Player Matchup

Merlin
Merlin
Mr Hawk82
Merlin
Level 134
God Stats
2W - 1L
1,517 SR
Queue Stats
171W - 137L
1,602 Elo+
Party 2
King Arthur
King Arthur
Mrbear44
King Arthur
Level 123
God Stats
3W - 1L
1,526 SR
Queue Stats
207W - 153L
1,581 Elo+
Party 2
Nemesis
Nemesis
Sharboome
Nemesis
Level 96
God Stats
4W - 2L
1,555 SR
Queue Stats
205W - 223L
1,386 Elo+
Solo
Team Averages
Level 118
1,533 SR
1,523 Elo+

VS

Team Averages
Level 54
1,635 SR
1,509 Elo+
Ah Puch
Ah Puch
Curve Nightmare
Ah Puch
Level 73
God Stats
47W - 29L
1,621 SR
Queue Stats
101W - 93L
1,498 Elo+
Party 1
Geb
Geb
TheShawman
Geb
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bastet
Bastet
outsideenemy22
Bastet
Level 70
God Stats
9W - 2L
1,783 SR
Queue Stats
128W - 124L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Mr Hawk82
Merlin
11
2 / 1 / 7
7,324
732
6,286
6,029
1,770
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
Mrbear44
King Arthur
12
7 / 1 / 6
7,966
797
6,665
9,266
6,855
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
Sharboome
Nemesis
12
5 / 1 / 8
8,023
802
6,431
6,158
2,955
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 2
7,148
715
10,257
6,628
2,148
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 7 / 2
7,246
725
1,065
9,634
5,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 4 / 1
6,418
642
4,880
8,571
2,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
14
Kills
3
3
Deaths
14
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
Merlin
Mr Hawk82
Merlin
2
1
7
5.5
W
King Arthur
Mrbear44
King Arthur
7
1
6
10
W
Nemesis
Sharboome
Nemesis
5
1
8
9
L
1
7
2
0.29
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,382
Damage
16,202
21,453
Taken
24,833
11,580
Mitigated
10,616
6,418
Healing
2,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,257
439
0
983
6,628
2,148
0
1,951
4,677
28,552
0
W
Merlin
Mr Hawk82
Merlin
6,286
578
0
1,999
6,029
1,770
0
3,394
2,392
33,630
0
W
King Arthur
Mrbear44
King Arthur
6,665
710
232
1,299
9,266
6,855
0
3,863
4,890
1,398
19,482
W
Nemesis
Sharboome
Nemesis
6,431
2,504
734
2,154
6,158
2,955
0
3,137
2,662
0
12,936
L
1,065
99
9
350
9,634
5,851
0
3,216
6,418
4,712
0
L
4,880
1,346
0
1,249
8,571
2,617
0
1,967
6,604
0
17,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,313
Gold Earned
20,812
144
Minions Killed
100
6
Camps Cleared
3
551,319
Distance Traveled
494,547
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,148
715
62
6
1
166,049
2
W
Merlin
7,324
732
68
7
4
181,958
1
W
King Arthur
7,966
797
45
5
2
199,112
2
W
Nemesis
8,023
802
31
3
0
170,249
1
L
Geb
7,246
725
11
1
0
138,618
0
L
Bastet
6,418
642
27
3
2
189,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role