Player Matchup

Sylvanus
Sylvanus
Blue Flower2960
Sylvanus
Level 29
God Stats
26W - 16L
1,628 SR
Queue Stats
77W - 54L
1,440 Elo+
Solo
Hera
Hera
DaftYeti6980857
Hera
Level 25
God Stats
5W - 7L
1,336 SR
Queue Stats
53W - 57L
1,419 Elo+
Solo
Kukulkan
Kukulkan
Spwyde
Kukulkan
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,173 Elo+
Solo
Neith
Neith
freeloader2000
Neith
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Thor
Thor
lil_sht323
Thor
Level 24
God Stats
3W - 3L
1,461 SR
Queue Stats
26W - 27L
1,514 Elo+
Solo
Team Averages
Level 19
1,485 SR
1,409 Elo+

VS

Team Averages
Level 21
1,716 SR
1,424 Elo+
Chang'e
Chang'e
Agarpowwer
Chang'e
Level 27
God Stats
2W - 2L
1,783 SR
Queue Stats
8W - 12L
1,502 Elo+
Solo
Da Ji
Da Ji
Dragon7119406
Da Ji
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 26L
1,366 Elo+
Solo
Sol
Sol
GirthyStork
Sol
Level 26
God Stats
5W - 3L
1,729 SR
Queue Stats
142W - 156L
1,382 Elo+
Solo
Danzaburou
Danzaburou
Phenix_Wigman
Danzaburou
Level 12
God Stats
1W - 1L
1,895 SR
Queue Stats
12W - 16L
1,498 Elo+
Solo
Geb
Geb
PunzPunz
Geb
Level 26
God Stats
8W - 8L
1,672 SR
Queue Stats
120W - 126L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
11
5 / 0 / 2
7,782
556
5,017
9,815
7,842
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

16
10 / 0 / 3
9,366
669
10,554
5,603
1,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kukulkan
Spwyde
Kukulkan
11
1 / 4 / 4
6,604
472
4,903
6,537
2,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
4 / 2 / 3
7,274
520
7,655
7,269
2,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
1 / 0 / 0
7,826
559
4,976
8,191
4,059
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Agarpowwer
Chang'e
11
6 / 4 / 0
7,112
508
8,265
11,115
3,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 6 / 0
5,208
372
459
7,911
2,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 3 / 3
6,148
439
7,400
10,409
3,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Danzaburou
Phenix_Wigman
Danzaburou
10
0 / 7 / 0
5,843
417
3,004
9,829
3,064
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
0 / 2 / 0
6,991
499
3,752
7,933
7,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
21
Kills
6
6
Deaths
22
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Agarpowwer
Chang'e
6
4
0
1.5
W
Sylvanus
5
0
2
6
W
10
0
3
11.5
L
0
6
0
0
L
0
3
3
0.5
L
Danzaburou
Phenix_Wigman
Danzaburou
0
7
0
0
L
0
2
0
0
W
Kukulkan
Spwyde
Kukulkan
1
4
4
0.75
W
4
2
3
2.75
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,105
Damage
22,880
37,415
Taken
47,197
18,459
Mitigated
19,590
10,640
Healing
13,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Agarpowwer
Chang'e
8,265
373
2,403
5,824
11,115
3,556
895
3,010
8,105
37,116
0
W
Sylvanus
5,017
1,588
3,532
3,600
9,815
7,842
626
4,977
4,838
20,030
0
W
10,554
1,642
0
375
5,603
1,738
252
0
5,603
68,097
0
L
459
127
0
438
7,911
2,270
260
4,096
3,513
0
10,471
L
7,400
1,126
0
3,806
10,409
3,480
35
4,559
5,850
28,599
2,406
L
Danzaburou
Phenix_Wigman
Danzaburou
3,004
2,070
0
513
9,829
3,064
402
8,065
1,322
0
29,982
L
3,752
1,082
0
574
7,933
7,220
626
0
7,933
34,104
0
W
Kukulkan
Spwyde
Kukulkan
4,903
745
0
250
6,537
2,256
1,282
4,482
2,055
32,487
0
W
7,655
3,337
0
2,133
7,269
2,564
1,932
5,898
1,371
0
32,222
W
4,976
1,448
0
750
8,191
4,059
0
3,752
4,439
0
50,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,852
Gold Earned
31,302
405
Minions Killed
285
0
Camps Cleared
0
1,254,305
Distance Traveled
1,247,001
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,112
508
59
4
0
236,556
2
W
Sylvanus
7,782
556
36
3
0
252,114
0
W
Hera
9,366
669
128
9
0
265,823
6
L
Da Ji
5,208
372
21
2
0
268,695
0
L
Sol
6,148
439
68
5
0
245,056
0
L
Danzaburou
5,843
417
65
5
0
223,622
2
L
Geb
6,991
499
72
5
0
273,072
1
W
Kukulkan
6,604
472
77
6
0
242,122
0
W
Neith
7,274
520
57
4
0
229,343
0
W
Thor
7,826
559
107
8
0
264,903
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role