stats
5W - 1L
1,885 SR
Queue Stats
106W - 74L
1,581 Elo+
Solo
Tyr
Tyr
smokedinmeat
Tyr
Level 16
God Stats
1W - 0L
1,361 SR
Queue Stats
29W - 18L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cachumbo22
Danzaburou
4
0 / 0 / 0
4,868
325
1,495
1,422
206
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
0 / 7 / 4
7,136
476
4,176
7,695
2,343
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cliodhna
UzMann
Cliodhna
13
6 / 2 / 0
7,988
533
9,703
11,374
3,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
15
1 / 0 / 0
9,195
613
7,602
6,789
4,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kumbhakarna
marckama
Kumbhakarna
12
0 / 1 / 1
6,700
447
2,039
10,518
6,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BellaTrixUK
Jing Wei
16
2 / 0 / 1
8,909
594
9,343
7,030
2,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
Gutterer
Bellona
11
2 / 0 / 2
7,103
474
4,080
9,995
7,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

The Morrigan
Hyperion092
The Morrigan
12
1 / 4 / 4
7,225
482
2,816
6,784
2,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Da Ji
ThugRek
Da Ji
13
5 / 2 / 2
8,091
539
5,597
11,290
3,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

13
0 / 1 / 2
7,209
481
5,474
12,985
6,611
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
7
Kills
10
10
Deaths
7
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
BellaTrixUK
Jing Wei
2
0
1
2.5
L
Danzaburou
Cachumbo22
Danzaburou
0
0
0
0
W
Bellona
Gutterer
Bellona
2
0
2
3
L
0
7
4
0.29
W
The Morrigan
Hyperion092
The Morrigan
1
4
4
0.75
W
Da Ji
ThugRek
Da Ji
5
2
2
3
L
Cliodhna
UzMann
Cliodhna
6
2
0
3
L
Ymir
1
0
0
1
L
Kumbhakarna
marckama
Kumbhakarna
0
1
1
0.5
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,015
Damage
27,310
37,798
Taken
48,084
17,424
Mitigated
22,895
11,225
Healing
20,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
BellaTrixUK
Jing Wei
9,343
6,641
0
3,667
7,030
2,962
1,353
1,279
5,751
0
87,108
L
Danzaburou
Cachumbo22
Danzaburou
1,495
771
0
575
1,422
206
0
0
1,422
0
8,405
W
Bellona
Gutterer
Bellona
4,080
903
0
4,189
9,995
7,035
125
2,083
7,912
0
20,270
L
4,176
451
34
468
7,695
2,343
0
1,419
6,276
38,016
0
W
The Morrigan
Hyperion092
The Morrigan
2,816
962
0
706
6,784
2,545
530
1,826
4,883
36,394
2,351
W
Da Ji
ThugRek
Da Ji
5,597
2,042
0
6,052
11,290
3,742
0
2,240
9,050
0
47,470
L
Cliodhna
UzMann
Cliodhna
9,703
1,870
0
5,326
11,374
3,952
0
1,129
10,245
0
49,368
L
Ymir
7,602
3,361
0
3,400
6,789
4,888
0
0
6,789
61,955
3,722
L
Kumbhakarna
marckama
Kumbhakarna
2,039
110
0
1,422
10,518
6,035
0
0
10,518
29,125
0
W
5,474
389
0
5,848
12,985
6,611
0
5,634
7,351
0
46,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,887
Gold Earned
38,537
377
Minions Killed
479
0
Camps Cleared
0
1,215,714
Distance Traveled
1,497,135
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,909
594
179
12
0
272,006
5
L
Danzaburou
4,868
325
15
1
0
83,820
0
W
Bellona
7,103
474
34
2
0
320,219
6
L
Ra
7,136
476
66
4
0
255,906
2
W
The Morrigan
7,225
482
83
6
0
282,617
2
W
Da Ji
8,091
539
72
5
0
306,082
3
L
Cliodhna
7,988
533
92
6
0
301,087
4
L
Ymir
9,195
613
140
9
0
267,777
7
L
Kumbhakarna
6,700
447
64
4
0
307,124
4
W
Tyr
7,209
481
111
7
0
316,211
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role