Player Matchup

Pele
Pele
 
Pele
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
FelipeeR01
Sun Wukong
Level 31
God Stats
2W - 1L
1,522 SR
Queue Stats
72W - 94L
1,441 Elo+
Solo
Cupid
Cupid
Ssssergioo
Cupid
Level 44
God Stats
6W - 2L
1,848 SR
Queue Stats
141W - 119L
1,535 Elo+
Solo
Geb
Geb
thebiganão
Geb
Level 40
God Stats
41W - 34L
1,589 SR
Queue Stats
104W - 116L
1,439 Elo+
Solo
Team Averages
Level 60
1,592 SR
1,483 Elo+

VS

Team Averages
Level 114
1,637 SR
1,476 Elo+
Morgan Le Fay
Morgan Le Fay
NEIVADOCEU
Morgan Le Fay
Level 85
God Stats
141W - 131L
1,551 SR
Queue Stats
551W - 590L
1,451 Elo+
Solo
Athena
Athena
akoneaki1
Athena
Level 147
God Stats
11W - 8L
1,658 SR
Queue Stats
33W - 43L
1,459 Elo+
Solo
Serqet
Serqet
iPhasmatos
Serqet
Level 148
God Stats
0W - 1L
1,545 SR
Queue Stats
1W - 2L
1,440 Elo+
Solo
Zhong Kui
Zhong Kui
lfmendonka
Zhong Kui
Level 106
God Stats
11W - 3L
1,705 SR
Queue Stats
276W - 319L
1,543 Elo+
Solo
Heimdallr
Heimdallr
zNogard
Heimdallr
Level 86
God Stats
0W - 1L
1,728 SR
Queue Stats
221W - 264L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
4 / 2 / 2
7,590
633
5,798
7,698
2,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Janus
 
Janus
12
4 / 2 / 2
7,323
610
2,063
4,569
1,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
FelipeeR01
Sun Wukong
11
0 / 2 / 1
6,230
519
2,997
8,212
6,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cupid
11
1 / 2 / 5
6,503
542
5,105
6,053
1,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 3 / 4
5,614
468
3,640
8,423
3,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
NEIVADOCEU
Morgan Le Fay
6
0 / 2 / 0
4,989
416
243
2,479
664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Athena
akoneaki1
Athena
9
3 / 3 / 3
6,718
560
3,965
12,008
8,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Serqet
iPhasmatos
Serqet
12
4 / 2 / 3
6,860
572
4,777
7,645
2,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Zhong Kui
lfmendonka
Zhong Kui
11
2 / 1 / 0
6,727
561
5,067
6,662
4,300
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
zNogard
Heimdallr
11
2 / 2 / 4
6,799
567
5,328
6,162
2,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
21
9
Kills
11
11
Deaths
10
14
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
4
2
2
2.5
W
Janus
 
Janus
4
2
2
2.5
W
Sun Wukong
FelipeeR01
Sun Wukong
0
2
1
0.25
L
Morgan Le Fay
NEIVADOCEU
Morgan Le Fay
0
2
0
0
W
Cupid
1
2
5
1.75
L
Athena
akoneaki1
Athena
3
3
3
1.5
L
Serqet
iPhasmatos
Serqet
4
2
3
2.75
L
Zhong Kui
lfmendonka
Zhong Kui
2
1
0
2
W
0
3
4
0.67
L
Heimdallr
zNogard
Heimdallr
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,603
Damage
19,380
34,955
Taken
34,956
14,687
Mitigated
17,949
11,922
Healing
10,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
5,798
1,832
0
3,889
7,698
2,244
0
771
6,822
0
48,942
W
Janus
 
Janus
2,063
240
53
1,893
4,569
1,002
144
633
3,803
39,354
0
W
Sun Wukong
FelipeeR01
Sun Wukong
2,997
656
0
2,860
8,212
6,537
0
4,487
3,725
0
28,629
L
Morgan Le Fay
NEIVADOCEU
Morgan Le Fay
243
165
0
240
2,479
664
0
754
1,725
12,247
0
W
Cupid
5,105
2,523
62
2,208
6,053
1,492
569
1,110
4,940
0
44,735
L
Athena
akoneaki1
Athena
3,965
868
0
2,716
12,008
8,336
18
1,947
10,061
20,509
0
L
Serqet
iPhasmatos
Serqet
4,777
1,392
0
3,021
7,645
2,527
57
1,147
6,498
0
33,478
L
Zhong Kui
lfmendonka
Zhong Kui
5,067
1,095
0
3,553
6,662
4,300
274
464
5,746
35,317
0
W
3,640
431
0
957
8,423
3,412
135
2,242
5,791
13,880
0
L
Heimdallr
zNogard
Heimdallr
5,328
2,604
0
1,156
6,162
2,122
28
1,391
4,771
0
42,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,260
Gold Earned
32,093
364
Minions Killed
295
0
Camps Cleared
0
1,261,480
Distance Traveled
1,052,771
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,590
633
90
8
0
277,308
4
W
Janus
7,323
610
85
7
0
253,740
3
W
Sun Wukong
6,230
519
73
6
0
224,341
2
L
Morgan Le Fay
4,989
416
40
3
0
121,307
2
W
Cupid
6,503
542
96
8
0
260,147
3
L
Athena
6,718
560
37
3
0
248,539
7
L
Serqet
6,860
572
67
6
0
273,352
3
L
Zhong Kui
6,727
561
73
6
0
192,209
2
W
Geb
5,614
468
20
2
0
245,944
0
L
Heimdallr
6,799
567
78
7
0
217,364
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role