Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
Shifty__SoB
Merlin
Level 27
God Stats
5W - 6L
1,536 SR
Queue Stats
20W - 38L
1,312 Elo+
Party 3
Gilgamesh
Gilgamesh
SushiCheese
Gilgamesh
Level 29
God Stats
7W - 8L
1,603 SR
Queue Stats
32W - 55L
1,311 Elo+
Party 2
Izanami
Izanami
UwU_BingBong
Izanami
Level 16
God Stats
1W - 0L
1,679 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Janus
Janus
cjgamer1243
Janus
Level 106
God Stats
1W - 0L
1,348 SR
Queue Stats
156W - 219L
1,355 Elo+
Party 2
Team Averages
Level 53
1,533 SR
1,396 Elo+

VS

Team Averages
Level 29
1,571 SR
1,377 Elo+
Hun Batz
Hun Batz
Gahules
Hun Batz
Level 25
God Stats
0W - 1L
1,330 SR
Queue Stats
6W - 12L
1,359 Elo+
Solo
Ares
Ares
Peramies72
Ares
Level 26
God Stats
0W - 3L
1,773 SR
Queue Stats
34W - 45L
1,445 Elo+
Party 1
Kukulkan
Kukulkan
SkullMask426
Kukulkan
Level 18
God Stats
0W - 1L
1,726 SR
Queue Stats
0W - 2L
1,234 Elo+
Solo
Hel
Hel
UhtredTK
Hel
Level 46
God Stats
4W - 5L
1,514 SR
Queue Stats
126W - 124L
1,470 Elo+
Party 1
Charybdis
Charybdis
cruz258
Charybdis
Level 29
God Stats
50W - 38L
1,511 SR
Queue Stats
81W - 85L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
4 / 2 / 13
9,979
832
8,990
12,728
12,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
15
3 / 0 / 9
9,389
782
8,313
4,315
1,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
SushiCheese
Gilgamesh
16
3 / 2 / 12
9,985
832
10,357
10,061
5,870
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
UwU_BingBong
Izanami
18
8 / 4 / 3
11,650
971
11,018
9,131
4,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
5 / 1 / 9
10,320
860
11,319
7,798
2,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Gahules
Hun Batz
14
4 / 7 / 2
9,111
759
9,052
13,063
5,312
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

14
1 / 5 / 4
7,991
666
4,978
15,363
11,027
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kukulkan
SkullMask426
Kukulkan
15
0 / 6 / 1
8,060
672
6,902
12,619
4,989
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 2 / 0
7,380
615
1,062
3,869
1,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
cruz258
Charybdis
15
0 / 3 / 3
7,808
651
3,673
11,977
4,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
17
23
Kills
7
9
Deaths
23
46
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
2
13
5.25
L
Hun Batz
Gahules
Hun Batz
4
7
2
0.71
L
1
5
4
0.6
W
Merlin
3
0
9
7.5
L
Kukulkan
SkullMask426
Kukulkan
0
6
1
0.08
W
Gilgamesh
SushiCheese
Gilgamesh
3
2
12
4.5
L
2
2
0
1
W
Izanami
UwU_BingBong
Izanami
8
4
3
2.38
W
5
1
9
9.5
L
Charybdis
cruz258
Charybdis
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,997
Damage
25,667
44,033
Taken
56,891
27,230
Mitigated
27,180
9,715
Healing
3,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,990
321
1,397
2,144
12,728
12,542
811
3,668
9,060
24,823
0
L
Hun Batz
Gahules
Hun Batz
9,052
2,822
0
0
13,063
5,312
0
7,009
5,747
0
23,130
L
4,978
346
445
1,128
15,363
11,027
0
9,007
6,122
15,222
0
W
Merlin
8,313
244
0
1,038
4,315
1,569
1,793
1,550
2,765
21,126
0
L
Kukulkan
SkullMask426
Kukulkan
6,902
319
0
359
12,619
4,989
0
4,293
8,280
35,959
0
W
Gilgamesh
SushiCheese
Gilgamesh
10,357
2,765
0
239
10,061
5,870
1,340
2,861
7,200
0
30,418
L
1,062
215
256
55
3,869
1,386
0
2,590
1,198
5,974
0
W
Izanami
UwU_BingBong
Izanami
11,018
8,749
0
2,161
9,131
4,396
2,110
3,536
5,595
0
53,480
W
11,319
1,439
96
2,640
7,798
2,853
1,351
2,100
5,698
40,172
0
L
Charybdis
cruz258
Charybdis
3,673
1,965
0
1,154
11,977
4,466
0
4,856
6,922
0
30,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,323
Gold Earned
40,350
305
Minions Killed
219
13
Camps Cleared
3
1,206,430
Distance Traveled
978,943
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,979
832
33
3
1
253,866
1
L
Hun Batz
9,111
759
33
3
0
234,804
1
L
Ares
7,991
666
20
2
1
251,110
7
W
Merlin
9,389
782
38
3
2
257,293
1
L
Kukulkan
8,060
672
83
7
1
191,058
0
W
Gilgamesh
9,985
832
42
4
3
245,782
0
L
Hel
7,380
615
16
1
0
86,051
0
W
Izanami
11,650
971
111
9
5
203,263
7
W
Janus
10,320
860
81
7
2
246,226
1
L
Charybdis
7,808
651
67
6
1
215,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role