Player Matchup

Bastet
Bastet
 
Bastet
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
BlackEblis
Zeus
Level 56
God Stats
1W - 5L
1,449 SR
Queue Stats
56W - 93L
1,330 Elo+
Party 2
Hel
Hel
Kerhortka
Hel
Level 62
God Stats
3W - 3L
1,379 SR
Queue Stats
44W - 40L
1,472 Elo+
Party 1
Cernunnos
Cernunnos
asisimacz
Cernunnos
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 10L
1,484 Elo+
Party 1
Team Averages
Level 42
1,466 SR
1,457 Elo+

VS

Team Averages
Level 39
1,436 SR
1,478 Elo+
Da Ji
Da Ji
Koeke-loeren
Da Ji
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 26L
1,441 Elo+
Party 3
Ra
Ra
MykeeO
Ra
Level 51
God Stats
1W - 0L
1,549 SR
Queue Stats
37W - 36L
1,482 Elo+
Party 3
Cthulhu
Cthulhu
Pjewww
Cthulhu
Level 29
God Stats
2W - 3L
1,543 SR
Queue Stats
52W - 61L
1,494 Elo+
Party 3
Ymir
Ymir
Wilghoes
Ymir
Level 11
God Stats
2W - 4L
1,287 SR
Queue Stats
5W - 7L
1,509 Elo+
Party 3
Anhur
Anhur
fulberto
Anhur
Level 45
God Stats
2W - 1L
1,299 SR
Queue Stats
8W - 4L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
19
11 / 6 / 4
12,914
561
15,887
22,173
7,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
 
Gilgamesh
16
1 / 6 / 2
9,696
422
8,472
22,300
17,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
3 / 8 / 6
11,644
506
8,718
14,810
6,648
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
0 / 7 / 1
8,904
387
6,868
16,821
12,162
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cernunnos
asisimacz
Cernunnos
14
1 / 7 / 0
8,363
364
12,274
16,315
4,053
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 6 / 7
14,132
614
26,515
22,683
10,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ra
20
9 / 4 / 5
14,153
615
9,377
18,021
7,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Pjewww
Cthulhu
19
4 / 5 / 8
12,576
547
14,717
19,584
19,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
17
1 / 0 / 14
11,806
513
5,163
10,619
9,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anhur
fulberto
Anhur
18
6 / 2 / 11
11,446
498
11,801
14,862
5,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
79
16
Kills
34
34
Deaths
17
13
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
11
6
4
2.17
L
Gilgamesh
 
Gilgamesh
1
6
2
0.33
L
3
8
6
0.75
L
0
7
1
0.07
W
14
6
7
2.92
W
Ra
9
4
5
2.88
W
Cthulhu
Pjewww
Cthulhu
4
5
8
1.6
W
Ymir
1
0
14
8
L
Cernunnos
asisimacz
Cernunnos
1
7
0
0.14
W
Anhur
fulberto
Anhur
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,219
Damage
67,573
92,419
Taken
85,769
47,618
Mitigated
52,837
23,130
Healing
31,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
15,887
4,517
0
7,639
22,173
7,356
491
6,969
15,013
0
81,411
L
Gilgamesh
 
Gilgamesh
8,472
1,786
0
4,256
22,300
17,399
250
8,572
12,724
0
46,407
L
8,718
1,462
0
1,186
14,810
6,648
178
5,031
9,688
56,509
0
L
6,868
201
2,781
6,162
16,821
12,162
1,149
3,684
13,085
63,191
0
W
26,515
6,576
0
5,363
22,683
10,739
426
5,096
17,483
0
122,774
W
Ra
9,377
1,260
3,576
7,229
18,021
7,878
1,176
5,960
12,013
93,759
0
W
Cthulhu
Pjewww
Cthulhu
14,717
605
372
4,502
19,584
19,547
146
3,513
15,445
73,613
0
W
Ymir
5,163
252
0
3,256
10,619
9,216
652
2,692
7,927
29,075
0
L
Cernunnos
asisimacz
Cernunnos
12,274
4,959
0
1,106
16,315
4,053
2,272
3,626
12,585
0
42,984
W
Anhur
fulberto
Anhur
11,801
5,417
86
6,644
14,862
5,457
3,343
3,636
11,178
0
71,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,521
Gold Earned
64,113
510
Minions Killed
592
0
Camps Cleared
0
2,122,778
Distance Traveled
2,202,198
11
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
12,914
561
121
5
0
497,650
0
L
Gilgamesh
9,696
422
90
4
0
450,178
5
L
Zeus
11,644
506
113
5
0
401,136
1
L
Hel
8,904
387
113
5
0
398,957
3
W
Da Ji
14,132
614
137
6
0
439,929
9
W
Ra
14,153
615
170
7
0
459,014
3
W
Cthulhu
12,576
547
125
5
0
425,881
7
W
Ymir
11,806
513
46
2
0
454,916
4
L
Cernunnos
8,363
364
73
3
0
374,857
2
W
Anhur
11,446
498
114
5
0
422,458
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role