Player Matchup

Chaac
Chaac
 
Chaac
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Emperors_Will
Thanatos
Level 109
God Stats
4W - 5L
1,647 SR
Queue Stats
246W - 349L
1,277 Elo+
Party 1
The Morrigan
The Morrigan
Smile2shine
The Morrigan
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 17L
1,172 Elo+
Party 1
Team Averages
Level 49
1,549 SR
1,316 Elo+

VS

Team Averages
Level 18
1,509 SR
1,252 Elo+
Ares
Ares
StoneKhan231486
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,095 Elo+
Solo
Jing Wei
Jing Wei
Teedy3vi
Jing Wei
Level 25
God Stats
8W - 12L
1,527 SR
Queue Stats
56W - 36L
1,559 Elo+
Solo
Cthulhu
Cthulhu
merbivore
Cthulhu
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,103 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
0 / 1 / 10
6,315
702
2,912
5,451
4,573
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Thanatos
Emperors_Will
Thanatos
12
13 / 0 / 2
8,594
955
9,724
6,484
2,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Morrigan
Smile2shine
The Morrigan
10
2 / 1 / 12
6,816
757
4,156
3,361
1,163
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 8 / 1
5,107
567
796
9,221
3,753
Jing Wei
Teedy3vi
Jing Wei
6
0 / 2 / 1
5,186
576
257
1,648
398
Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
merbivore
Cthulhu
9
0 / 5 / 2
5,739
638
2,210
9,800
4,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
15
Kills
0
2
Deaths
15
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
1
10
5
W
Thanatos
Emperors_Will
Thanatos
13
0
2
14
W
The Morrigan
Smile2shine
The Morrigan
2
1
12
8
L
0
8
1
0.06
L
Jing Wei
Teedy3vi
Jing Wei
0
2
1
0.25
L
Cthulhu
merbivore
Cthulhu
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,792
Damage
3,263
15,296
Taken
20,669
8,598
Mitigated
8,198
7,018
Healing
294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
2,912
523
0
1,214
5,451
4,573
161
756
4,695
0
13,221
W
Thanatos
Emperors_Will
Thanatos
9,724
4,479
0
5,566
6,484
2,862
1,701
1,410
5,074
0
23,834
W
The Morrigan
Smile2shine
The Morrigan
4,156
722
0
238
3,361
1,163
471
928
2,419
10,886
0
L
796
157
0
0
9,221
3,753
0
1,951
7,270
5,516
0
L
Jing Wei
Teedy3vi
Jing Wei
257
156
0
129
1,648
398
0
316
1,332
0
2,212
L
Cthulhu
merbivore
Cthulhu
2,210
111
45
120
9,800
4,047
0
1,889
7,911
11,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,725
Gold Earned
16,032
59
Minions Killed
37
2
Camps Cleared
1
504,549
Distance Traveled
284,938
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,315
702
11
1
1
177,247
2
W
Thanatos
8,594
955
34
4
1
176,678
0
W
The Morrigan
6,816
757
14
2
0
150,624
0
L
Ares
5,107
567
4
0
0
99,511
0
L
Jing Wei
5,186
576
9
1
1
33,831
1
L
Cthulhu
5,739
638
24
3
0
151,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role