Player Matchup

Susano
Susano
 
Susano
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Dehaker
Fenrir
Level 26
God Stats
2W - 1L
1,418 SR
Queue Stats
35W - 19L
1,576 Elo+
Solo
Sol
Sol
MelKun
Sol
Level 14
God Stats
8W - 5L
1,896 SR
Queue Stats
28W - 28L
1,422 Elo+
Party 1
Neith
Neith
NyanNesQu1k
Neith
Level 27
God Stats
9W - 4L
1,609 SR
Queue Stats
35W - 32L
1,386 Elo+
Party 1
Ymir
Ymir
klvoknalo
Ymir
Level 21
God Stats
3W - 0L
1,500 SR
Queue Stats
23W - 24L
1,328 Elo+
Solo
Team Averages
Level 20
1,585 SR
1,442 Elo+

VS

Team Averages
Level 27
1,593 SR
1,606 Elo+
Janus
Janus
CPTonderbroek
Janus
Level 26
God Stats
1W - 2L
1,486 SR
Queue Stats
5W - 2L
1,730 Elo+
Solo
Thanatos
Thanatos
EasyEni
Thanatos
Level 29
God Stats
4W - 5L
1,673 SR
Queue Stats
57W - 45L
1,560 Elo+
Party 2
Artio
Artio
GokuBLU7
Artio
Level 28
God Stats
2W - 4L
1,303 SR
Queue Stats
83W - 99L
1,391 Elo+
Solo
Sol
Sol
Kiyukai
Sol
Level 26
God Stats
29W - 19L
1,597 SR
Queue Stats
32W - 25L
1,552 Elo+
Party 2
Gilgamesh
Gilgamesh
cabezinha
Gilgamesh
Level 26
God Stats
0W - 1L
1,903 SR
Queue Stats
5W - 2L
1,797 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
17
13 / 0 / 3
10,098
721
12,047
9,826
3,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
Dehaker
Fenrir
10
0 / 6 / 2
6,036
431
3,006
11,438
4,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sol
MelKun
Sol
11
4 / 4 / 1
7,552
539
7,176
9,744
3,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

13
7 / 0 / 8
7,919
566
11,278
8,202
2,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ymir
11
3 / 0 / 11
7,365
526
4,595
9,860
5,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 1
7,763
555
4,407
10,161
2,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
EasyEni
Thanatos
12
5 / 6 / 1
7,439
531
7,931
10,475
3,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
GokuBLU7
Artio
9
0 / 6 / 0
5,944
425
3,024
15,036
12,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sol
10
0 / 7 / 0
6,482
463
11,675
10,439
2,568
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilgamesh
cabezinha
Gilgamesh
12
3 / 1 / 2
7,689
549
6,771
9,291
6,224
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
14
27
Kills
10
10
Deaths
27
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
13
0
3
14.5
L
2
7
1
0.36
W
Fenrir
Dehaker
Fenrir
0
6
2
0.17
L
Thanatos
EasyEni
Thanatos
5
6
1
0.92
L
Artio
GokuBLU7
Artio
0
6
0
0
L
Sol
0
7
0
0
W
Sol
MelKun
Sol
4
4
1
1.13
W
7
0
8
11
L
Gilgamesh
cabezinha
Gilgamesh
3
1
2
4
W
Ymir
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,102
Damage
33,808
49,070
Taken
55,402
19,806
Mitigated
27,107
15,183
Healing
13,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
12,047
4,235
0
5,128
9,826
3,465
0
1,454
8,133
0
69,746
L
4,407
0
0
898
10,161
2,250
0
1,632
8,529
47,636
0
W
Fenrir
Dehaker
Fenrir
3,006
627
0
2,467
11,438
4,804
0
2,422
8,811
0
25,248
L
Thanatos
EasyEni
Thanatos
7,931
2,244
0
6,890
10,475
3,815
0
1,848
8,594
0
39,318
L
Artio
GokuBLU7
Artio
3,024
332
80
2,395
15,036
12,250
189
3,942
10,977
17,533
0
L
Sol
11,675
6,077
0
3,035
10,439
2,568
2,332
2,425
7,975
44,070
0
W
Sol
MelKun
Sol
7,176
3,528
0
2,195
9,744
3,424
1,654
3,442
5,982
39,131
5,603
W
11,278
4,758
0
2,381
8,202
2,992
465
5,598
2,590
0
47,433
L
Gilgamesh
cabezinha
Gilgamesh
6,771
1,567
0
460
9,291
6,224
0
858
8,244
7,246
35,036
W
Ymir
4,595
1,117
0
3,012
9,860
5,121
0
6,992
2,791
14,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,970
Gold Earned
35,317
377
Minions Killed
367
0
Camps Cleared
0
1,414,790
Distance Traveled
1,379,607
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
10,098
721
126
9
0
341,288
6
L
Janus
7,763
555
112
8
0
274,255
6
W
Fenrir
6,036
431
50
4
0
248,828
2
L
Thanatos
7,439
531
64
5
0
291,805
0
L
Artio
5,944
425
29
2
0
267,376
4
L
Sol
6,482
463
74
5
0
238,070
0
W
Sol
7,552
539
91
7
0
250,724
4
W
Neith
7,919
566
94
7
0
281,148
2
L
Gilgamesh
7,689
549
88
6
0
308,101
4
W
Ymir
7,365
526
16
1
0
292,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role