Player Matchup

Cerberus
Cerberus
DIOSvaquero
Cerberus
Level 29
God Stats
1W - 1L
1,247 SR
Queue Stats
16W - 15L
1,279 Elo+
Solo
Nemesis
Nemesis
ShakaponkUwU
Nemesis
Level 8
God Stats
5W - 10L
1,125 SR
Queue Stats
9W - 17L
1,255 Elo+
Party 3
Cthulhu
Cthulhu
TARDIS7210
Cthulhu
Level 29
God Stats
4W - 1L
1,570 SR
Queue Stats
30W - 37L
1,302 Elo+
Party 3
Tiamat
Tiamat
alahakba
Tiamat
Level 23
God Stats
1W - 2L
1,149 SR
Queue Stats
9W - 10L
1,268 Elo+
Party 1
Baron Samedi
Baron Samedi
wendellparahyba
Baron Samedi
Level 29
God Stats
4W - 0L
1,868 SR
Queue Stats
6W - 8L
1,143 Elo+
Party 1
Team Averages
Level 24
1,392 SR
1,250 Elo+

VS

Team Averages
Level 13
1,495 SR
1,311 Elo+
Zhong Kui
Zhong Kui
AtmAtomy
Zhong Kui
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,234 Elo+
Party 2
Yemoja
Yemoja
FrauMueckeDE
Yemoja
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Kajtas7424
Ao Kuang
Level 29
God Stats
0W - 1L
1,475 SR
Queue Stats
39W - 49L
1,278 Elo+
Solo
Kali
Kali
Leonardo220639
Kali
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Hel
Hel
Yallowww
Hel
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,043 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DIOSvaquero
Cerberus
9
3 / 2 / 8
5,875
588
4,326
9,373
5,079
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
ShakaponkUwU
Nemesis
9
10 / 1 / 2
6,558
656
4,213
3,880
1,363
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
TARDIS7210
Cthulhu
8
1 / 1 / 4
5,023
502
1,872
5,017
2,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
alahakba
Tiamat
9
1 / 3 / 1
5,278
528
4,841
6,139
3,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
wendellparahyba
Baron Samedi
9
4 / 1 / 1
5,624
562
4,910
2,885
1,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AtmAtomy
Zhong Kui
5
1 / 5 / 1
4,355
436
2,615
5,210
2,775
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
8
0 / 4 / 0
4,633
463
2,443
7,409
2,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
Kajtas7424
Ao Kuang
8
1 / 2 / 1
5,125
513
2,528
7,436
2,255
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

8
2 / 3 / 3
5,559
556
3,096
7,338
2,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

5
0 / 5 / 0
3,965
397
1,972
3,539
1,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
19
Kills
4
8
Deaths
19
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
AtmAtomy
Zhong Kui
1
5
1
0.3
W
Cerberus
DIOSvaquero
Cerberus
3
2
8
3.5
L
Yemoja
0
4
0
0
L
Ao Kuang
Kajtas7424
Ao Kuang
1
2
1
0.75
L
2
3
3
1.17
W
Nemesis
ShakaponkUwU
Nemesis
10
1
2
11
W
Cthulhu
TARDIS7210
Cthulhu
1
1
4
3
L
0
5
0
0
W
Tiamat
alahakba
Tiamat
1
3
1
0.5
W
Baron Samedi
wendellparahyba
Baron Samedi
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,162
Damage
12,654
27,294
Taken
30,932
13,257
Mitigated
11,370
7,190
Healing
5,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
AtmAtomy
Zhong Kui
2,615
852
0
555
5,210
2,775
296
2,721
2,441
10,141
0
W
Cerberus
DIOSvaquero
Cerberus
4,326
793
0
2,354
9,373
5,079
30
3,535
5,566
27,111
0
L
Yemoja
2,443
638
0
82
7,409
2,928
0
4,746
1,978
13,547
0
L
Ao Kuang
Kajtas7424
Ao Kuang
2,528
561
0
2,354
7,436
2,255
0
3,812
3,114
14,883
0
L
3,096
1,310
0
1,868
7,338
2,198
0
1,811
5,437
0
20,226
W
Nemesis
ShakaponkUwU
Nemesis
4,213
2,585
489
1,158
3,880
1,363
14
632
3,182
0
17,653
W
Cthulhu
TARDIS7210
Cthulhu
1,872
145
0
1,223
5,017
2,570
426
1,167
3,850
13,110
0
L
1,972
609
180
213
3,539
1,214
585
1,518
2,013
6,640
0
W
Tiamat
alahakba
Tiamat
4,841
618
0
836
6,139
3,125
441
2,610
3,529
17,722
0
W
Baron Samedi
wendellparahyba
Baron Samedi
4,910
819
300
830
2,885
1,120
1,368
1,276
1,609
21,483
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,358
Gold Earned
23,637
211
Minions Killed
124
0
Camps Cleared
0
905,988
Distance Traveled
782,850
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
4,355
436
10
1
0
139,245
2
W
Cerberus
5,875
588
74
7
0
160,009
2
L
Yemoja
4,633
463
22
2
0
136,733
0
L
Ao Kuang
5,125
513
38
4
0
182,807
0
L
Kali
5,559
556
43
4
0
193,228
0
W
Nemesis
6,558
656
42
4
0
243,064
0
W
Cthulhu
5,023
502
25
3
0
162,961
3
L
Hel
3,965
397
11
1
0
130,837
1
W
Tiamat
5,278
528
28
3
0
176,469
0
W
Baron Samedi
5,624
562
42
4
0
163,485
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role