Player Matchup

Nemesis
Nemesis
Platinum V
 
Nemesis
Platinum V
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Platinum IV
BagelG0D
Kuzenbo
Platinum IV
Level 148
God Stats
2W - 4L
1,223 SR
Queue Stats
731W - 731L
1,731 MMR
Solo
Artemis
Artemis
Gold V
Big_Byrd_07
Artemis
Gold V
Level 83
God Stats
0W - 1L
1,577 SR
Queue Stats
29W - 35L
1,732 MMR
Solo
Sol
Sol
Gold II
DestroPixel
Sol
Gold II
Level 123
God Stats
36W - 24L
1,581 SR
Queue Stats
366W - 364L
1,700 MMR
Solo
Osiris
Osiris
Platinum II
PapiPuppetJutsu
Osiris
Platinum II
Level 123
God Stats
38W - 28L
1,818 SR
Queue Stats
201W - 207L
1,786 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 122
1,540 SR
1,690 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 111
1,691 SR
1,749 MMR
Eset
Eset
Platinum III
BlazeyyBearr
Eset
Platinum III
Level 127
God Stats
6W - 0L
1,636 SR
Queue Stats
437W - 423L
1,819 MMR
Solo
Bacchus
Bacchus
Gold II
DangerNoodle744
Bacchus
Gold II
Level 87
God Stats
2W - 0L
1,872 SR
Queue Stats
163W - 168L
1,673 MMR
Solo
Awilix
Awilix
Platinum V
EmpericHeat
Awilix
Platinum V
Level 105
God Stats
23W - 17L
1,675 SR
Queue Stats
196W - 195L
1,818 MMR
Solo
Tyr
Tyr
Gold V
lChico Empanada
Tyr
Gold V
Level 117
God Stats
19W - 13L
1,660 SR
Queue Stats
31W - 24L
1,717 MMR
Solo
Danzaburou
Danzaburou
Gold III
suaith
Danzaburou
Gold III
Level 119
God Stats
6W - 5L
1,611 SR
Queue Stats
26W - 24L
1,719 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
5 / 4 / 3
9,626
535
5,605
10,663
4,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
BagelG0D
Kuzenbo
11
2 / 6 / 4
7,573
421
7,325
16,706
19,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
Big_Byrd_07
Artemis
13
1 / 9 / 3
8,588
477
5,009
13,468
3,341
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 4 / 4
9,776
543
7,332
12,958
4,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
0 / 2 / 0
9,132
507
7,324
12,496
11,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bans
AchillesGilgameshIzanamiAthena

VS

Bans
GebArtioCliodhnaNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 9
9,871
548
10,595
10,541
3,774
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
4 / 1 / 8
9,107
506
8,119
10,479
11,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Awilix
18
9 / 1 / 2
10,865
604
11,329
9,653
3,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

18
3 / 0 / 3
11,051
614
6,358
14,205
13,511
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Danzaburou
suaith
Danzaburou
15
6 / 3 / 4
10,259
570
9,618
12,589
4,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
51
10
Kills
25
25
Deaths
10
14
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
5
4
3
1.63
L
Kuzenbo
BagelG0D
Kuzenbo
2
6
4
0.67
L
Artemis
Big_Byrd_07
Artemis
1
9
3
0.28
W
3
5
9
1.5
W
4
1
8
8
L
2
4
4
1
W
Awilix
9
1
2
10
L
0
2
0
0
W
3
0
3
4.5
W
Danzaburou
suaith
Danzaburou
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,595
Damage
46,019
66,291
Taken
57,467
42,739
Mitigated
36,943
18,781
Healing
24,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,605
1,598
0
3,031
10,663
4,487
76
3,969
6,538
0
56,166
L
Kuzenbo
BagelG0D
Kuzenbo
7,325
2,997
339
2,294
16,706
19,436
0
5,450
11,142
25,096
0
L
Artemis
Big_Byrd_07
Artemis
5,009
2,021
0
1,608
13,468
3,341
30
2,757
10,657
0
43,098
W
10,595
882
877
1,977
10,541
3,774
0
4,734
5,592
67,730
0
W
8,119
1,217
146
2,891
10,479
11,185
0
3,442
6,704
25,360
0
L
7,332
2,461
0
5,555
12,958
4,321
828
4,389
8,413
74,181
0
W
Awilix
11,329
5,037
0
5,068
9,653
3,827
323
2,438
7,071
0
92,031
L
7,324
2,007
0
5,954
12,496
11,154
638
1,625
10,827
13,141
51,168
W
6,358
1,142
0
7,850
14,205
13,511
0
2,927
11,236
0
83,468
W
Danzaburou
suaith
Danzaburou
9,618
2,975
0
5,689
12,589
4,646
1,940
2,834
9,607
0
74,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,695
Gold Earned
51,153
509
Minions Killed
596
0
Camps Cleared
0
1,701,122
Distance Traveled
1,872,731
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,626
535
112
6
0
431,493
0
L
Kuzenbo
7,573
421
24
1
0
300,412
0
L
Artemis
8,588
477
100
6
0
279,286
2
W
Eset
9,871
548
123
7
0
340,758
4
W
Bacchus
9,107
506
30
2
0
390,436
5
L
Sol
9,776
543
132
7
0
339,921
5
W
Awilix
10,865
604
129
7
0
442,671
1
L
Osiris
9,132
507
141
8
0
350,010
5
W
Tyr
11,051
614
196
11
0
402,500
7
W
Danzaburou
10,259
570
118
7
0
296,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role