Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
MecDucoin
Neith
Level 8
God Stats
6W - 3L
1,712 SR
Queue Stats
43W - 46L
1,489 Elo+
Solo
Scylla
Scylla
corocotta94
Scylla
Level 29
God Stats
19W - 6L
1,822 SR
Queue Stats
267W - 160L
1,748 Elo+
Party 1
Team Averages
Level 64
1,678 SR
1,579 Elo+

VS

Team Averages
Level 25
1,425 SR
1,392 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
Akkarin999
Xing Tian
Level 14
God Stats
0W - 1L
1,274 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
TheLumBEARjack
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,176 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
10 / 0 / 15
8,944
1,118
10,953
10,231
8,248
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
MecDucoin
Neith
12
8 / 1 / 17
7,762
970
10,119
5,753
2,024
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Scylla
12
10 / 0 / 14
7,966
996
11,762
4,640
1,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
8
1 / 9 / 0
5,027
628
8,040
9,966
3,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xing Tian
Akkarin999
Xing Tian
7
0 / 10 / 1
4,724
591
873
13,940
7,990
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

6
0 / 9 / 1
5,005
626
1,913
14,067
8,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
3
28
Kills
1
1
Deaths
28
46
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
10
0
15
17.5
L
Morgan Le Fay
 
Morgan Le Fay
1
9
0
0.11
L
Xing Tian
Akkarin999
Xing Tian
0
10
1
0.05
W
Neith
MecDucoin
Neith
8
1
17
16.5
L
0
9
1
0.06
W
Scylla
10
0
14
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,834
Damage
10,826
20,624
Taken
37,973
11,822
Mitigated
20,359
10,661
Healing
3,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
10,953
3,353
1,190
5,037
10,231
8,248
545
3,311
6,920
239
22,912
L
Morgan Le Fay
 
Morgan Le Fay
8,040
1,773
187
868
9,966
3,972
0
3,711
6,046
22,774
1,407
L
Xing Tian
Akkarin999
Xing Tian
873
873
0
0
13,940
7,990
66
3,314
10,462
2,075
0
W
Neith
MecDucoin
Neith
10,119
4,025
0
2,885
5,753
2,024
1,613
4,008
1,745
0
24,115
L
1,913
675
337
1,634
14,067
8,397
0
4,166
9,671
3,405
0
W
Scylla
11,762
2,910
0
1,549
4,640
1,550
303
3,138
1,502
32,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,672
Gold Earned
14,756
93
Minions Killed
36
5
Camps Cleared
1
445,283
Distance Traveled
313,421
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,944
1,118
22
3
2
168,596
1
L
Morgan Le Fay
5,027
628
28
4
0
111,214
2
L
Xing Tian
4,724
591
4
1
0
95,250
2
W
Neith
7,762
970
32
4
1
130,690
0
L
Ymir
5,005
626
4
1
1
106,957
0
W
Scylla
7,966
996
39
5
2
145,997
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role