Player Matchup

Discordia
Discordia
MateusXiii
Discordia
Level 25
God Stats
2W - 3L
1,457 SR
Queue Stats
71W - 76L
1,612 Elo+
Solo
Xing Tian
Xing Tian
SimpleAyee
Xing Tian
Level 5
God Stats
0W - 3L
1,252 SR
Queue Stats
30W - 23L
1,637 Elo+
Party 1
Bellona
Bellona
TheScorceror
Bellona
Level 10
God Stats
2W - 1L
1,772 SR
Queue Stats
11W - 11L
1,614 Elo+
Solo
Hou Yi
Hou Yi
smurfhasaim
Hou Yi
Level 28
God Stats
2W - 2L
1,719 SR
Queue Stats
78W - 66L
1,580 Elo+
Solo
Hun Batz
Hun Batz
xxARTEKxx
Hun Batz
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 37L
1,490 Elo+
Party 1
Team Averages
Level 18
1,540 SR
1,587 Elo+

VS

Team Averages
Level 21
1,461 SR
1,597 Elo+
Chang'e
Chang'e
AaronTiger
Chang'e
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
158W - 133L
1,623 Elo+
Solo
Freya
Freya
Coyotestark121
Freya
Level 28
God Stats
8W - 2L
1,500 SR
Queue Stats
20W - 13L
1,662 Elo+
Solo
Neith
Neith
TheHolyCoW1602
Neith
Level 7
God Stats
1W - 2L
1,193 SR
Queue Stats
10W - 26L
1,556 Elo+
Solo
Ullr
Ullr
TheMitchPiece
Ullr
Level 17
God Stats
14W - 5L
1,875 SR
Queue Stats
191W - 90L
1,692 Elo+
Solo
Ares
Ares
llMikeyBandzll
Ares
Level 25
God Stats
4W - 5L
1,238 SR
Queue Stats
34W - 33L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
MateusXiii
Discordia
10
1 / 3 / 2
5,699
518
4,830
5,770
1,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xing Tian
SimpleAyee
Xing Tian
8
1 / 2 / 0
5,380
489
2,182
8,238
3,214
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
TheScorceror
Bellona
9
3 / 3 / 5
6,705
610
4,865
11,846
8,468
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hou Yi
13
10 / 1 / 0
7,866
715
7,943
7,393
2,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
xxARTEKxx
Hun Batz
8
1 / 3 / 3
5,519
502
4,221
8,043
2,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AaronTiger
Chang'e
10
4 / 5 / 1
6,672
607
5,320
9,601
2,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
5 / 1 / 1
7,760
705
10,364
6,741
2,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

8
0 / 6 / 0
5,057
460
1,431
5,625
1,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
2 / 3 / 0
5,821
529
5,495
6,040
2,001
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 2 / 4
5,909
537
5,005
8,869
3,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
18
16
Kills
12
12
Deaths
17
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chang'e
AaronTiger
Chang'e
4
5
1
0.9
W
5
1
1
5.5
L
Discordia
MateusXiii
Discordia
1
3
2
0.67
L
Xing Tian
SimpleAyee
Xing Tian
1
2
0
0.5
W
0
6
0
0
W
2
3
0
0.67
L
Bellona
TheScorceror
Bellona
3
3
5
1.83
W
1
2
4
1.5
L
Hou Yi
10
1
0
10
L
Hun Batz
xxARTEKxx
Hun Batz
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,041
Damage
27,615
41,290
Taken
36,876
18,398
Mitigated
12,795
11,031
Healing
12,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
AaronTiger
Chang'e
5,320
969
559
3,560
9,601
2,303
0
581
8,978
26,274
0
W
10,364
3,646
0
4,582
6,741
2,935
0
2,683
4,034
49,514
7,080
L
Discordia
MateusXiii
Discordia
4,830
278
0
1,113
5,770
1,545
0
2,179
3,591
28,817
0
L
Xing Tian
SimpleAyee
Xing Tian
2,182
296
0
2,264
8,238
3,214
0
5,464
2,774
19,400
0
W
1,431
795
0
211
5,625
1,835
0
0
5,625
0
16,393
W
5,495
1,958
0
750
6,040
2,001
0
1,407
4,301
0
34,719
L
Bellona
TheScorceror
Bellona
4,865
1,703
1,128
1,495
11,846
8,468
0
4,762
7,084
0
21,962
W
5,005
614
0
2,763
8,869
3,721
0
1,777
6,926
24,622
0
L
Hou Yi
7,943
3,769
147
2,430
7,393
2,897
1,286
2,277
5,116
0
51,447
L
Hun Batz
xxARTEKxx
Hun Batz
4,221
1,256
38
2,416
8,043
2,274
0
4,769
3,274
0
18,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,169
Gold Earned
31,219
260
Minions Killed
293
0
Camps Cleared
0
982,540
Distance Traveled
997,626
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,672
607
42
4
0
198,750
4
W
Freya
7,760
705
99
9
0
194,203
1
L
Discordia
5,699
518
57
5
0
191,028
5
L
Xing Tian
5,380
489
37
3
0
169,715
0
W
Neith
5,057
460
38
3
0
198,151
0
W
Ullr
5,821
529
59
5
0
193,500
0
L
Bellona
6,705
610
39
4
0
238,480
3
W
Ares
5,909
537
55
5
0
213,022
3
L
Hou Yi
7,866
715
92
8
0
192,693
0
L
Hun Batz
5,519
502
35
3
0
190,624
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role