Player Matchup

Bacchus
Bacchus
Gaeres
Bacchus
Level 84
God Stats
1W - 1L
1,626 SR
Queue Stats
11W - 19L
1,328 Elo+
Party 2
Danzaburou
Danzaburou
MUKIHAKAKAKAKA
Danzaburou
Level 7
God Stats
1W - 1L
1,344 SR
Queue Stats
3W - 6L
1,288 Elo+
Party 2
Agni
Agni
Rombaba11
Agni
Level 6
God Stats
1W - 0L
1,318 SR
Queue Stats
2W - 1L
1,392 Elo+
Party 2
Sun Wukong
Sun Wukong
ShadowChucky
Sun Wukong
Level 20
God Stats
3W - 0L
1,620 SR
Queue Stats
3W - 4L
1,186 Elo+
Solo
Pele
Pele
TARTAR0S
Pele
Level 28
God Stats
9W - 5L
1,644 SR
Queue Stats
78W - 57L
1,438 Elo+
Solo
Team Averages
Level 29
1,510 SR
1,326 Elo+

VS

Team Averages
Level 23
1,455 SR
1,355 Elo+
Chronos
Chronos
Jamelon
Chronos
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 5L
1,500 Elo+
Solo
Da Ji
Da Ji
KaM1KaD2E
Da Ji
Level 24
God Stats
0W - 1L
1,292 SR
Queue Stats
1W - 5L
1,138 Elo+
Solo
Anubis
Anubis
Kapsel96
Anubis
Level 28
God Stats
4W - 4L
1,506 SR
Queue Stats
19W - 23L
1,334 Elo+
Party 1
Thanatos
Thanatos
Kexar254
Thanatos
Level 29
God Stats
2W - 3L
1,478 SR
Queue Stats
22W - 23L
1,373 Elo+
Party 1
Kukulkan
Kukulkan
krinzhcafe
Kukulkan
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Gaeres
Bacchus
15
3 / 6 / 13
11,202
533
4,278
21,508
26,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
MUKIHAKAKAKAKA
Danzaburou
18
13 / 5 / 10
13,807
657
19,364
15,032
5,282
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
17
6 / 4 / 12
11,627
554
9,157
11,629
3,979
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
ShadowChucky
Sun Wukong
19
8 / 1 / 11
12,782
609
11,591
14,444
10,414
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pele
20
19 / 1 / 8
15,325
730
19,959
14,262
6,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Jamelon
Chronos
14
2 / 12 / 4
9,771
465
9,666
16,319
3,840
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Da Ji
KaM1KaD2E
Da Ji
14
3 / 9 / 0
8,743
416
4,230
18,438
5,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
Kapsel96
Anubis
13
5 / 10 / 1
9,568
456
12,128
18,649
5,883
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
Kexar254
Thanatos
14
4 / 9 / 2
9,117
434
7,841
16,500
4,638
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
krinzhcafe
Kukulkan
14
1 / 9 / 0
8,965
427
3,147
16,670
4,550
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
22
49
Kills
15
17
Deaths
49
54
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Gaeres
Bacchus
3
6
13
1.58
L
Chronos
Jamelon
Chronos
2
12
4
0.33
L
Da Ji
KaM1KaD2E
Da Ji
3
9
0
0.33
L
Anubis
Kapsel96
Anubis
5
10
1
0.55
L
Thanatos
Kexar254
Thanatos
4
9
2
0.56
W
Danzaburou
MUKIHAKAKAKAKA
Danzaburou
13
5
10
3.6
W
Agni
6
4
12
3
W
Sun Wukong
ShadowChucky
Sun Wukong
8
1
11
13.5
W
Pele
19
1
8
23
L
Kukulkan
krinzhcafe
Kukulkan
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,349
Damage
37,012
76,875
Taken
86,576
52,109
Mitigated
24,286
20,603
Healing
19,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Gaeres
Bacchus
4,278
820
0
918
21,508
26,290
693
3,495
18,013
30,889
0
L
Chronos
Jamelon
Chronos
9,666
4,149
0
343
16,319
3,840
132
3,761
12,558
40,049
0
L
Da Ji
KaM1KaD2E
Da Ji
4,230
950
0
3,604
18,438
5,375
0
2,812
15,626
0
41,169
L
Anubis
Kapsel96
Anubis
12,128
829
0
5,884
18,649
5,883
0
3,489
15,160
41,092
0
L
Thanatos
Kexar254
Thanatos
7,841
3,053
0
7,960
16,500
4,638
0
2,342
14,158
0
45,075
W
Danzaburou
MUKIHAKAKAKAKA
Danzaburou
19,364
12,358
919
5,372
15,032
5,282
6,483
6,150
8,882
0
86,762
W
Agni
9,157
850
128
3,224
11,629
3,979
669
5,280
6,349
52,745
0
W
Sun Wukong
ShadowChucky
Sun Wukong
11,591
2,402
0
5,658
14,444
10,414
1,034
5,760
8,348
0
57,492
W
Pele
19,959
4,173
0
4,384
14,262
6,144
4,774
4,378
9,884
0
139,932
L
Kukulkan
krinzhcafe
Kukulkan
3,147
833
78
1,591
16,670
4,550
378
1,392
15,278
50,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,743
Gold Earned
46,164
555
Minions Killed
401
0
Camps Cleared
0
2,041,868
Distance Traveled
1,586,505
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,202
533
37
2
0
366,323
2
L
Chronos
9,771
465
85
4
0
287,149
4
L
Da Ji
8,743
416
75
4
0
364,887
1
L
Anubis
9,568
456
59
3
0
322,591
2
L
Thanatos
9,117
434
78
4
0
324,971
0
W
Danzaburou
13,807
657
112
5
0
389,412
4
W
Agni
11,627
554
80
4
0
357,758
3
W
Sun Wukong
12,782
609
118
6
0
416,455
4
W
Pele
15,325
730
208
10
0
511,920
3
L
Kukulkan
8,965
427
104
5
0
286,907
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role