Player Matchup

Ganesha
Ganesha
BigAbuwagi
Ganesha
Level 105
God Stats
2W - 1L
1,839 SR
Queue Stats
8W - 9L
1,512 Elo+
Party 2
Thanatos
Thanatos
Boricua9876
Thanatos
Level 147
God Stats
0W - 9L
1,079 SR
Queue Stats
410W - 387L
1,645 Elo+
Party 2
Olorun
Olorun
CoboltTurtle
Olorun
Level 89
God Stats
5W - 9L
1,460 SR
Queue Stats
253W - 237L
1,557 Elo+
Party 2
Jing Wei
Jing Wei
Da Zebulon
Jing Wei
Level 149
God Stats
1W - 6L
1,500 SR
Queue Stats
564W - 509L
1,622 Elo+
Party 2
Cthulhu
Cthulhu
SunMan911
Cthulhu
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,892 Elo+
Party 2
Team Averages
Level 110
1,476 SR
1,646 Elo+

VS

Team Averages
Level 134
1,628 SR
1,592 Elo+
Neith
Neith
ADerpyDorito
Neith
Level 126
God Stats
5W - 4L
1,492 SR
Queue Stats
388W - 359L
1,614 Elo+
Party 1
Sol
Sol
BigBehrHugs
Sol
Level 151
God Stats
6W - 3L
1,631 SR
Queue Stats
293W - 253L
1,590 Elo+
Solo
Sun Wukong
Sun Wukong
ItsClown8232
Sun Wukong
Level 108
God Stats
5W - 2L
1,716 SR
Queue Stats
377W - 365L
1,589 Elo+
Party 1
Geb
Geb
U4iaGaming
Geb
Level 128
God Stats
3W - 1L
1,787 SR
Queue Stats
116W - 102L
1,597 Elo+
Solo
Da Ji
Da Ji
iFrageon
Da Ji
Level 156
God Stats
10W - 11L
1,513 SR
Queue Stats
360W - 340L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BigAbuwagi
Ganesha
8
0 / 7 / 0
5,369
447
1,947
8,959
5,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thanatos
Boricua9876
Thanatos
12
1 / 2 / 1
6,713
559
2,536
5,795
2,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
10
1 / 5 / 0
6,046
504
2,614
9,412
3,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
Da Zebulon
Jing Wei
11
0 / 2 / 0
6,303
525
2,087
6,327
1,779
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
SunMan911
Cthulhu
10
1 / 2 / 0
6,006
501
4,416
8,320
5,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 3
8,381
698
9,787
6,156
2,164
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
5 / 0 / 5
8,270
689
7,360
6,115
2,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
ItsClown8232
Sun Wukong
13
1 / 1 / 2
7,541
628
5,174
6,809
5,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

12
1 / 0 / 11
7,593
633
2,641
9,297
7,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
iFrageon
Da Ji
13
5 / 2 / 2
7,661
638
2,549
6,984
2,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
41
3
Kills
18
18
Deaths
4
1
Assists
23
Player
Kills
Deaths
Assists
KDA
W
6
1
3
7.5
L
Ganesha
BigAbuwagi
Ganesha
0
7
0
0
W
5
0
5
7.5
L
Thanatos
Boricua9876
Thanatos
1
2
1
0.75
L
Olorun
1
5
0
0.2
L
Jing Wei
Da Zebulon
Jing Wei
0
2
0
0
W
Sun Wukong
ItsClown8232
Sun Wukong
1
1
2
2
L
Cthulhu
SunMan911
Cthulhu
1
2
0
0.5
W
1
0
11
6.5
W
Da Ji
iFrageon
Da Ji
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,600
Damage
27,511
38,813
Taken
35,361
17,963
Mitigated
19,810
11,544
Healing
14,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,787
4,746
0
2,238
6,156
2,164
2,173
2,028
4,128
0
55,259
L
Ganesha
BigAbuwagi
Ganesha
1,947
227
0
433
8,959
5,484
0
3,385
5,490
13,083
0
W
7,360
3,313
0
4,354
6,115
2,357
2,448
245
5,870
56,125
8,658
L
Thanatos
Boricua9876
Thanatos
2,536
362
0
4,990
5,795
2,414
0
622
5,173
0
40,652
L
Olorun
2,614
400
0
2,217
9,412
3,114
0
2,137
7,275
34,883
0
L
Jing Wei
Da Zebulon
Jing Wei
2,087
1,930
0
1,266
6,327
1,779
927
3,194
3,133
0
42,602
W
Sun Wukong
ItsClown8232
Sun Wukong
5,174
897
0
2,119
6,809
5,379
0
3,426
2,660
0
37,600
L
Cthulhu
SunMan911
Cthulhu
4,416
643
0
2,638
8,320
5,172
0
30
7,727
23,544
0
W
2,641
723
0
2,805
9,297
7,504
38
1,920
7,377
25,609
0
W
Da Ji
iFrageon
Da Ji
2,549
598
0
3,273
6,984
2,406
157
714
6,194
0
37,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,437
Gold Earned
39,446
332
Minions Killed
420
0
Camps Cleared
0
1,168,967
Distance Traveled
1,246,009
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,381
698
110
9
0
232,473
3
L
Ganesha
5,369
447
11
1
0
214,312
0
W
Sol
8,270
689
119
10
0
233,911
2
L
Thanatos
6,713
559
88
7
0
267,760
2
L
Olorun
6,046
504
70
6
0
215,774
7
L
Jing Wei
6,303
525
114
10
0
243,848
5
W
Sun Wukong
7,541
628
76
6
0
229,350
1
L
Cthulhu
6,006
501
49
4
0
227,273
0
W
Geb
7,593
633
38
3
0
285,241
13
W
Da Ji
7,661
638
77
6
0
265,034
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role