Player Matchup

Fenrir
Fenrir
Batman696199
Fenrir
Level 6
God Stats
3W - 1L
1,500 SR
Queue Stats
46W - 35L
1,535 Elo+
Party 2
Chronos
Chronos
Bonetonetony
Chronos
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
112W - 101L
1,526 Elo+
Solo
Heimdallr
Heimdallr
Fundementlz
Heimdallr
Level 5
God Stats
16W - 16L
1,644 SR
Queue Stats
79W - 64L
1,462 Elo+
Party 2
Cthulhu
Cthulhu
GottaBeKT
Cthulhu
Level 9
God Stats
1W - 0L
1,735 SR
Queue Stats
3W - 2L
1,487 Elo+
Solo
Gilgamesh
Gilgamesh
left_over_mac_an
Gilgamesh
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,480 Elo+
Solo
Team Averages
Level 12
1,576 SR
1,498 Elo+

VS

Team Averages
Level 13
1,487 SR
1,544 Elo+
Mercury
Mercury
Der_Juri_0312
Mercury
Level 17
God Stats
6W - 7L
1,738 SR
Queue Stats
41W - 39L
1,575 Elo+
Solo
Athena
Athena
MarcusBurnet317
Athena
Level 14
God Stats
0W - 3L
1,208 SR
Queue Stats
10W - 9L
1,503 Elo+
Party 1
Izanami
Izanami
Mike Lowrey6430
Izanami
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,514 Elo+
Party 1
Fenrir
Fenrir
Tiger6016
Fenrir
Level 20
God Stats
8W - 11L
1,488 SR
Queue Stats
21W - 26L
1,468 Elo+
Solo
Olorun
Olorun
Voldemorte22
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,662 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
16 / 5 / 6
11,716
586
20,117
17,087
7,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chronos
Bonetonetony
Chronos
15
4 / 8 / 11
9,441
472
9,219
11,842
3,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Heimdallr
Fundementlz
Heimdallr
16
3 / 6 / 3
10,014
501
3,318
12,032
4,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
GottaBeKT
Cthulhu
15
3 / 5 / 12
9,431
472
10,934
18,106
15,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gilgamesh
17
8 / 0 / 9
11,036
552
15,006
17,157
13,270
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
17
7 / 5 / 3
11,242
562
15,883
22,382
8,749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

16
7 / 3 / 6
10,805
540
10,630
18,469
18,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
5 / 6 / 5
10,802
540
11,441
15,150
5,411
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
Tiger6016
Fenrir
12
5 / 10 / 4
8,914
446
7,688
16,731
5,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Olorun
11
0 / 10 / 2
7,745
387
4,432
13,257
3,698
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
44
34
Kills
24
24
Deaths
34
41
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Fenrir
16
5
6
3.8
W
Chronos
Bonetonetony
Chronos
4
8
11
1.19
L
Mercury
7
5
3
1.7
W
Heimdallr
Fundementlz
Heimdallr
3
6
3
0.75
W
Cthulhu
GottaBeKT
Cthulhu
3
5
12
1.8
L
7
3
6
3.33
L
5
6
5
1.25
L
Fenrir
Tiger6016
Fenrir
5
10
4
0.7
L
Olorun
0
10
2
0.1
W
Gilgamesh
8
0
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,594
Damage
50,074
76,224
Taken
85,989
43,659
Mitigated
41,836
21,295
Healing
24,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
20,117
6,583
0
5,425
17,087
7,371
0
2,462
14,625
0
65,096
W
Chronos
Bonetonetony
Chronos
9,219
2,196
0
2,350
11,842
3,341
525
2,073
9,769
35,914
0
L
Mercury
15,883
9,310
0
10,051
22,382
8,749
268
6,232
15,801
24
82,269
W
Heimdallr
Fundementlz
Heimdallr
3,318
1,439
0
2,781
12,032
4,011
746
3,144
8,888
0
53,023
W
Cthulhu
GottaBeKT
Cthulhu
10,934
1,187
115
3,745
18,106
15,666
232
4,442
13,664
43,432
0
L
10,630
1,959
0
5,899
18,469
18,492
421
4,532
13,424
40,845
0
L
11,441
7,612
0
4,200
15,150
5,411
1,940
3,470
11,389
0
78,908
L
Fenrir
Tiger6016
Fenrir
7,688
1,189
117
1,569
16,731
5,486
355
3,826
12,835
0
25,384
L
Olorun
4,432
2,603
219
2,559
13,257
3,698
53
2,775
10,402
27,649
0
W
Gilgamesh
15,006
4,428
0
6,879
17,157
13,270
38
3,303
13,854
6,739
52,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,638
Gold Earned
49,508
384
Minions Killed
431
0
Camps Cleared
0
1,863,448
Distance Traveled
1,840,383
3
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,716
586
77
4
0
403,004
1
W
Chronos
9,441
472
43
2
0
296,773
0
L
Mercury
11,242
562
131
7
0
449,028
5
W
Heimdallr
10,014
501
91
5
0
360,011
0
W
Cthulhu
9,431
472
65
3
0
389,318
0
L
Athena
10,805
540
58
3
0
406,314
8
L
Izanami
10,802
540
143
7
0
330,066
1
L
Fenrir
8,914
446
38
2
0
337,950
0
L
Olorun
7,745
387
61
3
0
317,025
3
W
Gilgamesh
11,036
552
108
5
0
414,342
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role