Player Matchup

Osiris
Osiris
Appiehein61
Osiris
Level 107
God Stats
2W - 0L
1,568 SR
Queue Stats
70W - 45L
1,642 Elo+
Party 2
Nu Wa
Nu Wa
Rapzter21
Nu Wa
Level 13
God Stats
6W - 4L
1,670 SR
Queue Stats
57W - 72L
1,398 Elo+
Party 3
Fafnir
Fafnir
RavenCrowSting
Fafnir
Level 106
God Stats
1W - 1L
1,370 SR
Queue Stats
289W - 326L
1,425 Elo+
Party 3
Neith
Neith
illegaleturk3636
Neith
Level 43
God Stats
2W - 1L
1,710 SR
Queue Stats
157W - 97L
1,537 Elo+
Party 2
Vamana
Vamana
lndianscammer_
Vamana
Level 93
God Stats
4W - 1L
1,761 SR
Queue Stats
84W - 62L
1,605 Elo+
Party 2
Team Averages
Level 72
1,616 SR
1,521 Elo+

VS

Team Averages
Level 42
1,500 SR
1,455 Elo+
Anhur
Anhur
FabriDeiLitfiba
Anhur
Level 23
God Stats
0W - 2L
1,281 SR
Queue Stats
8W - 10L
1,489 Elo+
Party 1
King Arthur
King Arthur
LuckySpartaco
King Arthur
Level 48
God Stats
1W - 1L
1,760 SR
Queue Stats
91W - 90L
1,443 Elo+
Party 1
He Bo
He Bo
RickearBroken
He Bo
Level 82
God Stats
3W - 8L
1,372 SR
Queue Stats
228W - 208L
1,478 Elo+
Party 1
Charybdis
Charybdis
The-SniperXD
Charybdis
Level 22
God Stats
26W - 17L
1,618 SR
Queue Stats
43W - 56L
1,484 Elo+
Party 1
Nu Wa
Nu Wa
oOGalatusOo
Nu Wa
Level 37
God Stats
6W - 7L
1,472 SR
Queue Stats
105W - 127L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
17
10 / 4 / 4
11,127
618
10,726
14,357
10,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nu Wa
Rapzter21
Nu Wa
17
5 / 1 / 5
10,238
569
8,424
6,646
2,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 0 / 10
9,954
553
3,210
8,664
11,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

18
12 / 1 / 0
11,542
641
20,271
9,342
3,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
6 / 0 / 7
11,478
638
11,471
14,802
13,710
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 0
6,178
343
1,201
10,157
2,289
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
LuckySpartaco
King Arthur
14
3 / 7 / 0
8,425
468
4,992
16,386
15,919
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
3 / 9 / 1
8,773
487
8,273
12,918
3,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
The-SniperXD
Charybdis
11
0 / 5 / 2
6,687
372
4,454
13,192
2,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 7 / 2
7,705
428
8,548
12,819
3,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
11
34
Kills
6
6
Deaths
34
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Osiris
10
4
4
3
L
0
6
0
0
L
King Arthur
LuckySpartaco
King Arthur
3
7
0
0.43
W
Nu Wa
Rapzter21
Nu Wa
5
1
5
7.5
W
1
0
10
6
L
3
9
1
0.39
L
Charybdis
The-SniperXD
Charybdis
0
5
2
0.2
W
12
1
0
12
W
6
0
7
9.5
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,102
Damage
27,468
53,811
Taken
65,472
41,431
Mitigated
27,277
17,775
Healing
10,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
10,726
3,091
0
3,478
14,357
10,633
0
4,209
9,758
0
78,507
L
1,201
206
0
1,205
10,157
2,289
612
1,759
8,275
0
18,180
L
King Arthur
LuckySpartaco
King Arthur
4,992
1,207
0
2,664
16,386
15,919
0
3,207
13,019
0
34,417
W
Nu Wa
Rapzter21
Nu Wa
8,424
1,297
0
1,011
6,646
2,316
558
2,637
3,709
67,979
0
W
3,210
218
0
1,735
8,664
11,078
1,274
2,900
5,474
31,561
0
L
8,273
159
0
125
12,918
3,176
0
1,217
11,534
41,547
0
L
Charybdis
The-SniperXD
Charybdis
4,454
2,487
0
4,612
13,192
2,728
613
708
12,418
0
29,234
W
20,271
8,764
0
3,815
9,342
3,694
5,234
2,867
6,279
0
89,840
W
11,471
3,920
0
7,736
14,802
13,710
1,158
2,715
11,770
10,121
67,800
L
8,548
1,336
0
2,038
12,819
3,165
588
5,627
6,920
48,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,339
Gold Earned
37,768
585
Minions Killed
334
0
Camps Cleared
0
1,753,049
Distance Traveled
1,427,040
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
11,127
618
116
6
0
387,905
0
L
Anhur
6,178
343
49
3
0
234,212
1
L
King Arthur
8,425
468
59
3
0
321,952
4
W
Nu Wa
10,238
569
125
7
0
322,290
4
W
Fafnir
9,954
553
59
3
0
334,344
0
L
He Bo
8,773
487
74
4
0
293,026
0
L
Charybdis
6,687
372
52
3
0
293,582
1
W
Neith
11,542
641
145
8
0
322,032
1
W
Vamana
11,478
638
140
8
0
386,478
0
L
Nu Wa
7,705
428
100
6
0
284,268
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role