Player Matchup

Arachne
Arachne
KidàpawanCity
Arachne
Level 26
God Stats
19W - 6L
1,807 SR
Queue Stats
39W - 22L
1,682 Elo+
Solo
Vamana
Vamana
NonChinesePanda
Vamana
Level 20
God Stats
5W - 2L
1,721 SR
Queue Stats
79W - 63L
1,561 Elo+
Party 2
Chang'e
Chang'e
ThugRek
Chang'e
Level 28
God Stats
16W - 9L
1,596 SR
Queue Stats
106W - 74L
1,572 Elo+
Solo
Amaterasu
Amaterasu
Unknown2077
Amaterasu
Level 15
God Stats
19W - 15L
1,454 SR
Queue Stats
28W - 30L
1,542 Elo+
Party 2
Sol
Sol
iGromek
Sol
Level 27
God Stats
11W - 3L
1,802 SR
Queue Stats
70W - 54L
1,619 Elo+
Solo
Team Averages
Level 23
1,676 SR
1,595 Elo+

VS

Team Averages
Level 29
1,552 SR
1,528 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
BierTone
Fenrir
Level 26
God Stats
7W - 9L
1,503 SR
Queue Stats
60W - 48L
1,582 Elo+
Party 1
Ares
Ares
CharlieBrandit
Ares
Level 32
God Stats
1W - 1L
1,756 SR
Queue Stats
90W - 115L
1,544 Elo+
Party 1
He Bo
He Bo
SamuraLegendary
He Bo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 98L
1,494 Elo+
Party 1
Anhur
Anhur
Yaldabaoth78
Anhur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 98L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 6
6,249
625
4,476
6,541
3,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
7 / 0 / 10
6,825
683
5,000
7,193
4,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chang'e
ThugRek
Chang'e
10
2 / 2 / 7
6,056
606
5,470
6,608
2,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Unknown2077
Amaterasu
10
4 / 0 / 0
6,038
604
3,665
5,114
2,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
11
10 / 3 / 4
6,906
691
11,035
8,959
2,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
1 / 3 / 0
5,424
542
4,543
4,588
1,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
BierTone
Fenrir
9
2 / 3 / 3
5,781
578
5,034
7,514
2,343
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

7
0 / 6 / 2
4,702
470
2,403
10,553
4,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
3 / 5 / 1
5,294
529
4,245
5,153
1,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
1 / 9 / 3
4,821
482
5,048
8,393
1,993
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
16
26
Kills
7
7
Deaths
26
27
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
3
0
0.33
L
Fenrir
BierTone
Fenrir
2
3
3
1.17
L
0
6
2
0.17
W
3
2
6
3
W
7
0
10
12
L
3
5
1
0.7
W
Chang'e
ThugRek
Chang'e
2
2
7
2.75
W
Amaterasu
Unknown2077
Amaterasu
4
0
0
4
L
1
9
3
0.28
W
Sol
10
3
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,646
Damage
21,273
34,415
Taken
36,201
16,197
Mitigated
11,219
16,679
Healing
3,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
4,543
1,205
0
692
4,588
1,067
0
89
4,499
22,333
0
L
Fenrir
BierTone
Fenrir
5,034
1,290
0
1,317
7,514
2,343
0
2,042
5,363
0
22,252
L
2,403
203
0
1,477
10,553
4,310
0
5,294
5,180
9,059
0
W
4,476
3,006
0
2,857
6,541
3,263
0
2,628
3,774
0
31,740
W
5,000
1,906
139
4,134
7,193
4,793
26
1,724
5,443
0
17,087
L
4,245
165
0
300
5,153
1,506
0
2,144
2,759
14,382
0
W
Chang'e
ThugRek
Chang'e
5,470
865
233
2,622
6,608
2,618
0
2,021
4,459
26,896
0
W
Amaterasu
Unknown2077
Amaterasu
3,665
1,243
0
2,767
5,114
2,811
0
2,450
2,664
0
26,414
L
5,048
2,768
0
0
8,393
1,993
0
5,248
3,145
0
15,914
W
Sol
11,035
4,727
0
3,927
8,959
2,712
1,238
2,104
6,821
42,318
5,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,074
Gold Earned
26,022
274
Minions Killed
162
0
Camps Cleared
0
923,641
Distance Traveled
905,403
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,424
542
43
4
0
183,028
1
L
Fenrir
5,781
578
51
5
0
199,032
2
L
Ares
4,702
470
13
1
0
179,857
2
W
Arachne
6,249
625
63
6
0
186,438
2
W
Vamana
6,825
683
22
2
0
191,339
4
L
He Bo
5,294
529
29
3
0
167,979
1
W
Chang'e
6,056
606
48
5
0
184,657
5
W
Amaterasu
6,038
604
57
6
0
197,775
3
L
Anhur
4,821
482
26
3
0
175,507
1
W
Sol
6,906
691
84
8
0
163,432
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role