Player Matchup

Guan Yu
Guan Yu
Frank59
Guan Yu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,418 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
NativeGhosts
Morgan Le Fay
Level 11
God Stats
4W - 1L
1,343 SR
Queue Stats
33W - 36L
1,541 Elo+
Party 2
Danzaburou
Danzaburou
Troykie
Danzaburou
Level 93
God Stats
25W - 18L
1,554 SR
Queue Stats
330W - 346L
1,508 Elo+
Party 2
Nemesis
Nemesis
chik1r
Nemesis
Level 24
God Stats
6W - 8L
1,410 SR
Queue Stats
34W - 33L
1,420 Elo+
Party 1
Ymir
Ymir
temajuk
Ymir
Level 16
God Stats
6W - 5L
1,629 SR
Queue Stats
7W - 9L
1,337 Elo+
Party 1
Team Averages
Level 30
1,487 SR
1,445 Elo+

VS

Team Averages
Level 16
1,438 SR
1,369 Elo+
Artemis
Artemis
El_MorenazoXx
Artemis
Level 25
God Stats
2W - 1L
1,833 SR
Queue Stats
12W - 18L
1,393 Elo+
Solo
Bellona
Bellona
Fearfullduck
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,180 Elo+
Solo
Ra
Ra
Krasis_wirt
Ra
Level 17
God Stats
1W - 5L
1,223 SR
Queue Stats
36W - 39L
1,412 Elo+
Solo
Ymir
Ymir
Mr REAPER1719
Ymir
Level 19
God Stats
0W - 4L
1,133 SR
Queue Stats
31W - 43L
1,361 Elo+
Solo
Medusa
Medusa
aG l Musky
Medusa
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Frank59
Guan Yu
15
9 / 3 / 16
10,523
554
9,809
13,817
14,181
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
NativeGhosts
Morgan Le Fay
16
6 / 5 / 6
10,447
550
10,523
12,002
5,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Troykie
Danzaburou
20
23 / 0 / 8
14,809
779
26,497
15,339
7,623
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
chik1r
Nemesis
15
6 / 4 / 5
10,338
544
7,217
13,315
5,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
temajuk
Ymir
15
4 / 2 / 18
10,300
542
9,231
16,973
17,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
14
4 / 15 / 1
8,863
466
11,519
16,771
3,158
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bellona
Fearfullduck
Bellona
14
1 / 10 / 3
8,736
460
12,253
22,189
19,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 9 / 0
9,380
494
6,860
14,671
3,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
2 / 9 / 3
8,512
448
7,722
18,847
6,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
aG l Musky
Medusa
8
4 / 5 / 1
7,347
387
3,199
5,840
1,167
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
22
48
Kills
14
14
Deaths
48
53
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Artemis
4
15
1
0.3
L
Bellona
Fearfullduck
Bellona
1
10
3
0.25
W
Guan Yu
Frank59
Guan Yu
9
3
16
5.67
L
3
9
0
0.33
L
2
9
3
0.39
W
Morgan Le Fay
NativeGhosts
Morgan Le Fay
6
5
6
1.8
W
Danzaburou
Troykie
Danzaburou
23
0
8
27
L
Medusa
aG l Musky
Medusa
4
5
1
0.9
W
Nemesis
chik1r
Nemesis
6
4
5
2.13
W
Ymir
temajuk
Ymir
4
2
18
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,277
Damage
41,553
71,446
Taken
78,318
50,291
Mitigated
33,865
27,344
Healing
7,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
11,519
5,798
0
1,088
16,771
3,158
0
3,370
13,333
0
30,592
L
Bellona
Fearfullduck
Bellona
12,253
1,758
0
2,968
22,189
19,579
186
3,967
18,222
12,047
43,253
W
Guan Yu
Frank59
Guan Yu
9,809
1,409
2,652
5,223
13,817
14,181
398
3,504
10,172
6,066
23,275
L
6,860
1,222
174
2,107
14,671
3,234
579
5,034
9,483
55,204
0
L
7,722
1,545
0
1,507
18,847
6,727
136
7,368
11,128
45,607
3,696
W
Morgan Le Fay
NativeGhosts
Morgan Le Fay
10,523
1,595
0
1,614
12,002
5,362
1,450
3,965
7,955
58,662
0
W
Danzaburou
Troykie
Danzaburou
26,497
16,071
0
10,241
15,339
7,623
10,139
3,708
11,529
0
135,099
L
Medusa
aG l Musky
Medusa
3,199
1,644
0
56
5,840
1,167
0
1,640
4,124
0
10,267
W
Nemesis
chik1r
Nemesis
7,217
3,271
0
3,262
13,315
5,461
3,806
1,651
11,624
0
41,799
W
Ymir
temajuk
Ymir
9,231
2,370
0
4,352
16,973
17,664
318
3,849
13,021
26,763
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,417
Gold Earned
42,838
457
Minions Killed
344
0
Camps Cleared
0
1,807,320
Distance Traveled
1,394,971
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,863
466
43
2
0
313,233
3
L
Bellona
8,736
460
86
5
0
290,336
2
W
Guan Yu
10,523
554
46
2
0
379,931
0
L
Ra
9,380
494
110
6
0
281,516
0
L
Ymir
8,512
448
86
5
0
298,973
2
W
Morgan Le Fay
10,447
550
98
5
0
332,551
4
W
Danzaburou
14,809
779
202
11
0
333,739
2
L
Medusa
7,347
387
19
1
0
210,913
2
W
Nemesis
10,338
544
77
4
0
383,555
0
W
Ymir
10,300
542
34
2
0
377,544
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role