Player Matchup

Ymir
Ymir
Kapsel96
Ymir
Level 28
God Stats
14W - 17L
1,449 SR
Queue Stats
19W - 23L
1,331 Elo+
Party 2
Izanami
Izanami
Kexar254
Izanami
Level 29
God Stats
6W - 6L
1,394 SR
Queue Stats
22W - 23L
1,373 Elo+
Party 2
Kukulkan
Kukulkan
Pelaaja555
Kukulkan
Level 6
God Stats
43W - 38L
1,329 SR
Queue Stats
78W - 72L
1,217 Elo+
Solo
Charybdis
Charybdis
VERSACE002
Charybdis
Level 24
God Stats
3W - 0L
1,500 SR
Queue Stats
15W - 18L
1,320 Elo+
Party 3
Da Ji
Da Ji
ЯротТВОЙебал
Da Ji
Level 25
God Stats
11W - 10L
1,454 SR
Queue Stats
15W - 18L
1,320 Elo+
Party 3
Team Averages
Level 22
1,425 SR
1,312 Elo+

VS

Team Averages
Level 19
1,433 SR
1,439 Elo+
Discordia
Discordia
StankillerCZ
Discordia
Level 42
God Stats
0W - 1L
1,391 SR
Queue Stats
11W - 23L
1,396 Elo+
Party 1
Anhur
Anhur
Vimpy
Anhur
Level 27
God Stats
4W - 7L
1,338 SR
Queue Stats
13W - 19L
1,619 Elo+
Party 1
Cthulhu
Cthulhu
WorldCorruptor
Cthulhu
Level 8
God Stats
3W - 3L
1,380 SR
Queue Stats
7W - 7L
1,548 Elo+
Party 1
Loki
Loki
baimless
Loki
Level 12
God Stats
37W - 21L
1,557 SR
Queue Stats
41W - 23L
1,438 Elo+
Solo
Nemesis
Nemesis
praxiella
Nemesis
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 8L
1,195 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
3 / 0 / 13
12,583
484
4,506
17,588
18,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
Kexar254
Izanami
17
4 / 6 / 9
11,767
453
9,807
12,114
4,363
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kukulkan
Pelaaja555
Kukulkan
20
9 / 4 / 4
14,229
547
17,796
11,871
5,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
VERSACE002
Charybdis
15
5 / 5 / 5
11,703
450
11,541
14,450
6,809
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

19
8 / 3 / 5
13,565
522
13,799
19,132
8,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
StankillerCZ
Discordia
16
1 / 8 / 4
10,146
390
7,177
11,290
3,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
Vimpy
Anhur
18
3 / 8 / 5
11,546
444
6,110
18,871
5,488
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mace

Mace

+10
Physical Power

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
0 / 8 / 4
10,220
393
8,407
32,189
17,662
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Loki
20
14 / 5 / 2
14,692
565
22,821
18,753
6,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis
praxiella
Nemesis
2
0 / 0 / 0
6,759
260
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
33
29
Kills
18
18
Deaths
29
36
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ymir
3
0
13
9.5
W
Izanami
Kexar254
Izanami
4
6
9
1.42
W
Kukulkan
Pelaaja555
Kukulkan
9
4
4
2.75
L
Discordia
StankillerCZ
Discordia
1
8
4
0.38
W
Charybdis
VERSACE002
Charybdis
5
5
5
1.5
L
Anhur
Vimpy
Anhur
3
8
5
0.69
L
0
8
4
0.25
L
Loki
14
5
2
3
L
Nemesis
praxiella
Nemesis
0
0
0
0
W
8
3
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,449
Damage
44,515
75,155
Taken
81,103
44,210
Mitigated
33,491
15,430
Healing
18,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
4,506
733
0
4,976
17,588
18,914
512
3,473
13,491
23,611
0
W
Izanami
Kexar254
Izanami
9,807
5,838
0
1,841
12,114
4,363
6,500
2,200
9,650
0
60,085
W
Kukulkan
Pelaaja555
Kukulkan
17,796
1,709
0
250
11,871
5,942
4,701
1,467
10,156
110,748
0
L
Discordia
StankillerCZ
Discordia
7,177
852
0
27
11,290
3,555
162
4,542
6,748
47,491
0
W
Charybdis
VERSACE002
Charybdis
11,541
7,183
0
0
14,450
6,809
1,369
4,303
9,970
0
51,606
L
Anhur
Vimpy
Anhur
6,110
2,679
0
3,175
18,871
5,488
984
6,798
12,073
0
56,448
L
8,407
706
260
10,008
32,189
17,662
0
6,259
25,930
42,208
0
L
Loki
22,821
7,690
0
5,284
18,753
6,786
2,408
4,703
13,946
0
114,931
L
Nemesis
praxiella
Nemesis
0
0
0
0
0
0
0
0
0
0
0
W
13,799
5,225
0
8,363
19,132
8,182
1,792
2,955
16,135
0
82,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,847
Gold Earned
53,363
506
Minions Killed
383
0
Camps Cleared
0
2,190,682
Distance Traveled
1,692,497
19
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,583
484
36
1
0
493,250
4
W
Izanami
11,767
453
113
4
0
411,463
4
W
Kukulkan
14,229
547
188
7
0
441,752
4
L
Discordia
10,146
390
81
3
0
387,075
5
W
Charybdis
11,703
450
82
3
0
379,075
4
L
Anhur
11,546
444
89
3
0
371,422
0
L
Cthulhu
10,220
393
57
2
0
449,069
0
L
Loki
14,692
565
156
6
0
484,931
0
L
Nemesis
6,759
260
0
0
0
0
0
W
Da Ji
13,565
522
87
3
0
465,142
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role