Player Matchup

Ne Zha
Ne Zha
AColdSoul
Ne Zha
Level 94
God Stats
1W - 0L
1,793 SR
Queue Stats
35W - 41L
1,445 Elo+
Solo
Hercules
Hercules
G3tDaBag
Hercules
Level 148
God Stats
8W - 6L
1,726 SR
Queue Stats
179W - 143L
1,698 Elo+
Party 1
Scylla
Scylla
Meantub
Scylla
Level 44
God Stats
4W - 0L
1,887 SR
Queue Stats
10W - 7L
1,642 Elo+
Party 1
Team Averages
Level 95
1,802 SR
1,595 Elo+

VS

Team Averages
Level 57
1,621 SR
1,368 Elo+
Ra
Ra
CaptainBabyoil
Ra
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,340 Elo+
Solo
Yemoja
Yemoja
HircinesHunter
Yemoja
Level 27
God Stats
1W - 2L
1,788 SR
Queue Stats
11W - 23L
1,349 Elo+
Solo
Neith
Neith
PS4Elite
Neith
Level 37
God Stats
5W - 5L
1,574 SR
Queue Stats
39W - 47L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
AColdSoul
Ne Zha
14
6 / 4 / 9
9,946
765
10,742
12,128
6,382
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
G3tDaBag
Hercules
14
9 / 3 / 9
10,227
787
16,126
18,485
14,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
Meantub
Scylla
13
4 / 1 / 12
9,436
726
6,225
6,036
2,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 7 / 4
8,348
642
6,868
10,863
3,331
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 6 / 6
8,400
646
6,648
13,531
12,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
PS4Elite
Neith
12
3 / 6 / 3
8,183
629
7,430
11,086
3,132
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
20
19
Kills
7
8
Deaths
19
30
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
AColdSoul
Ne Zha
6
4
9
2.63
L
3
7
4
0.71
W
Hercules
G3tDaBag
Hercules
9
3
9
4.5
L
1
6
6
0.67
W
Scylla
Meantub
Scylla
4
1
12
10
L
Neith
PS4Elite
Neith
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,093
Damage
20,946
36,649
Taken
35,480
23,094
Mitigated
19,124
10,484
Healing
5,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
AColdSoul
Ne Zha
10,742
2,851
0
4,306
12,128
6,382
1,152
5,356
6,772
0
37,008
L
6,868
42
590
1,263
10,863
3,331
130
1,755
8,556
33,935
0
W
Hercules
G3tDaBag
Hercules
16,126
3,649
0
5,174
18,485
14,575
637
5,632
12,853
4,201
25,054
L
6,648
1,221
871
1,890
13,531
12,661
189
4,153
8,700
11,926
0
W
Scylla
Meantub
Scylla
6,225
488
0
1,004
6,036
2,137
876
3,111
2,925
31,656
0
L
Neith
PS4Elite
Neith
7,430
2,921
0
934
11,086
3,132
0
1,239
9,532
0
24,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,609
Gold Earned
24,931
142
Minions Killed
116
6
Camps Cleared
5
728,275
Distance Traveled
629,336
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,946
765
47
4
4
232,937
5
L
Ra
8,348
642
59
5
1
217,384
0
W
Hercules
10,227
787
28
2
1
258,097
0
L
Yemoja
8,400
646
10
1
1
222,788
2
W
Scylla
9,436
726
67
5
1
237,241
1
L
Neith
8,183
629
47
4
3
189,164
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role