Player Matchup

Hachiman
Hachiman
alejandroadrados
Hachiman
Level 108
God Stats
5W - 4L
1,523 SR
Queue Stats
361W - 337L
1,567 Elo+
Party 2
Xbalanque
Xbalanque
da_KESS
Xbalanque
Level 61
God Stats
0W - 1L
1,768 SR
Queue Stats
5W - 7L
1,388 Elo+
Solo
Merlin
Merlin
jorgee_0008
Merlin
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
202W - 195L
1,487 Elo+
Party 2
Sobek
Sobek
rubenperez01
Sobek
Level 110
God Stats
2W - 3L
1,584 SR
Queue Stats
248W - 237L
1,523 Elo+
Party 2
Hercules
Hercules
xEduucs_
Hercules
Level 107
God Stats
3W - 3L
1,423 SR
Queue Stats
266W - 247L
1,516 Elo+
Party 2
Team Averages
Level 97
1,559 SR
1,496 Elo+

VS

Team Averages
Level 117
1,695 SR
1,517 Elo+
Scylla
Scylla
 
Scylla
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Rieme15
Nike
Level 108
God Stats
7W - 4L
1,784 SR
Queue Stats
274W - 261L
1,496 Elo+
Party 1
Bastet
Bastet
SnOsoPeligroso
Bastet
Level 96
God Stats
7W - 0L
1,979 SR
Queue Stats
119W - 107L
1,555 Elo+
Party 1
Cthulhu
Cthulhu
bizzmane89
Cthulhu
Level 140
God Stats
13W - 6L
1,680 SR
Queue Stats
367W - 346L
1,536 Elo+
Party 1
Neith
Neith
freak-me-now
Neith
Level 158
God Stats
97W - 91L
1,532 SR
Queue Stats
123W - 127L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 0
6,941
496
3,743
7,192
1,978
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xbalanque
da_KESS
Xbalanque
8
0 / 7 / 0
5,534
395
2,215
9,344
2,412
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
10
0 / 4 / 1
6,100
436
2,387
6,277
1,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 3 / 3
6,242
446
2,961
11,970
7,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hercules
xEduucs_
Hercules
14
6 / 2 / 0
8,429
602
8,767
13,195
8,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
5 / 1 / 5
7,109
508
6,706
5,267
1,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nike
Rieme15
Nike
13
1 / 3 / 1
7,361
526
5,115
10,615
5,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
6 / 2 / 8
8,178
584
9,452
10,059
3,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
bizzmane89
Cthulhu
11
3 / 1 / 8
6,968
498
7,875
10,035
7,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
3 / 0 / 1
7,729
552
3,971
4,979
1,516
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
41
7
Kills
18
18
Deaths
7
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
5
1
5
7.5
W
Nike
Rieme15
Nike
1
3
1
0.5
W
6
2
8
5
L
1
2
0
0.5
W
Cthulhu
bizzmane89
Cthulhu
3
1
8
7
L
Xbalanque
da_KESS
Xbalanque
0
7
0
0
W
3
0
1
3.5
L
Merlin
0
4
1
0.13
L
0
3
3
0.5
L
Hercules
xEduucs_
Hercules
6
2
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,073
Damage
33,119
47,978
Taken
40,955
22,591
Mitigated
19,689
12,187
Healing
13,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
6,706
280
0
0
5,267
1,521
194
1,450
3,574
32,818
0
W
Nike
Rieme15
Nike
5,115
1,091
0
2,176
10,615
5,717
0
182
9,823
2,050
42,342
W
9,452
2,056
0
5,608
10,059
3,708
0
1,723
8,129
0
57,841
L
3,743
2,202
0
2,147
7,192
1,978
0
2,070
5,088
0
42,335
W
Cthulhu
bizzmane89
Cthulhu
7,875
1,019
319
2,513
10,035
7,227
0
1,700
8,095
24,756
0
L
Xbalanque
da_KESS
Xbalanque
2,215
918
0
585
9,344
2,412
68
2,222
7,013
0
28,879
W
3,971
1,733
0
2,455
4,979
1,516
1,200
780
4,156
0
44,097
L
Merlin
2,387
213
0
826
6,277
1,819
0
3,034
3,039
35,348
0
L
2,961
326
0
3,047
11,970
7,805
0
4,713
7,065
12,472
0
L
Hercules
xEduucs_
Hercules
8,767
2,652
0
5,582
13,195
8,577
0
2,047
10,362
4,259
37,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,246
Gold Earned
37,345
328
Minions Killed
377
0
Camps Cleared
0
1,227,860
Distance Traveled
1,321,921
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,109
508
64
5
0
277,846
2
W
Nike
7,361
526
91
7
0
260,877
4
W
Bastet
8,178
584
100
7
0
281,721
3
L
Hachiman
6,941
496
84
6
0
227,835
0
W
Cthulhu
6,968
498
29
2
0
280,256
5
L
Xbalanque
5,534
395
55
4
0
240,312
0
W
Neith
7,729
552
93
7
0
221,221
0
L
Merlin
6,100
436
77
6
0
240,360
5
L
Sobek
6,242
446
12
1
0
246,326
1
L
Hercules
8,429
602
100
7
0
273,027
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role