Player Matchup

Medusa
Medusa
Arannick
Medusa
Level 93
God Stats
6W - 4L
1,585 SR
Queue Stats
512W - 403L
1,595 Elo+
Party 2
Ra
Ra
IamShredderrr
Ra
Level 119
God Stats
10W - 14L
1,467 SR
Queue Stats
117W - 133L
1,608 Elo+
Solo
Cerberus
Cerberus
MGs_Gaming
Cerberus
Level 113
God Stats
3W - 5L
1,514 SR
Queue Stats
549W - 413L
1,665 Elo+
Party 2
Team Averages
Level 108
1,522 SR
1,623 Elo+

VS

Team Averages
Level 132
1,701 SR
1,569 Elo+
Ne Zha
Ne Zha
Cookie_MonzterZA
Ne Zha
Level 144
God Stats
1W - 1L
1,740 SR
Queue Stats
175W - 167L
1,534 Elo+
Party 1
Gilgamesh
Gilgamesh
Ibe_Broder00
Gilgamesh
Level 125
God Stats
134W - 75L
1,659 SR
Queue Stats
411W - 307L
1,592 Elo+
Solo
Sol
Sol
MooncakeZA
Sol
Level 126
God Stats
14W - 15L
1,704 SR
Queue Stats
150W - 148L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Arannick
Medusa
7
0 / 0 / 1
3,841
768
757
1,704
628
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8
1 / 0 / 0
4,298
860
860
1,102
332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cerberus
MGs_Gaming
Cerberus
7
0 / 0 / 1
4,271
854
1,200
2,654
1,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
3,733
747
1,799
2,176
631
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gilgamesh
Ibe_Broder00
Gilgamesh
3
0 / 0 / 0
3,366
673
0
0
0
Talisman

Talisman

+75
Health
+15
Magical Protection

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8
0 / 0 / 0
3,803
761
1,832
2,043
577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
1
Kills
0
0
Deaths
1
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
Arannick
Medusa
0
0
1
0.5
L
0
1
0
0
W
1
0
0
1
L
Gilgamesh
Ibe_Broder00
Gilgamesh
0
0
0
0
W
Cerberus
MGs_Gaming
Cerberus
0
0
1
0.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,817
Damage
3,631
5,460
Taken
4,219
2,149
Mitigated
1,208
1,926
Healing
1,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Arannick
Medusa
757
199
0
105
1,704
628
389
506
1,198
0
5,563
L
1,799
0
0
617
2,176
631
0
1,021
1,147
0
9,843
W
860
0
251
422
1,102
332
275
482
620
15,287
0
L
Gilgamesh
Ibe_Broder00
Gilgamesh
0
0
0
0
0
0
0
0
0
0
0
W
Cerberus
MGs_Gaming
Cerberus
1,200
68
0
1,148
2,654
1,189
289
894
1,760
4,829
0
L
1,832
185
0
989
2,043
577
0
1,042
905
10,517
924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,410
Gold Earned
10,902
60
Minions Killed
43
4
Camps Cleared
2
309,976
Distance Traveled
214,418
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
3,841
768
18
4
3
97,954
1
L
Ne Zha
3,733
747
12
2
1
106,282
2
W
Ra
4,298
860
33
7
1
102,606
2
L
Gilgamesh
3,366
673
0
0
0
7,094
0
W
Cerberus
4,271
854
9
2
0
109,416
2
L
Sol
3,803
761
31
6
1
101,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role