Player Matchup

Chronos
Chronos
Apyx-SKLG
Chronos
Level 5
God Stats
2W - 2L
1,816 SR
Queue Stats
6W - 11L
1,362 Elo+
Party 2
Apollo
Apollo
LikVec
Apollo
Level 22
God Stats
2W - 5L
1,745 SR
Queue Stats
66W - 79L
1,400 Elo+
Party 1
Ymir
Ymir
Pogonazvyx
Ymir
Level 29
God Stats
48W - 46L
1,558 SR
Queue Stats
146W - 201L
1,341 Elo+
Party 1
Bellona
Bellona
gnu0902
Bellona
Level 23
God Stats
11W - 11L
1,542 SR
Queue Stats
57W - 60L
1,379 Elo+
Party 2
Cliodhna
Cliodhna
judebrady14
Cliodhna
Level 28
God Stats
15W - 12L
1,477 SR
Queue Stats
218W - 215L
1,478 Elo+
Solo
Team Averages
Level 21
1,628 SR
1,392 Elo+

VS

Team Averages
Level 33
1,421 SR
1,418 Elo+
Sol
Sol
FadiiXO
Sol
Level 26
God Stats
1W - 1L
1,237 SR
Queue Stats
55W - 50L
1,409 Elo+
Party 3
Loki
Loki
Hjamjoom
Loki
Level 75
God Stats
10W - 13L
1,424 SR
Queue Stats
285W - 345L
1,417 Elo+
Party 3
Cthulhu
Cthulhu
IAvoidVT
Cthulhu
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 19L
1,433 Elo+
Party 3
Danzaburou
Danzaburou
IBluVT
Danzaburou
Level 25
God Stats
10W - 8L
1,445 SR
Queue Stats
49W - 37L
1,461 Elo+
Party 3
Achilles
Achilles
VladimRick
Achilles
Level 25
God Stats
10W - 8L
1,497 SR
Queue Stats
59W - 52L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Apyx-SKLG
Chronos
15
0 / 5 / 1
9,823
393
5,660
14,106
4,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
LikVec
Apollo
16
2 / 5 / 2
10,310
412
7,161
13,828
3,658
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
0 / 6 / 2
10,365
415
5,921
20,470
13,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
gnu0902
Bellona
19
3 / 6 / 4
12,400
496
14,322
25,027
15,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cliodhna
judebrady14
Cliodhna
20
8 / 5 / 2
12,987
519
14,591
18,029
7,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
18
2 / 2 / 9
11,863
475
11,566
12,485
4,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Loki
20
15 / 5 / 6
13,680
547
20,690
18,301
8,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
IAvoidVT
Cthulhu
16
2 / 2 / 10
10,339
414
5,426
16,351
18,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
IBluVT
Danzaburou
20
5 / 1 / 9
12,929
517
18,328
11,906
4,823
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
VladimRick
Achilles
17
3 / 5 / 3
10,993
440
12,471
24,157
22,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
64
13
Kills
27
27
Deaths
15
11
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Chronos
Apyx-SKLG
Chronos
0
5
1
0.1
W
Sol
2
2
9
3.25
W
Loki
15
5
6
3.6
W
Cthulhu
IAvoidVT
Cthulhu
2
2
10
3.5
W
Danzaburou
IBluVT
Danzaburou
5
1
9
9.5
L
Apollo
LikVec
Apollo
2
5
2
0.6
L
0
6
2
0.17
W
Achilles
VladimRick
Achilles
3
5
3
0.9
L
Bellona
gnu0902
Bellona
3
6
4
0.83
L
Cliodhna
judebrady14
Cliodhna
8
5
2
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,655
Damage
68,481
91,460
Taken
83,200
45,049
Mitigated
59,213
26,541
Healing
26,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
Apyx-SKLG
Chronos
5,660
1,334
0
3,219
14,106
4,573
744
5,315
8,791
56,546
0
W
Sol
11,566
3,882
0
6,731
12,485
4,408
1,039
3,633
8,852
63,297
0
W
Loki
20,690
6,480
0
4,900
18,301
8,403
723
1,400
16,901
0
97,305
W
Cthulhu
IAvoidVT
Cthulhu
5,426
426
0
2,058
16,351
18,618
367
3,429
12,922
29,093
0
W
Danzaburou
IBluVT
Danzaburou
18,328
8,629
636
4,874
11,906
4,823
6,000
2,543
9,363
0
113,548
L
Apollo
LikVec
Apollo
7,161
3,487
0
4,539
13,828
3,658
314
1,448
12,204
0
59,533
L
5,921
639
0
5,497
20,470
13,646
120
2,467
17,469
36,126
0
W
Achilles
VladimRick
Achilles
12,471
4,078
0
7,093
24,157
22,961
0
576
23,581
0
53,489
L
Bellona
gnu0902
Bellona
14,322
7,207
0
6,672
25,027
15,685
248
4,624
19,056
0
79,097
L
Cliodhna
judebrady14
Cliodhna
14,591
1,920
0
6,614
18,029
7,487
1,066
2,368
15,345
0
107,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,885
Gold Earned
59,804
556
Minions Killed
532
0
Camps Cleared
0
2,159,766
Distance Traveled
2,335,226
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
9,823
393
90
4
0
404,438
0
W
Sol
11,863
475
113
5
0
410,696
5
W
Loki
13,680
547
120
5
0
527,075
0
W
Cthulhu
10,339
414
43
2
0
460,504
0
W
Danzaburou
12,929
517
155
6
0
512,895
4
L
Apollo
10,310
412
113
5
0
453,034
1
L
Ymir
10,365
415
48
2
0
381,699
0
W
Achilles
10,993
440
101
4
0
424,056
4
L
Bellona
12,400
496
150
6
0
424,747
4
L
Cliodhna
12,987
519
155
6
0
495,848
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role