Player Matchup

Izanami
Izanami
 
Izanami
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
CONGENIALANT11
Artio
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 31L
1,725 Elo+
Solo
Fenrir
Fenrir
Envoria
Fenrir
Level 29
God Stats
2W - 5L
1,181 SR
Queue Stats
152W - 160L
1,407 Elo+
Solo
Tyr
Tyr
Eztefaria
Tyr
Level 5
God Stats
6W - 10L
1,205 SR
Queue Stats
45W - 37L
1,358 Elo+
Solo
Yemoja
Yemoja
NarraAtor0
Yemoja
Level 28
God Stats
19W - 13L
1,673 SR
Queue Stats
41W - 36L
1,570 Elo+
Solo
Team Averages
Level 20
1,412 SR
1,512 Elo+

VS

Team Averages
Level 18
1,520 SR
1,404 Elo+
Anubis
Anubis
Dicde
Anubis
Level 13
God Stats
4W - 4L
1,721 SR
Queue Stats
10W - 16L
1,434 Elo+
Solo
Medusa
Medusa
MajorasMask10
Medusa
Level 28
God Stats
2W - 4L
1,334 SR
Queue Stats
14W - 17L
1,417 Elo+
Solo
Cabrakan
Cabrakan
Panchothegoat
Cabrakan
Level 22
God Stats
1W - 2L
1,364 SR
Queue Stats
11W - 12L
1,406 Elo+
Solo
Sol
Sol
YouAreSuperBad
Sol
Level 22
God Stats
9W - 11L
1,567 SR
Queue Stats
79W - 76L
1,598 Elo+
Solo
Bellona
Bellona
ian_0703
Bellona
Level 6
God Stats
2W - 3L
1,617 SR
Queue Stats
2W - 9L
1,165 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
1 / 4 / 1
6,484
540
1,943
5,151
1,257
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
4 / 1 / 6
7,009
584
5,341
11,342
8,667
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Envoria
Fenrir
11
6 / 2 / 4
6,874
573
7,945
7,897
3,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 2 / 4
5,753
479
3,416
8,651
5,041
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
NarraAtor0
Yemoja
11
2 / 1 / 4
6,411
534
3,137
5,780
1,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Dicde
Anubis
7
0 / 3 / 1
5,312
443
3,432
5,588
2,422
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
4 / 1 / 0
7,245
604
2,274
4,113
1,111
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cabrakan
Panchothegoat
Cabrakan
8
1 / 4 / 1
5,415
451
3,277
9,712
6,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
5 / 2 / 2
6,867
572
12,466
10,758
3,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
ian_0703
Bellona
8
0 / 4 / 1
5,129
427
3,212
7,836
4,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
14
Kills
10
10
Deaths
14
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
4
1
0.38
W
4
1
6
7
L
Anubis
Dicde
Anubis
0
3
1
0.17
W
Fenrir
Envoria
Fenrir
6
2
4
4
W
1
2
4
1.5
L
4
1
0
4
W
Yemoja
NarraAtor0
Yemoja
2
1
4
4
L
Cabrakan
Panchothegoat
Cabrakan
1
4
1
0.38
L
5
2
2
3
L
Bellona
ian_0703
Bellona
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,782
Damage
24,661
38,821
Taken
38,007
19,933
Mitigated
18,863
11,645
Healing
13,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
1,943
1,062
0
611
5,151
1,257
0
1,478
3,673
0
35,473
W
5,341
1,492
1,576
3,314
11,342
8,667
0
5,285
6,057
19,796
0
L
Anubis
Dicde
Anubis
3,432
40
0
1,525
5,588
2,422
96
2,318
3,270
16,144
0
W
Fenrir
Envoria
Fenrir
7,945
2,412
0
2,367
7,897
3,231
692
2,606
5,291
0
28,746
W
3,416
502
0
2,008
8,651
5,041
400
4,434
4,217
0
21,499
L
2,274
951
0
1,660
4,113
1,111
880
564
3,549
0
42,648
W
Yemoja
NarraAtor0
Yemoja
3,137
147
926
843
5,780
1,737
656
3,788
1,992
29,328
0
L
Cabrakan
Panchothegoat
Cabrakan
3,277
767
42
2,114
9,712
6,715
0
1,300
8,412
11,987
0
L
12,466
4,252
0
5,910
10,758
3,761
134
2,430
8,328
35,471
5,058
L
Bellona
ian_0703
Bellona
3,212
1,200
0
2,335
7,836
4,854
0
2,016
5,820
0
20,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,531
Gold Earned
29,968
269
Minions Killed
241
0
Camps Cleared
0
1,182,815
Distance Traveled
1,001,067
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,484
540
88
7
0
226,831
2
W
Artio
7,009
584
25
2
0
245,423
6
L
Anubis
5,312
443
35
3
0
132,535
1
W
Fenrir
6,874
573
50
4
0
230,362
0
W
Tyr
5,753
479
54
5
0
246,812
0
L
Medusa
7,245
604
94
8
0
225,738
1
W
Yemoja
6,411
534
52
4
0
233,387
10
L
Cabrakan
5,415
451
15
1
0
195,332
1
L
Sol
6,867
572
53
4
0
237,984
6
L
Bellona
5,129
427
44
4
0
209,478
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role