Player Matchup

Sun Wukong
Sun Wukong
Buybathwater
Sun Wukong
Level 23
God Stats
1W - 0L
1,350 SR
Queue Stats
9W - 12L
1,236 Elo+
Party 2
Hera
Hera
LtAnya
Hera
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 51L
1,084 Elo+
Solo
Izanami
Izanami
rainning sloth
Izanami
Level 26
God Stats
1W - 0L
1,355 SR
Queue Stats
10W - 11L
1,261 Elo+
Party 2
Team Averages
Level 25
1,401 SR
1,194 Elo+

VS

Team Averages
Level 12
1,437 SR
984 Elo+
Ymir
Ymir
AndyTheBandy54
Ymir
Level 10
God Stats
1W - 2L
1,400 SR
Queue Stats
9W - 20L
1,032 Elo+
Party 1
Hun Batz
Hun Batz
Milk_man_jones97
Hun Batz
Level 6
God Stats
0W - 5L
1,197 SR
Queue Stats
2W - 10L
875 Elo+
Party 1
Sylvanus
Sylvanus
lolyguyFTW
Sylvanus
Level 19
God Stats
0W - 1L
1,713 SR
Queue Stats
19W - 34L
1,043 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Buybathwater
Sun Wukong
16
5 / 2 / 13
12,706
635
11,570
20,011
23,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hera
LtAnya
Hera
15
5 / 5 / 12
12,680
634
16,741
9,569
6,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
11 / 1 / 10
14,119
706
36,668
17,749
8,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 10 / 4
11,652
583
9,226
31,246
42,457
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
2 / 4 / 6
11,157
558
8,900
26,603
27,651
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
lolyguyFTW
Sylvanus
15
3 / 7 / 4
11,263
563
14,041
23,552
20,863
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
22
21
Kills
8
8
Deaths
21
35
Assists
14
Player
Kills
Deaths
Assists
KDA
L
3
10
4
0.5
W
Sun Wukong
Buybathwater
Sun Wukong
5
2
13
5.75
W
Hera
LtAnya
Hera
5
5
12
2.2
L
2
4
6
1.25
L
Sylvanus
lolyguyFTW
Sylvanus
3
7
4
0.71
W
11
1
10
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,979
Damage
32,167
47,329
Taken
81,401
38,395
Mitigated
90,971
10,839
Healing
14,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,226
2,559
618
362
31,246
42,457
223
6,987
23,204
31,373
0
W
Sun Wukong
Buybathwater
Sun Wukong
11,570
1,947
0
3,600
20,011
23,004
23
8,331
10,050
0
21,743
W
Hera
LtAnya
Hera
16,741
4,930
866
1,688
9,569
6,683
258
6,026
3,543
42,906
0
L
8,900
2,203
0
0
26,603
27,651
533
4,090
21,544
0
25,137
L
Sylvanus
lolyguyFTW
Sylvanus
14,041
6,637
7,604
5,568
23,552
20,863
564
4,676
18,007
45,183
0
W
36,668
28,603
0
4,685
17,749
8,708
2,223
9,096
8,653
0
75,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,505
Gold Earned
34,072
185
Minions Killed
106
2
Camps Cleared
2
973,136
Distance Traveled
873,063
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
11,652
583
34
2
0
257,801
0
W
Sun Wukong
12,706
635
17
1
0
358,067
0
W
Hera
12,680
634
85
4
0
281,575
1
L
Hun Batz
11,157
558
23
1
2
359,467
0
L
Sylvanus
11,263
563
49
2
0
255,795
0
W
Izanami
14,119
706
83
4
2
333,494
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role