Player Matchup

Khepri
Khepri
CyborgBoy2006
Khepri
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
Duuud402
Neith
Level 18
God Stats
1W - 2L
1,365 SR
Queue Stats
38W - 49L
1,397 Elo+
Party 2
Merlin
Merlin
XGustavo225
Merlin
Level 107
God Stats
8W - 5L
1,688 SR
Queue Stats
196W - 262L
1,479 Elo+
Party 2
Team Averages
Level 44
1,518 SR
1,459 Elo+

VS

Team Averages
Level 62
1,796 SR
1,651 Elo+
Tyr
Tyr
FatalGank
Tyr
Level 159
God Stats
22W - 4L
1,963 SR
Queue Stats
1,233W - 357L
1,866 Elo+
Party 1
Skadi
Skadi
Kandywrappa7878
Skadi
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,251 Elo+
Solo
Nox
Nox
MyMomsFav
Nox
Level 22
God Stats
10W - 0L
1,923 SR
Queue Stats
197W - 16L
1,836 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 5 / 0
5,086
565
510
4,936
2,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Neith
Duuud402
Neith
10
2 / 8 / 2
6,851
761
3,525
8,952
3,301
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
9
2 / 5 / 2
6,289
699
4,721
6,363
1,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 0 / 9
7,996
888
8,459
7,661
6,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
2 / 3 / 11
6,656
740
2,133
5,712
1,816
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
9 / 1 / 9
8,351
928
7,978
3,880
1,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
47
4
Kills
18
18
Deaths
4
4
Assists
29
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
Neith
Duuud402
Neith
2
8
2
0.38
W
7
0
9
11.5
W
2
3
11
2.5
W
9
1
9
13.5
L
Merlin
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,756
Damage
18,570
20,251
Taken
17,253
7,335
Mitigated
9,406
1,773
Healing
5,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
510
109
0
121
4,936
2,110
0
1,611
2,943
3,495
0
L
Neith
Duuud402
Neith
3,525
1,103
350
683
8,952
3,301
0
3,483
4,955
0
10,960
W
8,459
1,251
0
3,890
7,661
6,130
336
1,229
6,194
403
17,886
W
2,133
650
0
390
5,712
1,816
28
2,636
2,771
0
7,058
W
7,978
216
0
1,057
3,880
1,460
1,072
934
2,805
27,600
0
L
Merlin
4,721
129
0
619
6,363
1,924
0
2,525
3,512
15,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,226
Gold Earned
23,003
59
Minions Killed
93
1
Camps Cleared
5
333,609
Distance Traveled
500,396
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
5,086
565
6
1
0
75,802
1
L
Neith
6,851
761
29
3
0
124,143
1
W
Tyr
7,996
888
23
3
2
192,415
1
W
Skadi
6,656
740
10
1
0
143,496
4
W
Nox
8,351
928
60
7
3
164,485
0
L
Merlin
6,289
699
24
3
1
133,664
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role