Player Matchup

Loki
Loki
Adavayn
Loki
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
479W - 437L
1,619 Elo+
Party 1
Hachiman
Hachiman
Gamestyle
Hachiman
Level 159
God Stats
7W - 7L
1,519 SR
Queue Stats
966W - 574L
1,689 Elo+
Party 1
Nu Wa
Nu Wa
Jonbro
Nu Wa
Level 160
God Stats
3W - 2L
1,441 SR
Queue Stats
360W - 170L
1,649 Elo+
Party 1
Kuzenbo
Kuzenbo
Pashutin
Kuzenbo
Level 159
God Stats
79W - 21L
1,910 SR
Queue Stats
1,731W - 677L
1,737 Elo+
Party 1
Ganesha
Ganesha
iRetroGreen
Ganesha
Level 141
God Stats
3W - 3L
1,515 SR
Queue Stats
233W - 225L
1,627 Elo+
Solo
Team Averages
Level 155
1,577 SR
1,664 Elo+

VS

Team Averages
Level 140
1,527 SR
1,609 Elo+
Neith
Neith
 
Neith
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Aman2702
Kuzenbo
Level 135
God Stats
2W - 3L
1,221 SR
Queue Stats
262W - 256L
1,612 Elo+
Solo
Izanami
Izanami
DutchMarine
Izanami
Level 147
God Stats
7W - 11L
1,290 SR
Queue Stats
456W - 474L
1,672 Elo+
Solo
Chiron
Chiron
InfiniteRift
Chiron
Level 141
God Stats
8W - 1L
1,906 SR
Queue Stats
574W - 547L
1,588 Elo+
Solo
Cerberus
Cerberus
matü
Cerberus
Level 158
God Stats
2W - 0L
1,716 SR
Queue Stats
284W - 250L
1,671 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Adavayn
Loki
18
6 / 8 / 11
11,048
737
15,845
14,753
8,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Hachiman
Gamestyle
Hachiman
17
10 / 7 / 5
11,468
765
25,654
14,789
6,231
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
Jonbro
Nu Wa
19
3 / 7 / 10
11,266
751
15,002
12,404
5,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Kuzenbo
Pashutin
Kuzenbo
18
1 / 5 / 12
10,087
672
13,581
19,265
26,294
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ganesha
iRetroGreen
Ganesha
16
0 / 6 / 12
9,448
630
9,131
15,692
20,665
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
8 / 1 / 20
12,081
805
15,943
14,811
6,859
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kuzenbo
Aman2702
Kuzenbo
18
2 / 4 / 22
10,923
728
11,280
19,754
31,266
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
DutchMarine
Izanami
19
8 / 5 / 12
12,062
804
13,657
14,536
6,314
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chiron
18
3 / 6 / 17
10,934
729
11,509
18,414
6,929
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
matü
Cerberus
20
12 / 5 / 12
12,792
853
14,023
24,006
25,177
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
116
20
Kills
33
33
Deaths
21
50
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
8
1
20
18
L
Loki
Adavayn
Loki
6
8
11
1.44
W
Kuzenbo
Aman2702
Kuzenbo
2
4
22
3.25
W
Izanami
DutchMarine
Izanami
8
5
12
2.8
L
Hachiman
Gamestyle
Hachiman
10
7
5
1.79
W
Chiron
3
6
17
1.92
L
Nu Wa
Jonbro
Nu Wa
3
7
10
1.14
L
Kuzenbo
Pashutin
Kuzenbo
1
5
12
1.4
L
Ganesha
iRetroGreen
Ganesha
0
6
12
1
W
Cerberus
matü
Cerberus
12
5
12
3.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,213
Damage
66,412
76,903
Taken
91,521
66,991
Mitigated
76,545
15,238
Healing
28,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
15,943
3,562
2,752
5,261
14,811
6,859
2,073
7,365
6,907
0
41,268
L
Loki
Adavayn
Loki
15,845
4,091
55
2,210
14,753
8,285
0
3,503
11,250
0
29,044
W
Kuzenbo
Aman2702
Kuzenbo
11,280
2,752
1,622
2,730
19,754
31,266
871
8,344
10,706
27,122
0
W
Izanami
DutchMarine
Izanami
13,657
8,065
99
1,852
14,536
6,314
1,632
5,779
8,102
0
36,354
L
Hachiman
Gamestyle
Hachiman
25,654
12,375
0
2,058
14,789
6,231
294
5,512
9,277
0
47,415
W
Chiron
11,509
5,576
3,916
5,990
18,414
6,929
1,419
7,771
9,926
0
30,666
L
Nu Wa
Jonbro
Nu Wa
15,002
2,990
154
359
12,404
5,516
999
6,658
5,746
40,483
0
L
Kuzenbo
Pashutin
Kuzenbo
13,581
2,780
1,099
3,935
19,265
26,294
226
5,324
13,941
24,029
0
L
Ganesha
iRetroGreen
Ganesha
9,131
469
2,357
3,011
15,692
20,665
16
4,306
11,386
13,018
0
W
Cerberus
matü
Cerberus
14,023
757
59
4,530
24,006
25,177
510
6,596
16,801
31,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,317
Gold Earned
58,792
162
Minions Killed
204
0
Camps Cleared
0
1,206,830
Distance Traveled
1,377,040
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,081
805
37
2
0
304,779
3
L
Loki
11,048
737
21
1
0
249,887
3
W
Kuzenbo
10,923
728
32
2
0
272,527
1
W
Izanami
12,062
804
53
4
0
253,425
5
L
Hachiman
11,468
765
45
3
0
213,194
2
W
Chiron
10,934
729
39
3
0
273,271
0
L
Nu Wa
11,266
751
78
5
0
233,637
4
L
Kuzenbo
10,087
672
18
1
0
276,778
3
L
Ganesha
9,448
630
0
0
0
233,334
1
W
Cerberus
12,792
853
43
3
0
273,038
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role