Player Matchup

Bastet
Bastet
A-YoungNeno
Bastet
Level 121
God Stats
5W - 5L
1,506 SR
Queue Stats
454W - 423L
1,448 Elo+
Party 1
Zeus
Zeus
AllWellRell
Zeus
Level 140
God Stats
49W - 23L
1,656 SR
Queue Stats
548W - 470L
1,447 Elo+
Party 1
Khepri
Khepri
XxendgamexX
Khepri
Level 68
God Stats
4W - 3L
1,467 SR
Queue Stats
109W - 126L
1,447 Elo+
Solo
Team Averages
Level 110
1,543 SR
1,447 Elo+

VS

Team Averages
Level 112
1,482 SR
1,443 Elo+
Cabrakan
Cabrakan
ProblemKid_Ace
Cabrakan
Level 122
God Stats
8W - 9L
1,549 SR
Queue Stats
41W - 55L
1,459 Elo+
Solo
Cernunnos
Cernunnos
SAYGEY WAYGEY
Cernunnos
Level 149
God Stats
0W - 1L
1,656 SR
Queue Stats
22W - 23L
1,474 Elo+
Solo
Persephone
Persephone
iCoggy
Persephone
Level 66
God Stats
1W - 1L
1,240 SR
Queue Stats
9W - 11L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
15
5 / 8 / 11
11,765
654
16,486
16,206
7,555
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
13 / 3 / 4
13,233
735
28,296
13,716
6,153
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
16
1 / 1 / 16
12,542
697
4,201
23,058
32,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
16
5 / 5 / 6
11,887
660
12,192
20,197
23,335
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cernunnos
SAYGEY WAYGEY
Cernunnos
17
5 / 5 / 6
12,463
692
19,160
19,731
8,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Persephone
iCoggy
Persephone
12
0 / 9 / 5
10,192
566
5,769
15,513
5,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
27
19
Kills
10
12
Deaths
19
31
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bastet
5
8
11
1.31
W
13
3
4
5
L
Cabrakan
5
5
6
1.6
L
Cernunnos
SAYGEY WAYGEY
Cernunnos
5
5
6
1.6
W
Khepri
1
1
16
9
L
Persephone
iCoggy
Persephone
0
9
5
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,983
Damage
37,121
52,980
Taken
55,441
45,804
Mitigated
36,615
14,646
Healing
10,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
16,486
2,774
0
1,999
16,206
7,555
695
4,085
12,005
0
35,189
W
28,296
2,493
810
4,453
13,716
6,153
1,097
5,827
7,737
84,031
0
L
Cabrakan
12,192
1,138
0
3,375
20,197
23,335
202
11,384
8,813
28,989
0
L
Cernunnos
SAYGEY WAYGEY
Cernunnos
19,160
9,916
0
4,342
19,731
8,254
986
11,721
8,010
0
60,010
W
Khepri
4,201
303
644
6,740
23,058
32,096
156
7,778
15,049
14,246
0
L
Persephone
iCoggy
Persephone
5,769
1,021
0
2,652
15,513
5,026
0
9,704
5,800
29,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,540
Gold Earned
34,542
180
Minions Killed
200
7
Camps Cleared
6
966,676
Distance Traveled
822,413
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
11,765
654
43
2
1
329,866
2
W
Zeus
13,233
735
120
7
4
289,000
1
L
Cabrakan
11,887
660
40
2
2
288,866
0
L
Cernunnos
12,463
692
98
5
4
283,706
4
W
Khepri
12,542
697
17
1
2
347,810
3
L
Persephone
10,192
566
62
3
0
249,841
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role