Player Matchup

Amaterasu
Amaterasu
AfghanBadBeGood
Amaterasu
Level 15
God Stats
1W - 4L
1,376 SR
Queue Stats
7W - 16L
1,341 Elo+
Party 1
Artemis
Artemis
FFF-Unsealz
Artemis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 80L
1,379 Elo+
Party 1
Yemoja
Yemoja
FateCurses
Yemoja
Level 55
God Stats
0W - 2L
1,285 SR
Queue Stats
186W - 214L
1,459 Elo+
Party 1
Sol
Sol
FlowMarok1ry
Sol
Level 57
God Stats
3W - 2L
1,709 SR
Queue Stats
287W - 292L
1,427 Elo+
Party 1
Da Ji
Da Ji
KaiiZzeR971
Da Ji
Level 106
God Stats
13W - 13L
1,516 SR
Queue Stats
424W - 412L
1,447 Elo+
Party 1
Team Averages
Level 52
1,477 SR
1,411 Elo+

VS

Team Averages
Level 62
1,467 SR
1,460 Elo+
Hou Yi
Hou Yi
AlicePeng
Hou Yi
Level 39
God Stats
1W - 0L
1,463 SR
Queue Stats
2W - 0L
1,701 Elo+
Solo
Cthulhu
Cthulhu
MadMonkeyMBR
Cthulhu
Level 86
God Stats
6W - 5L
1,500 SR
Queue Stats
176W - 220L
1,411 Elo+
Party 2
Mercury
Mercury
PCFlynn
Mercury
Level 102
God Stats
11W - 6L
1,428 SR
Queue Stats
82W - 108L
1,288 Elo+
Party 2
Discordia
Discordia
kittiegh0st
Discordia
Level 38
God Stats
8W - 5L
1,723 SR
Queue Stats
181W - 237L
1,366 Elo+
Party 2
Ra
Ra
lyba11
Ra
Level 47
God Stats
1W - 3L
1,220 SR
Queue Stats
192W - 193L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AfghanBadBeGood
Amaterasu
19
1 / 6 / 11
11,570
445
8,103
22,484
23,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artemis
FFF-Unsealz
Artemis
1
0 / 1 / 0
4,974
191
0
525
199
Yemoja
FateCurses
Yemoja
19
3 / 5 / 12
11,520
443
8,275
22,353
21,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
4 / 6 / 9
11,826
455
19,482
20,396
10,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
27 / 5 / 6
16,401
631
41,110
26,503
13,044
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
AlicePeng
Hou Yi
18
2 / 7 / 4
11,782
453
8,708
20,006
7,459
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
MadMonkeyMBR
Cthulhu
19
4 / 7 / 5
13,386
515
15,564
25,285
26,976
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
PCFlynn
Mercury
20
14 / 8 / 2
16,278
626
24,153
22,803
8,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Discordia
kittiegh0st
Discordia
16
0 / 7 / 7
11,111
427
7,154
15,918
5,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ra
19
3 / 6 / 4
12,745
490
12,286
20,075
19,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
45
35
Kills
23
23
Deaths
35
38
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
AfghanBadBeGood
Amaterasu
1
6
11
1.08
W
Hou Yi
AlicePeng
Hou Yi
2
7
4
0.57
L
Artemis
FFF-Unsealz
Artemis
0
1
0
0
L
Yemoja
FateCurses
Yemoja
3
5
12
1.8
L
4
6
9
1.42
L
27
5
6
6
W
Cthulhu
MadMonkeyMBR
Cthulhu
4
7
5
0.93
W
Mercury
PCFlynn
Mercury
14
8
2
1.88
W
Discordia
kittiegh0st
Discordia
0
7
7
0.5
W
Ra
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,970
Damage
67,865
92,261
Taken
104,087
68,338
Mitigated
68,096
21,336
Healing
31,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
AfghanBadBeGood
Amaterasu
8,103
2,914
0
6,712
22,484
23,546
728
7,861
14,398
0
65,632
W
Hou Yi
AlicePeng
Hou Yi
8,708
3,986
0
3,480
20,006
7,459
1,471
8,107
11,899
0
68,383
L
Artemis
FFF-Unsealz
Artemis
0
0
0
0
525
199
0
525
0
0
0
L
Yemoja
FateCurses
Yemoja
8,275
1,757
872
2,255
22,353
21,312
0
5,957
16,396
45,334
0
L
19,482
6,068
0
4,586
20,396
10,237
841
11,007
8,925
80,379
0
L
41,110
13,238
0
6,911
26,503
13,044
68
8,923
17,460
0
133,477
W
Cthulhu
MadMonkeyMBR
Cthulhu
15,564
536
678
5,753
25,285
26,976
750
6,985
18,212
61,447
0
W
Mercury
PCFlynn
Mercury
24,153
16,172
0
8,457
22,803
8,298
2,696
2,715
20,008
0
119,716
W
Discordia
kittiegh0st
Discordia
7,154
400
0
3,081
15,918
5,466
1,807
5,808
10,110
44,586
0
W
Ra
12,286
1,660
3,016
6,940
20,075
19,897
1,990
4,142
15,933
81,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,291
Gold Earned
65,302
477
Minions Killed
592
0
Camps Cleared
0
1,747,209
Distance Traveled
2,297,143
19
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
11,570
445
111
4
0
399,466
3
W
Hou Yi
11,782
453
131
5
0
435,154
7
L
Artemis
4,974
191
0
0
0
0
0
L
Yemoja
11,520
443
63
2
0
439,853
2
L
Sol
11,826
455
138
5
0
391,526
8
L
Da Ji
16,401
631
165
6
0
516,364
6
W
Cthulhu
13,386
515
101
4
0
466,449
6
W
Mercury
16,278
626
157
6
0
549,614
5
W
Discordia
11,111
427
89
3
0
451,429
7
W
Ra
12,745
490
114
4
0
394,497
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role