Player Matchup

Horus
Horus
Asier220016
Horus
Level 26
God Stats
5W - 8L
1,312 SR
Queue Stats
73W - 84L
1,289 Elo+
Solo
Medusa
Medusa
NinjaScorpion19
Medusa
Level 15
God Stats
3W - 2L
1,500 SR
Queue Stats
5W - 5L
1,144 Elo+
Solo
Ares
Ares
PoisonTTV6
Ares
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,070 Elo+
Party 1
Nemesis
Nemesis
icxsmo
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Guan Yu
Guan Yu
lemon_junior6
Guan Yu
Level 13
God Stats
0W - 4L
1,304 SR
Queue Stats
48W - 79L
1,293 Elo+
Party 1
Team Averages
Level 11
1,423 SR
1,259 Elo+

VS

Team Averages
Level 21
1,491 SR
1,309 Elo+
Cu Chulainn
Cu Chulainn
Genovc17
Cu Chulainn
Level 13
God Stats
1W - 2L
1,236 SR
Queue Stats
3W - 8L
1,336 Elo+
Solo
Ymir
Ymir
MRTOPP48
Ymir
Level 26
God Stats
4W - 1L
1,837 SR
Queue Stats
79W - 104L
1,370 Elo+
Solo
Da Ji
Da Ji
TSYpicklenipple
Da Ji
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 62L
1,429 Elo+
Solo
Olorun
Olorun
VIRUS-RNA_2
Olorun
Level 19
God Stats
43W - 56L
1,356 SR
Queue Stats
61W - 93L
1,216 Elo+
Solo
Sun Wukong
Sun Wukong
Whoyourdaddy652
Sun Wukong
Level 18
God Stats
1W - 1L
1,523 SR
Queue Stats
6W - 9L
1,195 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 7 / 0
7,173
448
7,661
12,239
9,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
3 / 6 / 0
7,123
445
5,594
9,952
3,005
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Short Bow

Short Bow

+15%
Attack Speed

6
0 / 6 / 1
5,268
329
559
9,726
6,005
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Nemesis
icxsmo
Nemesis
2
0 / 1 / 0
4,816
301
248
1,000
250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Guan Yu
11
2 / 5 / 1
7,096
444
5,106
14,137
11,643
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Genovc17
Cu Chulainn
12
0 / 1 / 6
7,194
450
3,777
8,004
8,988
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ymir
12
3 / 1 / 4
8,110
507
3,525
9,038
5,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
13 / 1 / 1
9,624
602
12,571
10,533
3,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
12
6 / 3 / 4
8,309
519
10,096
8,568
2,805
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
Whoyourdaddy652
Sun Wukong
10
2 / 3 / 5
7,303
456
3,669
9,110
3,666
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
9
Kills
24
25
Deaths
9
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
4
7
0
0.57
W
Cu Chulainn
Genovc17
Cu Chulainn
0
1
6
3
W
Ymir
3
1
4
5
L
3
6
0
0.5
L
0
6
1
0.08
W
13
1
1
13.5
W
Olorun
6
3
4
2.67
W
Sun Wukong
Whoyourdaddy652
Sun Wukong
2
3
5
1.5
L
Nemesis
icxsmo
Nemesis
0
1
0
0
L
Guan Yu
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,168
Damage
33,638
47,054
Taken
45,253
30,660
Mitigated
24,504
5,338
Healing
14,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,661
3,840
289
1,517
12,239
9,757
0
3,630
8,609
0
26,163
W
Cu Chulainn
Genovc17
Cu Chulainn
3,777
767
0
2,420
8,004
8,988
347
250
7,754
440
25,035
W
Ymir
3,525
701
722
3,444
9,038
5,203
38
0
9,038
30,319
0
L
5,594
2,975
0
686
9,952
3,005
420
1,759
8,193
0
28,031
L
559
70
0
34
9,726
6,005
0
2,919
6,807
8,262
0
W
12,571
5,554
0
3,334
10,533
3,842
1,598
218
10,281
0
57,684
W
Olorun
10,096
6,033
485
3,307
8,568
2,805
5,571
164
8,404
41,929
0
W
Sun Wukong
Whoyourdaddy652
Sun Wukong
3,669
915
0
293
9,110
3,666
91
39
9,071
0
20,230
L
Nemesis
icxsmo
Nemesis
248
161
0
208
1,000
250
0
539
461
0
2,884
L
Guan Yu
5,106
826
463
2,141
14,137
11,643
0
4,845
9,292
146
25,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,476
Gold Earned
40,540
159
Minions Killed
304
0
Camps Cleared
0
1,062,760
Distance Traveled
1,488,294
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,173
448
36
2
0
288,552
0
W
Cu Chulainn
7,194
450
39
2
0
334,580
2
W
Ymir
8,110
507
60
4
0
266,636
1
L
Medusa
7,123
445
55
3
0
212,763
2
L
Ares
5,268
329
16
1
0
209,385
0
W
Da Ji
9,624
602
93
6
0
319,820
0
W
Olorun
8,309
519
70
4
0
281,446
1
W
Sun Wukong
7,303
456
42
3
0
285,812
0
L
Nemesis
4,816
301
14
1
0
50,683
0
L
Guan Yu
7,096
444
38
2
0
301,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role