Player Matchup

Cthulhu
Cthulhu
EdwinTheKiller3
Cthulhu
Level 26
God Stats
13W - 7L
1,626 SR
Queue Stats
55W - 33L
1,546 Elo+
Party 1
Da Ji
Da Ji
Flamesx1
Da Ji
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
153W - 113L
1,666 Elo+
Party 1
Geb
Geb
JaeTea
Geb
Level 24
God Stats
19W - 9L
1,585 SR
Queue Stats
49W - 37L
1,641 Elo+
Party 1
Heimdallr
Heimdallr
KainTB
Heimdallr
Level 13
God Stats
5W - 2L
1,669 SR
Queue Stats
27W - 30L
1,459 Elo+
Solo
Sol
Sol
Kemosabe39
Sol
Level 15
God Stats
4W - 7L
1,447 SR
Queue Stats
12W - 13L
1,510 Elo+
Party 1
Team Averages
Level 47
1,565 SR
1,564 Elo+

VS

Team Averages
Level 26
1,476 SR
1,476 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Yemoja
Yemoja
AstralWarrior
Yemoja
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 8L
1,500 Elo+
Party 2
Merlin
Merlin
SKUIIHACK
Merlin
Level 58
God Stats
20W - 15L
1,529 SR
Queue Stats
304W - 311L
1,498 Elo+
Party 2
Serqet
Serqet
Sluntt
Serqet
Level 13
God Stats
0W - 6L
1,353 SR
Queue Stats
26W - 44L
1,383 Elo+
Party 3
Amaterasu
Amaterasu
kerrac38
Amaterasu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 1
6,588
659
1,930
4,751
3,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Da Ji
Flamesx1
Da Ji
11
5 / 0 / 2
6,308
631
6,138
6,781
2,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Geb
JaeTea
Geb
7
0 / 0 / 0
4,914
491
674
3,049
1,178
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
KainTB
Heimdallr
10
0 / 1 / 0
5,411
541
4,086
5,932
1,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 2 / 2
5,367
537
2,683
4,241
1,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
8
1 / 0 / 1
5,022
502
3,144
5,571
1,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

5
0 / 1 / 2
4,585
459
2,525
4,123
1,516
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Merlin
SKUIIHACK
Merlin
8
0 / 1 / 2
4,954
495
788
3,756
1,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Serqet
Sluntt
Serqet
7
1 / 3 / 0
4,736
474
1,693
6,182
1,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
kerrac38
Amaterasu
7
1 / 3 / 0
4,390
439
2,107
5,143
2,216
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
8
8
Kills
3
3
Deaths
8
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
1
0
1
1.5
L
0
1
2
1
W
2
0
1
2.5
W
Da Ji
Flamesx1
Da Ji
5
0
2
6
W
Geb
JaeTea
Geb
0
0
0
0
W
Heimdallr
KainTB
Heimdallr
0
1
0
0
W
1
2
2
1
L
Merlin
SKUIIHACK
Merlin
0
1
2
1
L
Serqet
Sluntt
Serqet
1
3
0
0.33
L
Amaterasu
kerrac38
Amaterasu
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,511
Damage
10,257
24,754
Taken
24,775
9,554
Mitigated
7,619
9,021
Healing
9,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
3,144
1,278
0
2,963
5,571
1,413
0
284
5,287
0
24,722
L
2,525
1,043
1,244
1,151
4,123
1,516
0
467
3,656
7,890
0
W
1,930
340
0
2,308
4,751
3,191
57
0
4,751
33,009
0
W
Da Ji
Flamesx1
Da Ji
6,138
1,975
0
3,374
6,781
2,084
0
816
5,821
0
37,932
W
Geb
JaeTea
Geb
674
70
0
1,044
3,049
1,178
0
627
2,422
3,885
0
W
Heimdallr
KainTB
Heimdallr
4,086
1,232
0
1,950
5,932
1,787
0
885
5,047
0
36,827
W
2,683
1,116
0
345
4,241
1,314
486
763
3,208
19,108
3,785
L
Merlin
SKUIIHACK
Merlin
788
0
0
595
3,756
1,033
0
1,907
1,849
18,549
0
L
Serqet
Sluntt
Serqet
1,693
401
0
1,940
6,182
1,441
0
350
5,804
0
18,500
L
Amaterasu
kerrac38
Amaterasu
2,107
816
0
1,217
5,143
2,216
0
1,686
3,193
0
7,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,588
Gold Earned
23,687
271
Minions Killed
176
0
Camps Cleared
0
968,297
Distance Traveled
958,493
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
5,022
502
57
6
0
227,065
3
L
Yemoja
4,585
459
17
2
0
183,265
1
W
Cthulhu
6,588
659
77
8
0
209,515
0
W
Da Ji
6,308
631
74
7
0
233,414
0
W
Geb
4,914
491
12
1
0
192,687
0
W
Heimdallr
5,411
541
62
6
0
169,010
6
W
Sol
5,367
537
46
5
0
163,671
0
L
Merlin
4,954
495
44
4
0
171,187
2
L
Serqet
4,736
474
49
5
0
186,410
0
L
Amaterasu
4,390
439
9
1
0
190,566
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role