Player Matchup

Chaac
Chaac
 
Chaac
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Messi98maxi
Bakasura
Level 24
God Stats
10W - 0L
1,696 SR
Queue Stats
38W - 12L
1,543 Elo+
Solo
Ullr
Ullr
Monkeyy_Slayer69
Ullr
Level 20
God Stats
1W - 1L
1,533 SR
Queue Stats
45W - 20L
1,653 Elo+
Solo
Vulcan
Vulcan
Zephyr-Project
Vulcan
Level 24
God Stats
2W - 0L
1,729 SR
Queue Stats
80W - 60L
1,569 Elo+
Solo
Cthulhu
Cthulhu
suadjukan
Cthulhu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,695 Elo+
Solo
Team Averages
Level 20
1,592 SR
1,592 Elo+

VS

Team Averages
Level 21
1,577 SR
1,587 Elo+
Set
Set
MonsTeR_DisTurB
Set
Level 28
God Stats
0W - 2L
1,318 SR
Queue Stats
259W - 150L
1,713 Elo+
Solo
Ah Puch
Ah Puch
Shivaskill
Ah Puch
Level 27
God Stats
4W - 2L
1,732 SR
Queue Stats
16W - 8L
1,646 Elo+
Party 1
Neith
Neith
TITOKALI
Neith
Level 8
God Stats
1W - 3L
1,721 SR
Queue Stats
33W - 55L
1,418 Elo+
Solo
Cthulhu
Cthulhu
rafa_souto_28
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 13L
1,650 Elo+
Party 1
Chernobog
Chernobog
serveuse_alteree
Chernobog
Level 25
God Stats
29W - 20L
1,614 SR
Queue Stats
64W - 52L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
2 / 2 / 3
11,422
601
4,097
10,864
8,050
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
Messi98maxi
Bakasura
19
8 / 4 / 1
12,244
644
13,011
18,530
9,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

20
11 / 3 / 5
12,484
657
17,526
11,890
4,351
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 6 / 2
9,810
516
4,220
9,675
2,830
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
suadjukan
Cthulhu
13
1 / 8 / 4
8,353
440
4,510
12,666
7,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 4 / 3
11,215
590
17,709
17,875
8,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
Shivaskill
Ah Puch
15
6 / 7 / 3
9,599
505
13,144
12,580
3,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
TITOKALI
Neith
12
2 / 10 / 3
7,804
411
4,144
11,110
2,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
14
2 / 3 / 6
9,157
482
5,687
12,036
6,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chernobog
7
0 / 1 / 1
6,507
342
1,684
2,823
783

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
38
24
Kills
22
23
Deaths
25
15
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
2
3
1.75
W
Bakasura
Messi98maxi
Bakasura
8
4
1
2.13
W
11
3
5
4.5
L
12
4
3
3.38
L
Ah Puch
Shivaskill
Ah Puch
6
7
3
1.07
L
Neith
TITOKALI
Neith
2
10
3
0.35
W
2
6
2
0.5
L
Cthulhu
2
3
6
1.67
L
Chernobog
0
1
1
0.5
W
Cthulhu
suadjukan
Cthulhu
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,364
Damage
42,368
63,625
Taken
56,424
32,162
Mitigated
21,982
14,137
Healing
9,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
4,097
1,366
0
3,451
10,864
8,050
556
140
10,724
0
75,914
W
Bakasura
Messi98maxi
Bakasura
13,011
8,196
0
6,782
18,530
9,031
2,270
5,875
12,459
0
76,489
W
17,526
7,831
0
1,538
11,890
4,351
2,110
4,253
7,447
0
110,081
L
17,709
9,428
0
3,427
17,875
8,223
0
3,693
13,350
0
85,513
L
Ah Puch
Shivaskill
Ah Puch
13,144
321
0
1,964
12,580
3,511
202
1,526
9,289
64,080
0
L
Neith
TITOKALI
Neith
4,144
2,070
0
736
11,110
2,816
25
404
10,264
0
32,515
W
4,220
1,104
0
1,920
9,675
2,830
572
3,770
5,655
50,391
0
L
Cthulhu
5,687
1,047
127
2,380
12,036
6,649
58
2,557
9,002
39,083
0
L
Chernobog
1,684
1,087
0
786
2,823
783
246
0
2,823
0
15,091
W
Cthulhu
suadjukan
Cthulhu
4,510
641
0
446
12,666
7,900
976
4,485
8,110
24,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,313
Gold Earned
44,282
601
Minions Killed
440
0
Camps Cleared
0
1,824,219
Distance Traveled
1,536,552
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,422
601
146
8
0
350,200
3
W
Bakasura
12,244
644
151
8
0
446,679
0
W
Ullr
12,484
657
175
9
0
352,151
3
L
Set
11,215
590
123
6
0
389,853
1
L
Ah Puch
9,599
505
137
7
0
326,123
2
L
Neith
7,804
411
67
4
0
322,192
0
W
Vulcan
9,810
516
83
4
0
343,539
3
L
Cthulhu
9,157
482
73
4
0
389,662
3
L
Chernobog
6,507
342
40
2
0
108,722
2
W
Cthulhu
8,353
440
46
2
0
331,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role