Player Matchup

Danzaburou
Danzaburou
ATRaXIoNz529
Danzaburou
Level 66
God Stats
11W - 8L
1,500 SR
Queue Stats
180W - 191L
1,452 Elo+
Solo
Sun Wukong
Sun Wukong
MajeslcMoose
Sun Wukong
Level 86
God Stats
49W - 42L
1,563 SR
Queue Stats
165W - 200L
1,436 Elo+
Solo
Ah Puch
Ah Puch
Mizerz ViiKiiNG
Ah Puch
Level 89
God Stats
2W - 0L
1,888 SR
Queue Stats
101W - 128L
1,405 Elo+
Solo
Team Averages
Level 80
1,650 SR
1,431 Elo+

VS

Team Averages
Level 48
1,500 SR
1,459 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
DGT14
Merlin
Level 86
God Stats
38W - 36L
1,501 SR
Queue Stats
140W - 165L
1,442 Elo+
Solo
Cthulhu
Cthulhu
staisha4williams
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ATRaXIoNz529
Danzaburou
13
6 / 1 / 8
9,817
701
8,991
6,303
2,515
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
MajeslcMoose
Sun Wukong
14
6 / 2 / 8
9,735
695
12,640
10,909
8,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
5 / 0 / 10
9,107
651
9,600
7,237
2,766
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
3 / 3 / 0
8,899
636
7,058
11,917
3,992
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Merlin
DGT14
Merlin
14
0 / 1 / 2
8,336
595
8,677
6,138
2,209
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

7
0 / 13 / 0
7,086
506
2,329
16,429
7,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
5
17
Kills
3
3
Deaths
17
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
3
3
0
1
W
Danzaburou
ATRaXIoNz529
Danzaburou
6
1
8
10
L
Merlin
DGT14
Merlin
0
1
2
1
W
Sun Wukong
MajeslcMoose
Sun Wukong
6
2
8
5
W
5
0
10
10
L
0
13
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,231
Damage
18,064
24,449
Taken
34,484
13,441
Mitigated
13,823
8,295
Healing
2,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
7,058
4,128
0
676
11,917
3,992
0
2,667
8,740
0
24,486
W
Danzaburou
ATRaXIoNz529
Danzaburou
8,991
2,631
0
818
6,303
2,515
1,258
2,880
3,423
0
32,521
L
Merlin
DGT14
Merlin
8,677
376
267
1,845
6,138
2,209
0
1,604
4,386
45,390
0
W
Sun Wukong
MajeslcMoose
Sun Wukong
12,640
3,016
0
4,139
10,909
8,160
0
4,991
5,918
0
33,727
W
9,600
1,044
427
2,911
7,237
2,766
191
3,835
3,402
23,083
0
L
2,329
491
0
181
16,429
7,622
0
5,680
10,422
5,333
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,659
Gold Earned
24,321
150
Minions Killed
165
5
Camps Cleared
5
783,220
Distance Traveled
683,184
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,899
636
45
3
2
273,255
1
W
Danzaburou
9,817
701
64
5
1
275,488
2
L
Merlin
8,336
595
110
8
3
233,955
2
W
Sun Wukong
9,735
695
53
4
3
247,332
0
W
Ah Puch
9,107
651
33
2
1
260,400
0
L
Cthulhu
7,086
506
10
1
0
175,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role