Player Matchup

Sol
Sol
Darkgoddess
Sol
Level 153
God Stats
169W - 163L
1,492 SR
Queue Stats
323W - 337L
1,438 Elo+
Solo
Medusa
Medusa
Ecclesiastes3-08
Medusa
Level 141
God Stats
39W - 34L
1,502 SR
Queue Stats
347W - 395L
1,439 Elo+
Solo
Chiron
Chiron
MiiguelRiicardo
Chiron
Level 124
God Stats
5W - 6L
1,486 SR
Queue Stats
126W - 105L
1,484 Elo+
Solo
Ymir
Ymir
xLazyNinjax3
Ymir
Level 147
God Stats
2W - 0L
1,638 SR
Queue Stats
682W - 686L
1,483 Elo+
Solo
Cernunnos
Cernunnos
矮纸斜行闲作草
Cernunnos
Level 48
God Stats
3W - 0L
1,736 SR
Queue Stats
63W - 46L
1,587 Elo+
Solo
Team Averages
Level 123
1,571 SR
1,486 Elo+

VS

Team Averages
Level 90
1,573 SR
1,526 Elo+
Artio
Artio
BigBoiiBigBrain
Artio
Level 106
God Stats
13W - 12L
1,625 SR
Queue Stats
449W - 337L
1,649 Elo+
Party 1
Danzaburou
Danzaburou
BlazeUnicron
Danzaburou
Level 49
God Stats
25W - 9L
1,851 SR
Queue Stats
240W - 155L
1,628 Elo+
Party 1
Da Ji
Da Ji
Lerty55
Da Ji
Level 119
God Stats
1W - 2L
1,490 SR
Queue Stats
168W - 177L
1,462 Elo+
Solo
Merlin
Merlin
Santo247
Merlin
Level 88
God Stats
2W - 3L
1,479 SR
Queue Stats
15W - 14L
1,467 Elo+
Solo
Chaac
Chaac
red101ty
Chaac
Level 88
God Stats
13W - 15L
1,420 SR
Queue Stats
15W - 16L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 1 / 1
6,827
683
6,516
5,472
1,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

11
3 / 1 / 1
6,219
622
3,430
4,561
1,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
1 / 0 / 1
6,360
636
2,400
3,069
977
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 1 / 5
5,713
571
2,092
6,626
3,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
1 / 2 / 1
5,203
520
5,889
4,474
1,026
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 1
4,388
439
1,338
7,328
3,241
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
BlazeUnicron
Danzaburou
10
3 / 1 / 0
6,092
609
4,591
5,520
1,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Da Ji
Lerty55
Da Ji
9
0 / 5 / 3
5,200
520
3,626
7,907
2,464
Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Santo247
Merlin
9
0 / 1 / 0
5,187
519
2,110
4,317
1,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
red101ty
Chaac
10
1 / 4 / 0
5,361
536
778
6,927
3,258
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
12
Kills
5
5
Deaths
12
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
L
Danzaburou
BlazeUnicron
Danzaburou
3
1
0
3
W
6
1
1
6.5
W
3
1
1
3.5
L
Da Ji
Lerty55
Da Ji
0
5
3
0.3
W
1
0
1
1.5
L
Merlin
Santo247
Merlin
0
1
0
0
L
Chaac
red101ty
Chaac
1
4
0
0.25
W
1
1
5
3.5
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,327
Damage
12,443
24,202
Taken
31,999
9,193
Mitigated
11,498
10,284
Healing
6,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,338
199
149
1,996
7,328
3,241
0
1,242
6,086
12,319
0
L
Danzaburou
BlazeUnicron
Danzaburou
4,591
2,441
0
1,953
5,520
1,371
0
434
5,086
0
32,457
W
6,516
3,019
0
3,225
5,472
1,912
1,930
418
5,054
36,015
4,967
W
3,430
1,307
0
1,559
4,561
1,693
44
65
4,496
0
34,644
L
Da Ji
Lerty55
Da Ji
3,626
591
0
250
7,907
2,464
0
1,874
6,033
0
23,897
W
2,400
708
363
1,998
3,069
977
53
731
2,338
0
39,358
L
Merlin
Santo247
Merlin
2,110
183
0
920
4,317
1,164
0
834
3,483
31,654
0
L
Chaac
red101ty
Chaac
778
32
0
1,546
6,927
3,258
0
3,358
3,569
0
25,480
W
2,092
284
0
2,173
6,626
3,585
0
1,967
4,659
15,804
0
W
5,889
3,076
0
966
4,474
1,026
528
267
4,207
0
30,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,322
Gold Earned
26,228
338
Minions Killed
265
0
Camps Cleared
0
930,647
Distance Traveled
909,892
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
4,388
439
19
2
0
206,433
0
L
Danzaburou
6,092
609
67
7
0
171,772
2
W
Sol
6,827
683
80
8
0
164,799
1
W
Medusa
6,219
622
74
7
0
194,948
2
L
Da Ji
5,200
520
51
5
0
162,247
2
W
Chiron
6,360
636
98
10
0
199,915
3
L
Merlin
5,187
519
66
7
0
176,109
5
L
Chaac
5,361
536
62
6
0
193,331
1
W
Ymir
5,713
571
23
2
0
188,985
3
W
Cernunnos
5,203
520
63
6
0
182,000
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role