Player Matchup

Ymir
Ymir
HITO26
Ymir
Level 5
God Stats
5W - 3L
1,774 SR
Queue Stats
8W - 3L
1,783 Elo+
Party 2
Baron Samedi
Baron Samedi
LaMecax
Baron Samedi
Level 26
God Stats
15W - 15L
1,708 SR
Queue Stats
57W - 88L
1,456 Elo+
Party 1
Thanatos
Thanatos
Mat21ss
Thanatos
Level 74
God Stats
5W - 5L
1,554 SR
Queue Stats
17W - 14L
1,475 Elo+
Party 2
Jing Wei
Jing Wei
Moineta
Jing Wei
Level 29
God Stats
3W - 1L
1,904 SR
Queue Stats
94W - 145L
1,385 Elo+
Party 1
Bellona
Bellona
RedMoon30000
Bellona
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,421 Elo+
Solo
Team Averages
Level 30
1,688 SR
1,504 Elo+

VS

Team Averages
Level 20
1,415 SR
1,353 Elo+
Osiris
Osiris
 
Osiris
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
KoloFA10
Kumbhakarna
Level 28
God Stats
3W - 1L
1,527 SR
Queue Stats
23W - 29L
1,343 Elo+
Solo
Thanatos
Thanatos
Marcosjores
Thanatos
Level 19
God Stats
8W - 6L
1,492 SR
Queue Stats
30W - 36L
1,331 Elo+
Party 3
Hera
Hera
Ruivinho1509
Hera
Level 19
God Stats
5W - 9L
1,295 SR
Queue Stats
31W - 36L
1,338 Elo+
Party 3
Hou Yi
Hou Yi
ninjaplay527
Hou Yi
Level 4
God Stats
2W - 2L
1,263 SR
Queue Stats
34W - 70L
1,255 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
HITO26
Ymir
12
1 / 5 / 8
8,804
400
4,516
19,356
20,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
LaMecax
Baron Samedi
17
4 / 6 / 2
11,038
502
10,751
12,763
5,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Mat21ss
Thanatos
18
10 / 7 / 2
11,239
511
12,573
19,501
7,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
Moineta
Jing Wei
16
5 / 5 / 8
10,874
494
11,921
13,194
4,267
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
RedMoon30000
Bellona
9
1 / 1 / 0
7,025
319
3,494
7,817
5,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
20
11 / 1 / 3
12,839
584
20,437
16,534
16,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kumbhakarna
KoloFA10
Kumbhakarna
15
1 / 6 / 5
9,259
421
5,002
21,652
13,532
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
Marcosjores
Thanatos
18
10 / 4 / 3
11,965
544
10,153
16,720
5,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 3 / 13
10,793
491
12,904
9,425
2,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
15
0 / 7 / 9
9,631
438
9,299
12,110
3,236
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
57
21
Kills
24
24
Deaths
21
20
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
11
1
3
12.5
L
Ymir
HITO26
Ymir
1
5
8
1
W
Kumbhakarna
KoloFA10
Kumbhakarna
1
6
5
0.58
L
Baron Samedi
LaMecax
Baron Samedi
4
6
2
0.83
W
Thanatos
Marcosjores
Thanatos
10
4
3
2.88
L
Thanatos
Mat21ss
Thanatos
10
7
2
1.57
L
Jing Wei
Moineta
Jing Wei
5
5
8
1.8
L
Bellona
RedMoon30000
Bellona
1
1
0
1
W
2
3
13
2.83
W
Hou Yi
0
7
9
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,255
Damage
57,795
72,631
Taken
76,441
42,711
Mitigated
41,600
25,049
Healing
28,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
20,437
6,523
0
3,809
16,534
16,558
181
4,696
11,648
18,908
76,411
L
Ymir
HITO26
Ymir
4,516
734
0
2,822
19,356
20,714
0
7,964
11,087
23,852
0
W
Kumbhakarna
KoloFA10
Kumbhakarna
5,002
1,003
0
6,774
21,652
13,532
340
3,658
17,934
35,075
0
L
Baron Samedi
LaMecax
Baron Samedi
10,751
775
342
2,025
12,763
5,215
950
3,393
9,196
68,198
0
W
Thanatos
Marcosjores
Thanatos
10,153
2,931
0
15,906
16,720
5,902
511
3,800
12,810
0
80,058
L
Thanatos
Mat21ss
Thanatos
12,573
3,422
0
14,010
19,501
7,309
0
4,289
15,106
0
78,065
L
Jing Wei
Moineta
Jing Wei
11,921
8,374
0
2,704
13,194
4,267
672
4,365
8,608
0
52,566
L
Bellona
RedMoon30000
Bellona
3,494
479
0
3,146
7,817
5,206
0
1,698
6,119
2,237
11,968
W
12,904
3,616
150
1,314
9,425
2,372
798
1,737
7,550
60,255
0
W
Hou Yi
9,299
5,780
0
1,019
12,110
3,236
3,600
1,531
10,523
0
48,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,980
Gold Earned
54,487
398
Minions Killed
531
0
Camps Cleared
0
1,734,599
Distance Traveled
2,020,474
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
12,839
584
145
7
0
418,351
7
L
Ymir
8,804
400
29
1
0
335,159
2
W
Kumbhakarna
9,259
421
39
2
0
425,364
2
L
Baron Samedi
11,038
502
129
6
0
360,635
4
W
Thanatos
11,965
544
122
6
0
403,552
1
L
Thanatos
11,239
511
135
6
0
386,630
3
L
Jing Wei
10,874
494
84
4
0
410,751
2
L
Bellona
7,025
319
21
1
0
241,424
0
W
Hera
10,793
491
123
6
0
388,700
0
W
Hou Yi
9,631
438
102
5
0
384,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role